EndlessChase/EndlessChaseSheet
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Character Sheet
NAME HOMELAND Endless Chase Stonewall CASTE ANIMA BANNER Full Moon Giant Red Oak NATURE EXPERIANCE Caregiver 8 TOTEM TELL Spider Eight Eyes (MS Pupils) ----------------------------------------------------------------------------------------- ATTRIBUTES ----------------------------------------------------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 5(8) Charisma 3 Perception 4(5) Dexterity 5(9) Manipulation 3 Intelligence 3 Stamina 5(8) Appearance 4 Wits 4 ----------------------------------------------------------------------------------------- ABILITIES ----------------------------------------------------------------------------------------- --WAR-- --LIFE-- --WISDOM-- □Archery □Crafts *** □Bureaucracy ■Resistance *** □Stealth ** □Investigation □Thrown * ■Survival ***** □Medicine ■Athletics ** □Larceny □Lore *** □Awareness * □Linguistics ** □Occult *** ■Dodge *** □Presence □Brawl ***** □Performance * □Endurance *** □Ride □Martial Arts □Sail --SPECIALTIES-- ■Melee ***** □Socialize * Melee *** (Double-Edged) Endurance * (Long Distance) ----------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ----------------------------------------------------------------------------------------- Willpower: 8 Personal: 20:__ Compassion **** O O O O O O O O O Committed: None (Succor :21) Limit Peripheral: 48:28 Conviction ** O O O O O O O O O O Committed: 20 (Mettle :23) (Armor: 6) Temperance *** (Weapon: 10) (Cunning :25) (Snare: 2) Valor **** (Rings: 2) (Glory :28) ----------------------------------------------------------------------------------------- COMBAT STATISTICS ----------------------------------------------------------------------------------------- HUMAN: Initiative Base: 9 Soak (L/B): (2/5) Mobility: -0 Total Initiative: 9 w/Armor: (12/15) BEASTMAN: Initiative Base: 13 Soak (L/B): (10/10) Total Initiative: 13 w/Armor (20/20) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative X X X X X X X X X X X X O | O O O ( O O O ) X X X X X X X X X X X X Human Movement: 20 yards normal, 41 yards sprinting Beastman Movement: 24 yards normal, 53 yards sprinting ----------------------------------------------------------------------------------------- COMBAT ACTIONS ----------------------------------------------------------------------------------------- WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Daiklave (Human) 9 19 11L 16 5 (Beastman) 13 23 14L 20 5 DODGE (Human) 12 DODGE (Beastman) 16 ----------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ----------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Ox Body Technique x 4 ----- ----- Special Adds sixteen -2 Health Levels Finding the Spirit's 1 Mote Instant Reflexive Take either Human or Animal Shape true form (Once per turn) Towering Beast Form ----- ----- Special Allows large forms Humble Mouse Shape ----- ----- Special Allows tiny forms Shaping the Ideal Form 1 Mote Instant Simple Make minor cosmetic changes Brotherhood of 5 Motes Indefinite Simple Bonds people as wolf-sibling Lake and River 1 Will to the Lunar Tale-Spinning Mastery 1 Mote One Scene Simple Adds dice to performance [[EndlessChase/EndlessChaseSheet/Die]] roll Lore-Speaking Method 3 Motes 30 Minutes Simple Make Int + Wit roll, diff 1 +10/ die for routine knowledge, 3 for obscure facts, 5 for esoteric Divining the Hidden 5 Motes 1 Hour+ Simple Dream quest to find info Truth 1 Will diff 1 for common knowledge diff 3 for hidden knowledge diff 5 for magically hidden Infection Resisting 1 Mote Instant Reflexive Converts dice to successes Method [[EndlessChase/EndlessChaseSheet/Die]] on rolls to resist disease Body Weapon Technique 1 Mote Instant Supplemental Inflict lethal damage on a single unarmed attack Sensing the Deadly 1 Mote Instant Supplemental Adds one die per mote to an Flow [[EndlessChase/EndlessChaseSheet/Die]] armed Hand to Hand attack Knowing Weapon 3 Motes Instant Supplemental Converts damage dice to auto Technique [[EndlessChase/EndlessChaseSheet/Die]] Success Ferocious Biting Sword 4 Motes Instant Supplemental Must roll 2 successes for Each attack die to defend Tiger Claw Swat 3 Motes Instant Supplemental Adds dice to damage roll. [[EndlessChase/EndlessChaseSheet/Die]] Must overcome a base difficulty to parry equal to motes spent or strength Thunderclap Method 1 Mote Instant Supplemental Converts damage dice to auto [[EndlessChase/EndlessChaseSheet/Die]] bashing levels. Striking Mospid Method 1 Mote Instant Reflexive Adds one to initiative roll /+1 Initiative for each mote spent Twisting Surprise 4 Motes Instant Reflexive Win initiative over any Attack single opponent Foe Driving Attack 5 Motes Instant Extra Action Gain extra attack if 3 sux 1 Will rolled on previous attack, max attacks equal to dex Steel Paw Style 2 Motes Instant Reflexive Parry lethal with no weapon