Eldmar/V'neefRedwood
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Name: V'Neef Redwood Aspect: Wood Nature: Loner Concept: Scout
Attributes</b>
- <b>Str: 3, Dex: 4(5), Sta: 4,
- Cha: 2, Man: 1, App: 4,
- Per: 3, Intel: 4, Wits: 4 (5),
Abilities</b>
- <b> (A) Archery 4, (A) Medicine 1, (A) Performance 1, (A) Ride 2, (A) Survival 4(5)
- (F) Stealth 5, (F) Awareness 4 (7), (F) Dodge 4,
- Lore2, Thrown 1, Craft 1, Endurance 4, Resistance 3, Martial Arts 3, Athletics 4, Melee 4, Socialize 2, Presence 1, Brawl 3, </b> Sail 1.
Specialties</b>
- <b>Survival – Plains 2
- Survival – Mountains 2
- Survival – Forests 1
- Athletics – Swimming 1
- Stealth – Close Proximity 2
- Lore – Immaculate Philosophy 1
- Brawl – Grapples 1
Backgrounds </b>
- <b> Resources 2 : (Pay as a Legion officer)
- Artifact 2 : (Green Jade Short Power Bow, commitment 4)
- Artifact 3 : (Green Jade Long Power Bow, commitment 4)
- Artifact 3 : (Green Jade Power Bow quiver cornucopia, commitment 2)
- Artifact 2 : (Red Jade Reaver Daiklave, commitment 5)
- Artifact 1 : (Green Jade Shield Bracers +1 difficulty, commitment 2)
- Artefact 1 : (Camoflage Cloak, 1 automatic success to stealth)
- Breeding 3
- Mentor 2 : (V’Neef Taron Derik Van, wood aspect bureaucrat)
- Reputation 1 : (5th ‘Chaos’ Fang)
- Contacts 2 : (Anna Richenko, servant, Baron Silverlode – Master weapon and armor smith.)
- Manse 2
- Hearthstone – Stone of Quick Thought
- Hearthstone – Gem of Night Vision
- Hearthstone – Jewel of The Emerald Rooster (adds ½ valor to Survival and Endurance)
- Hearthstone – Sentinal Stone (+1 awareness, +3 awareness when on watch)
Charms </b>
- <b> Martial Arts </b> : Spirit Sight
- <b> Martial Arts </b> : Eyes of the Wood Dragon
- <b> Stealth </b> : Distracting Breeze Meditation
- <b> Stealth </b> : Trackless Passage Style
- <b> Awareness</b> : Precision Observation Method
- <b> Awareness</b> : All Encompassing Earth Stance
- <b> Endurance</b> : Ox Body Technique x 2
- <b> Resistance </b> : Strength of Stone Technique
- <b> Dodge </b> : Flickering Candle Meditation
- <b> Dodge </b> : Smoke Obscuring Effect
- <b> Lore </b> : Elemental Concentration Trance
- <b> Archery </b> : Spring Follows Water
- <b> Archery </b> : Swallows Defend The Nest
- <b> Survival </b> : Wide Wandering Forester
<b> Essence </b> : 3
- Personal : 11
- Peripheral : 38
- Committed :
- Personal : 11
<b> Virtues </b>
- <b> Compassion </b> : 2
- <b> Temperance </b> : 3
- <b> Valor </b> : 2
- <b> Conviction </b> : 2
<b> Willpower </b> : 5
<b> Combat (pre charm use)</b>
<b> Soak </b> : 16 Bashing, 11 Lethal
<b> Dodge </b> : 9
<b> Base initiative </b> : 10
<b> Unarmed Punch</b> : Speed 10, Acc 8, Dam 3(B), Def 8, Rate 5
<b> Daiklave </b> : Speed 20, Acc 12, Dam 13(L), Def 9, Rate 4,
<b> Long Power Bow</b> : Speed 10, Acc 11, Dam 10(L), Rate 3, Range 350
<b> Equipment</b>
<b> Description</b>
To come when time permits
<b> History</b> To come when time permits
Comments
Are you using houserules for Specialties? - David.
- yes we are - I will be putting them up as soon as I can, I am just getting the hard content up for the moment and will be starting to fill in the blanks - like char histories etc fairly shortly. but basically a character can have any number of specialties but only have a max of 3 Specialty dice added to a skill roll eg Melee - 1H Sword 2 and Melee - Multiple Oponents 2, would still only give 3 bonus dice when fighting more than one enemy with a sword simultaneously. Eldmar