SolarMelee/BogMod
Blade of the Monk King
Cost: 10m, 1wp; Mins: Melee 6, Essence 6; Type: Simple Keywords: Combo-Ok, Obvious Duration: One Scene Prerequisite Charms: Protection of Celestial Bliss, Fivefold Bulwark Stance, (Possibly more)
The Dawn Caste are the masters of weapons. All of Creation and beyond knows this even if they will not admit it. Suffusing his blade with his unrivaled essence and mastery all weapons and their masters must come to realize this. For the rest of the scene no Melee or Martial Arts hand-to-hand combat weapon can be used to attack the Solar. Weapons thrown or attacks fired by bow or gun can still strike them. Unarmed attacks are unaffected. Weapons will even turn in their user's hands to try to not even block the blow of a Solar using this charm. If a weapon is used to try to parry a Solar's attacks reduce their Parry DV by the Solar's Melee. A person with a permanent essence equal or greater then the Solar's can attack at a dice pool penalty of half the Solar's Melee and defend freely.
Three Tempest Strike
Cost: 5m, 1wp; Mins: Melee 4, Essence 4; Type: Extra Action Keywords: Combo-OK, Obvious Duration: Instant Prerequiste Charms: Peony Blossom Attack
The solar cuts her foe thrice. Each time she strikes, like a growing storm, her blows grow more powerful and deadly. Her first blow is rolled normal. Her second blow adds a third of the successes from the first attack before penalties are applied in step 5 of the combat order when it is rolled. Her third blow adds a third of the successes from the second attack to it. This charm may not be in a combo with charms that grant additional actions.
Rising and Falling Swallow Cut
Cost: 5m, 1wp; Mins: Melee 5, Essence 3; Type: Reflexive(Step 9) Keywords: Combo-Basic, Obvious Duration: Melee Rating in actions Prerequisite Charms: Ready in Eight Directions Stance
Up, then down. Down, then up. This is the life of a swallow, always rising and falling, falling and rising. So too does the blade of the Solar rise and fall, fall and rise, cutting down those who bring to bare their attacks upon the solar's person. Anytime the Solar uses his Parry DV against an attack this charm provides the Lawgiver has the option of making two counterattacks against that person. See pages 150 and 183 of the corebook for rules on counterattacks.
Glorious Warstider Armament
Cost: 12m, 1wp; Mins: Melee 4, Essence 4; Type: Simple Keywords: Combo-OK, Holy, Obvious Duration: One scene Prerequisite Charms: Glorius Solar Saber
Sometimes a solar, even when in a powerful suit such as a Warstrider, needs a weapon. Sometimes fists wont due and for whatever reason they do not have a weapon ready. With such in mind this charm was made. When this charm is used a huge blade of essence forms glowing bright in the hands of the Solar. The solar gets his melee rating times 2 in points to divide amongst damage, defense, and accuracy. The weapons have infinite Rate and a Speed of 5. Any points spent towards damage grant 3L per point spent. Damage, Accuracy and Defense all start at 0 and can not be lowered. At least half the points must be spent on damage. These alocations can not be altered until the Lawgiver improves their melee score. This charm can be taken multiple times to creat distinct weapons. The spending of 4 additional motes when activating this charm lets the Solar summon paired blades. Against creatures of Darkness this blade does aggravated damage. A character must meet a Strength requirement of 12 to use this charm which mostly limits the charm to be used when in a powerful suit like a Warstrider.
Heavenly Bulwark Stance
Cost: 6m, 1wp; Mins: Melee 5, Essence 4; Type: Reflexive
Keywords: Combo-Basic, Obvious
Duration: Until next action
Prerequisite Charms: Heavenly Guardian Defense
When a Lawgiver sets himself to deny others the ability to harm him none can gainsay his authority. Until the character's next action any attack against him is protected against perfectly as per Heavenly Gaurdian Defense. Attacks the character is not aware of will get past and it has one of the Four Flaws of Invulnerability but aside from those two things there character is safe from all attacks.
Comments
Conversion to 2e done. - BogMod
- What's the point of Glorious Warstrider Armament? It doesn't look like it does anything that Glorious Solar Saber doesn't already do. ~Kukla
- One thing warstrider weapons are good for is damage and lots of it. Thats the point here. -BogMod
- Yes, but... It doesn't do any more damage than Glorious Solar Saber. You can already get twice your melee rating in points to divide amongst damage, defense, and accuracy if you have a speed 5 GSS. -Kukla
- It does do more damage. For each point you spend to damage you get 3L. So while you get the same points anything spent into damage is much more effective. GSS at melee 5 could give you 10L while this can give you 30L. -BogMod
- Yes, but... It doesn't do any more damage than Glorious Solar Saber. You can already get twice your melee rating in points to divide amongst damage, defense, and accuracy if you have a speed 5 GSS. -Kukla
- One thing warstrider weapons are good for is damage and lots of it. Thats the point here. -BogMod