Make reflexive disarm Feline Guard Technique 3 Motes Instant Reflexive Parry attack with full pool Crouching Tiger Stance 4 Motes Instant Reflexive Parry attack with full pool +2 dice. If fully parried, make counterattack with full relevant pool Terrestrieal Circle 1 Will Instant Simple Cast one Terrestrial spell Sorcery SPELLS ------ SPELLS COST CIRCLE EFFECT Infallable Messenger 10 Motes Terrestrial Send a message to a familiar person Ritual of Elemental 30 Motes Terrestrial Enchants a mundane item with an elemental Empowerment appropriate to the element ----------------------------------------------------------------------------------------- COMBOS ----------------------------------------------------------------------------------------- NAME COST CHARMS INCLUDED Biting the Hand that Feeds You 6+ Motes, 1 W Steel Paw Style, Crouching Tiger Stance ----------------------------------------------------------------------------------------- DEADLY BEASTMAN TRASNFORMATION ----------------------------------------------------------------------------------------- GIFTS Effect ATTRIBUTE BONUS Wound-Knitting Power Heals 1L/turn, All bashing/turn Strength +3 Rugged Hide Gains +2/2 Soak, Soak lethal with full stamina Dexterity +4 Gift of Hands Extra set of hands, -1 to all multiple action Stamina +3 penalties, use rate of two weapons independaetly Perception +1 ----------------------------------------------------------------------------------------- MERITS ----------------------------------------------------------------------------------------- Internal Compass Inherent sense of direction and location Prodigy (Melee) Reduces cost to increase Melee to (Rating x 2)-2 Adds a die to all Melee Rolls Legendary Attribute Increases maximum dexterity by one Omnidexterity No offhand penalty, able to use feet with equal proficiency Moonsilver Initiate Know the secrets and Techiniques required to properly craft Moonsilver ----------------------------------------------------------------------------------------- BACKGROUNDS (With in game effects) ----------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Allies ***** Alaethis, Daimyo of Lookshy Mentor *** Alaethis Renown ** Nain-ya Tell *** Eight eyes with bright silver pulils and light silver irises. Difficulty 3 to notice, automatic when at the 8+ anima banner level ----------------------------------------------------------------------------------------- GEAR ----------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Forging Tools 1 set Plate, Hammer, Tongs, etc (Elementally empowered to never wear) Leather Tools 1 set Tanning solution, shears, etc. Journal 1 Carried (Elementally Empowered with water protect it from mundane fires) Leather Clothing 2 sets Vest, pants, volumeous cloak bearing eight silver eyes insignia (Elementally Empowered with water to change pattern, color, and shape) Leather Boots 1 Pair (Elementally Empowered with fire to increse movement speed slightly [+3/6 Yards/turn]) Tunic 2 (One Elementally Empowerd with air to stay cool for 1 mote, adding three dice to survival rolls in hot places. The other with fire for a similar opposite effect.) Leather Belt 1 (Elementally empowered with Earth to make it magnetic in places strong enough to hold tools or small weapons) ----------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ----------------------------------------------------------------------------------------- NAME COMMITMENT DESCRIPTION Recording Cube None Touch a side to view the message, touch top then side twice to record a message. Endless Quill None The nub will never dull, nor will the quill run dry. Life Saving Rings 1 Mote Provides complete protection from a single attack (2) Each that would otherwise prove fatal. Random Wood Box None A wooden box, roughly a one foot cube. Removable lid. Protects the contents from any form of scrying. Moonsilver Snare 2 Motes A tightly compacted ball of Moonsilver wires. Expands to ensnare, clinching at str 6, enemy is at -2 to defend for one mote. Adds one die to clinches Flowing Quicksilver 6 Motes Armor, 10/10 Soak, retracts or erupts for two motes Carapace Does so reflexivly to intercept attacks, absorbs health levels of damage for 1 mote each, up to 12 Moonsilver Daiklave Spd: +7, Acc: +5, Dam: +6L, Def: +2, Rate: 5 ----------------------------------------------------------------------------------------- HEART'S BLOOD LIBRARY ----------------------------------------------------------------------------------------- LAND CREATURES AVIAN CREATURES AQUATIC CREATURES Bear Stryx River Boa Wolf Hawk Piranha Wood Spider Bald Eagle Jellyfish Large Panther Crow (HMS) Salmon Cougar Giant Moth (HMS) Serpent Giant Wasp (HMS) Turtle Raition Squirrel (HMS) Pterodactyl Squirrel, flying (HMS) Spider Monkey Baboon Orangutan Deer Horse Yeddim (TBF) Raptor Tyrant Lizard (TBF) Dog Cat
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