Difference between revisions of "FrivYeti/BagrashViridian"

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* Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 4, Manipulation 2, Appearance 3, Perception 3, Intelligence 4, Wits 3
 
* Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 4, Manipulation 2, Appearance 3, Perception 3, Intelligence 4, Wits 3
* Caste Abilities: Linguistics 1 (Old Realm, High Realm, Low Realm), Lore 4, Occult 3, Thrown 4 (Elemental Bolt +2)
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* Caste Abilities: Linguistics 2 (Old Realm, High Realm, Low Realm, Firetongue), Lore 4, Occult 3, Thrown 5 (Elemental Bolt +2)
* Favored Abilities: Integrity 3, Dodge 3, Presence 4 (Inspiring Trust +1)
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* Favored Abilities: Integrity 4, Dodge 4, Presence 5 (Inspiring Trust +1)
 
* Other Abilities: Archery 1, Athletics 1, Awareness 2, Bureaucracy 1, Investigation 1, Martial Arts 1, Medicine 1, Melee 1, Performance 2, Resistance 1, Ride 1, Socialize 2, War 1
 
* Other Abilities: Archery 1, Athletics 1, Awareness 2, Bureaucracy 1, Investigation 1, Martial Arts 1, Medicine 1, Melee 1, Performance 2, Resistance 1, Ride 1, Socialize 2, War 1
 
* Backgrounds: Artifact 3, Breeding 4, Connections 2 [House Manosque], Destiny 3, Manse 3, Mentor 3 [Scarlet Empress], Resources 3
 
* Backgrounds: Artifact 3, Breeding 4, Connections 2 [House Manosque], Destiny 3, Manse 3, Mentor 3 [Scarlet Empress], Resources 3
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* Excellencies: First Lore, First Thrown, Third Integrity, First Dodge, First Presence
 
* Excellencies: First Lore, First Thrown, Third Integrity, First Dodge, First Presence
* Lore: Elemental Bolt Technique
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* Linguistics: Wind-Carried Words Technique
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* Lore: Elemental Bolt Technique, Elemental Concentration Trance
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* Dodge: Hopping Firecracker Evasion
 
* Presence: Auspicious First Meeting Attitude
 
* Presence: Auspicious First Meeting Attitude
 
* Integrity: Oath of the Ten Thousand Dragons [The Dynasty]  
 
* Integrity: Oath of the Ten Thousand Dragons [The Dynasty]  

Revision as of 00:07, 24 September 2010

Manosque Viridian, Complete Dossier

Basic History

Capabilities

  • Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 4, Manipulation 2, Appearance 3, Perception 3, Intelligence 4, Wits 3
  • Caste Abilities: Linguistics 2 (Old Realm, High Realm, Low Realm, Firetongue), Lore 4, Occult 3, Thrown 5 (Elemental Bolt +2)
  • Favored Abilities: Integrity 4, Dodge 4, Presence 5 (Inspiring Trust +1)
  • Other Abilities: Archery 1, Athletics 1, Awareness 2, Bureaucracy 1, Investigation 1, Martial Arts 1, Medicine 1, Melee 1, Performance 2, Resistance 1, Ride 1, Socialize 2, War 1
  • Backgrounds: Artifact 3, Breeding 4, Connections 2 [House Manosque], Destiny 3, Manse 3, Mentor 3 [Scarlet Empress], Resources 3
  • Compassion 3, Conviction 2, Temperance 2, Valor 3, Willpower 6, Essence 2
  • Excellencies: First Lore, First Thrown, Third Integrity, First Dodge, First Presence
  • Linguistics: Wind-Carried Words Technique
  • Lore: Elemental Bolt Technique, Elemental Concentration Trance
  • Dodge: Hopping Firecracker Evasion
  • Presence: Auspicious First Meeting Attitude
  • Integrity: Oath of the Ten Thousand Dragons [The Dynasty]

Attacks: Elemental Bolt: Speed 5, Accuracy 14, Damage 5-9L, Range 20

Equipment

  • Windchaser Armor: Viridian's armor has the traits of blue jade lamellar armor with a single hearthstone setting just at the base of the ribcage. When an air-aspected hearthstone is set in the armor, it boosts the Accuracy and Damage of any Elemental Bolts that the wearer throws by its rating. This damage boost does not stack with an elemental lens.
  • Hearthstone Amulets: Viridian wears blue jade hearthstone amulets, in which his other two hearthstones are set.
  • Perfected Boots: Everyone can use perfected boots.
  • Gemstone of Spoken Language: Viridian can speak and understand all languages with this gemstone. It is set in his armor, empowering his elemental bolts.
  • Gemstone of Deep Drink: This gem, set in Viridian's left bracer, allows him to to never fear eating or drinking poison.
  • Gem of Dignity: This gem, set in Viridian's right bracer, makes attempts to make him look foolish or stupid take a +2 difficulty penalty.