Brightfires/Sanru
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Sanru Bahlam'Howa
Game: Southern Solars, GMed by Pseud
Caste: Twilight
Nature: Architect
Picture: [[1]]
Concept: Sijanese Necromancer
Anima: Ghostly Voices and Shifting, Masked Shadows
Str 2
Dex 5
Stm 2
Chr 2
Man 2
App 3
Per 3
Int 5
Wts 3
Lore 4 (Funereal Rites & Rituals +1)
Investigation 3
Occult 4 (The Dead +1)
Craft 2 (Tombs, Grave Goods)
Archery 4
Performance 2 (Rituals & Rites +1)
Melee 3
Awareness 1
Socialize 2 (The Dead +1)
Linguistics 1 (Native: Rivertongue, Old Realm)
Dodge 1
Ride 1
Backgrounds:
Familiar 4 (Sarres the Ghost)
Artifact 3 (Short Powerbow: Ebony, Bone & Orichalcum - Shadow's Heart; Soulsteel Straight Sword - Chanter's Gift)
Allies 2 (Chanter in the Memory of Mercy, Moonshadow Abyssal)
Sorcery 5
Necromancy 5
Resources 1
Willpower 6
Essence 3
Compassion 3
Conviction 2
Valor 2
Temperance 2
Break: Compassion
Virtue Flaw: Red Rage
Flaws:
Disturbing - Mostly in regard to the Living. She's ghost-blooded. (2)
Unbidden Oracle (1)
Known Anathema - Sijan (1)
Throwback - Savant, Echoes of Sarres' Influence (3)
Secrets - Abyssal Ally (2)
Enemies - Chanter's Abyssal "Sisters" (2)
Charms:
Emerald Circle Sorcery
Shadowlands Circle Necromancy
Wise Arrow
Fiery Arrow
Phantom Arrow
Solar Spike
Golden Essence Block
Ten Magistrate's Eyes
Crafty Observation Method
Spirit-Detecting Glance
Sorcery Spells:
Emerald Countermagic
Emerald Banishment
Spirit of Might
Horse That Travels Earth and Water
Flight of Separation (Nightingales)
Incantation of Effective Restoration
Mists of Eventide
Necromancy Spells:
Iron Countermagic
Summon Ghost
Banish Ghost
Trolling the Dark Waters
Blood Mirror Speech
Flesh-Sloughing Wave
Shattered Void Mirror
Fun with Sanru... in classic Splatbook style~
TKTK
Comments
Hey, by which devilish tricks did you manage to get that many spells to start with? I know a fellow sorcerer that would be mightily interested ... ;) --Dakkareth