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  • ...roll), one damage die is converted into an automatic success. The Exalted may not spend more Essence on this charm than she has dots of Strength. The player rolls to attack as normal, and defense is similarly rolled As long as the character strikes his opponent, he will do at least his weapon’s b
    16 KB (2,747 words) - 03:41, 18 November 2011
  • ...e Solar may attack this turn a number of times equal to his Dexterity, but may not split his dice pool. Defensive Charms are therefore recommended for Co ...Rate of less than 1, the cost is 10m, 1 wp. At Essence 3+, the character may opt to make less than the maximum number of attacks, or to abort the flurry
    11 KB (1,804 words) - 22:53, 18 November 2011
  • ...ks and 10 yards to their range for the remainder of this scene. The Solar may not add more dice than he has Dexterity + Archery. If the initial range is ...s so used Obvious. If the weapon is stolen, lost, or destroyed, the Solar may reattune himself to another weapon at the cost of 1 experience point, and h
    25 KB (4,197 words) - 06:04, 22 April 2010
  • ...additional bonuses to his initiative, at a cost of one mote per bonus, but may not more than double his Dexterity + Wits. ...ndefinitely. At any appropriate Join Battle roll in the future, the Solar may choose to release the motes and the Flashing Vengeance Draw effect as a non
    8 KB (1,411 words) - 04:25, 19 April 2010
  • ...can barely respond. This charm permanently enhances Lightning Speed. She may move her full Dash distance as a reflexive normal move action. Such is the ...sence in successes to the contested roll. Note this charm is unsuited for long term chases and for those who can escape via teleporting or allready had le
    5 KB (827 words) - 06:07, 31 July 2011
  • ...owing effects the first time they purchase this charm. Additional effects may be purchased at a cost of one bonus point or one experience point each. <I>Harsh Generosity Strike:</I> Benevolent Lawgivers may opt to avoid killing their targets. A Solar Punch enhanced by the Harsh Ge
    8 KB (1,338 words) - 02:04, 4 May 2010
  • ...ference between his DV and his opponent's attack roll. This counterattack may only be used for a clinch. ...Solar is to risk terrible wrath. Until the character’s next action, she may respond to any attack in which she used her Parry DV with a Counterattack i
    12 KB (2,019 words) - 04:52, 10 May 2011
  • ...shields; vines become garrotes, fence-posts become staves, and so on. As long as there is something nearby the Exalt can grasp, he is never unarmed, and ...weapon as though they were making an unarmed attack. The Storyteller also may wish to choose to allow some inappropriate improvised weapons to Style Char
    9 KB (1,429 words) - 06:06, 22 April 2010
  • ...ms, but are still Solar expansions, not generic Martial Arts Charms. They may only be learned by Solars and those who can learn Solar Charms, such as Moo ...grants the ability to parry lethal hand-to-hand attacks without a stunt so long as the minimum 1 mote is expended. This grants the Leader keyword to the C
    12 KB (2,103 words) - 06:32, 20 April 2010
  • ...e if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of .... The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action
    3 KB (544 words) - 06:33, 20 April 2010
  • Got an Infernal PC in my long-running game and realised this is due... ...ively spend 1 Willpower to allow them to use two Charms in one turn. They may not use a Combo on a turn in which they use this power.
    12 KB (2,053 words) - 17:49, 20 May 2010
  • Malfeas is King and no matter where you go you can always see him. He may be the darkened form of the city above, or the city in the distance or he m ...n Sun Princes and they do not break or know fear as they march to war. So long as the Infernal acts in ways appropriate to the Malfeas excellency and does
    10 KB (1,832 words) - 04:57, 4 January 2011
  • ...if you don't either. Here is one approach that seems to work (though there may be others): ...ee [[Help:Moving a page]] and [[Help:Deleting a page]]. In some cases, you may be better off just using a [[Help:Redirect|redirect]] instead.
    10 KB (1,688 words) - 14:15, 28 October 2011
  • ...page was first written on 17 March 2006. Many of the problems in mentions may (hopefully) no longer exist by the time you read it.'' -- [[Wordman]] ...axonomy" and b) there is more than one possible "taxonomy" by which charms may be organized.
    31 KB (5,369 words) - 15:46, 21 April 2010
  • ...Though this generally costs nothing sufficiently large uses of the charm may require motes to maintain. A fountain sized fire sculpture for example tha ...lowing any storm to attack any target within range of any of the storms so long as the two storms themselves are within range of each other or within range
    4 KB (629 words) - 20:36, 28 January 2011
  • ...d used until the spell is resolved. A typical 52-card deck is used. Jokers may be left in or taken out, depending on the needs of the campaign. Cards have ...s reached, the channeler ''may'' cast the spell but does not have to. They may continue channeling if desired.
    26 KB (4,416 words) - 22:37, 3 June 2010
  • ...the strong will have the ability to dominate those without it, though they may ''choose'' not to do so. All things decay. Those who embrace entropy realize that, on a long enough time scale, absolutely nothing can stop it. Not only are even the mo
    12 KB (2,026 words) - 04:23, 9 June 2010
  • ...gods, changes the focus of the game when used in an Exalted setting. There may be ways to avoid this, but I'm still looking for them. One of the more intr ...It is a much more story oriented game, however, and doesn't lend itself to long campaigns. (Well, sort of. Like Lee's stories, a game that went on for year
    20 KB (3,118 words) - 21:16, 6 May 2022
  • ...actions and bypasses obstacles. Even darkness is not a barrier to him, as long as he knows where to strike or parry. The character suffers no penalties f ...flows, and forces them by will and Essence to prevail over the world She may make a Melee attack with absolute certainty that the attack will succeed.
    10 KB (1,695 words) - 06:26, 22 April 2010
  • The player rolls to attack as normal, and defense is similarly rolled As long as the character strikes his opponent, he will do at least his weapon’s b ...that destroys everything its path. The player rolls to hit as normal; as long as the attack succeeds, the opponent is utterly destroyed. No soak or dama
    12 KB (2,034 words) - 06:31, 22 April 2010

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