FixTheLunarCharmTrees/FerociousAvalancheTechnique

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Official Charm

Ferocious Avalanche Technique</b>

<b>Cost: 1 mote per yard
Duration: Instant
Type: Supplemental
Min. Dex: 3
Min. Essence: 2
Prereqs: Tiger Claw Swat

Opponent chooses (if able) to move back 1 yard or grant 1 die to Lunar's attack.

Arafelis' Version 1

As official, but grants two dice (up to Dex) to Lunar's attack if the target does not move.

Arafelis' Version 2

As official, but automatic success (up to Dex) if target does not move.

Arafelis' Version 3

As official, but 1 mote + 1 mote per yard, automatic success (up to Dex) per yard target does not move, and, "Since this Charm does not necissarily grant automatic successes, it does not count as such a Charm for the purpose of Combos."

BrokenShade's Version

The mote cost is 1 mote per 2 yards (similar to Arafelis version 1 above).

Voting

Original Version

Nobody yet.

BrokenShade's Version

  1. BrokenShade
Comments

When I first read this charm, I thought it was pretty kick-ass; you could have a cinematic ferocious charge, and when you exhausted your opponent (perhaps thanks to the Full Moon anima, a movement charm, or the simple fact that Lunars tend to have pretty high Dex + Athletics totals), he'd get battered down- I immediatly wanted to combo this with Foe Driving Attack. Then I realized that the tactical applications of pushing someone back are usually very limited, to say the least, and the benefit if they *don't* move is exactly identical to Striking Mospid Method- 1 mote per attack die up to Dex. Comboing Striking Mospid Method with Foe Driving Attack is cheaper in-play, and SMM is already a prereq of FDA, so you don't need to pick up two more Charms (although Tiger Claw Swat is pretty decent, in its own expensive way).

All in all, I prefer the second version- it fits better with the Lunar style, and it really emphasizes the 'rock and a hard place' aspect of this Charm. But Foe Driving Attack can't Combo with an automatic success Charm. The third version is thus my favorite in terms of practicality, but it feels a little twinky to me. Mathmatically, a Dex 8 Lunar (say, two DBT's and nat Dex 5) could, in the aforementioned Combo, pay 9 motes, 2 willpower to set off the first attack, then fourx motes per attack to- eh, nevermind, the third version is my favorite. It's gonna light the character up like a hug from Luna, but it would be cool as hell. $.02 &Arafelis

I'm not necessarily against the automatic-success idea (although it seems a wee bit good for its prereqs, this Charm is pretty buried in the tree), but the third version seems kind of twinky to me. Yes, in some cases it won't grant automatic successes, but it does grant automatic successes (and will do so reliably, if used right). I think even the existing version of Ferocious Avalanche Technique combos well with FDA and thus that your version really doesn't need what's basically a "this Charm can explicitly be used in a Combo with Foe-Driving Attack" note. -- AntiVehicleRocket
But as I've said, it's a pointless charm- even if you do have a tactical reason to chase someone back, the choice still belongs to your target, making it of unpredictable utility at best. The +1 die per mote option is gained by Striking Mospid Method, which has a lower Ability cost (and thus Combos for less), is easier to get, and leads to more beneficial Charms- and doesn't rely on your ability to dictate your target's choice of action. The cost of the third version of Ferocious Avalanche Technique makes it expensive to use with multiple actions- but until you *can* dictate your foes' actions, it is still a gamble with a Lunar's relatively precious Essence. &Arafelis