Szilard/Houserules
szilard's house rules
In running my Exalted game, there have been several places where I've needed to make some tweaks. I've tried to control myself. Really. I know that I am a compulsive rules tweaker. There ought to be support groups for people like me.
In any case, what follows are rules I've changed and some thoughts toward rules I might change.
Szilard/Houserules/HouserulesCombat
- Weapon speed and Reach
- Initiative
- Using Two Weapons
- Martial Arts Weapons
- Charging
Szilard/Houserules/HouserulesAbilities
- Crafts
- Occult and Thaumaturgy
- Specialties
Szilard/Houserules/HouserulesBackgrounds
- Multiple backgrounds of the same type
- Familiars
Szilard/Houserules/HouserulesCharms
- Specific charm changes
- Wholly revised charms
- New 'core' charms
other house rules
Social Defenses
Exalted is a game that desperately needs some rules for social defenses (i.e., resisting persuasion and the like). Unfortunately, I don't have perfect rules. I've sort of played it by ear, depending upon the context. Here are some things I've done:
- Set a base difficulty equal to an appropriate virtue of the target.
- Appropriate when: trying to convince the target to do (or believe) something and they are not particularly suspicious or inclined against the prospect.
- Allow an opposed roll equal to [appropriate social or mental attribute] + [appropriate virtue].
- Appropriate when: trying to convince the target to do (or believe) something and they are particularly suspicious or inclined against the prospect.
- Allow an opposed roll equal to (permanent or temporary) Willpower.
- Appropriate when: no virtue is particularly applicable, but some resistance is merited.
- Allow PCs to "ignore" a social success against them by spending a Willpower point and increasing their Limit.
- Appropriate when: the conflict is relevant to the character's limit condition.
Lunar Shapeshifting
I've begun revising this at:Szilard/Houserules/FavorsOfLuna. This is still a very much in-progress project.
Experience Awards
I haven't implemented this one; I am currently toying with the idea:
The base experience award is 4 xp/session.
Additional awards are based upon stunts. An additional amount of xp is awarded to every player equal to the highest stunt award on a single roll by any player that session.
comments
I like just about everything you've said here, although your example under taking multiple Crafts seems a little confusing. Are you planning on writing up any Familiar-boosters for other Exalts? -- DigitalSentience
- I haven't, yet - but I've given a good bit of thought to Solar charms to boost Familiars.