Difference between revisions of "Sariel/LedaalAndante"
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− | Andry was originally created for a Dragon-Blooded game run by [[IsawaBrian]]; he's the first Exalted character I ever actually <I>played | + | Andry was originally created for a Dragon-Blooded game run by [[IsawaBrian]]; he's the first Exalted character I ever actually <I>played</I>. He . . . also requires some fine-tuning if I ever attempt to play him again; this was before I learned how to twink properly in Exalted, so my dice pools were wimpy compared to everyone else's, except in Sorcery which I didn't use very much before the game ended. Still, for posterity's sake . . . |
In summary: Andante is a good little Conviction-heavy Air-blooded Dynast who was indoctrinated by his Sidereal mentor at the Heptagram and his Nightmares Flaw into pathological terror of Anathema. He's also best friends with V'neef's grandson (one of the other PCs, with Legendary Breeding), and happily political when not plotting ways to annihilate anything resembling Anathema before it can break the Realm. Somewhere along the way, he had a blackout in which his hand vanished. Now he has a blue jade hand of scary Death of Obsidian Butterflies doom. Yay! | In summary: Andante is a good little Conviction-heavy Air-blooded Dynast who was indoctrinated by his Sidereal mentor at the Heptagram and his Nightmares Flaw into pathological terror of Anathema. He's also best friends with V'neef's grandson (one of the other PCs, with Legendary Breeding), and happily political when not plotting ways to annihilate anything resembling Anathema before it can break the Realm. Somewhere along the way, he had a blackout in which his hand vanished. Now he has a blue jade hand of scary Death of Obsidian Butterflies doom. Yay! | ||
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* This is a rewrite of Andry from scratch; it is also Not Yet Finished, as I still need to pick another artifact and another Hearthstone, and generally fine-tune (and add in expanded notes on stuff). Recommendations welcome, particularly with respect to his Charms and spells. | * This is a rewrite of Andry from scratch; it is also Not Yet Finished, as I still need to pick another artifact and another Hearthstone, and generally fine-tune (and add in expanded notes on stuff). Recommendations welcome, particularly with respect to his Charms and spells. | ||
− | * For some reason, he's being inclined toward martial arts in this round of chargen. [bemused] I'm not sure it's worth trying to make him actually combat-capable or if I should leave it as flavor, though; on the one hand, sorcery is frankly not that useful in most kinds of combat, and I <I>hate | + | * For some reason, he's being inclined toward martial arts in this round of chargen. [bemused] I'm not sure it's worth trying to make him actually combat-capable or if I should leave it as flavor, though; on the one hand, sorcery is frankly not that useful in most kinds of combat, and I <I>hate</I> playing a combat-useless character, but on the other hand, it's that many fewer points and Charm slots I can put toward sorcery or social skills. Hm. How effective is the "generic" DB martial art? Because if I could get him an Immaculate style I'd do it in a heartbeat -- it's utterly Andry -- but I'm not so sure about the generic version. |
** (And yes, I have justification for it: he was and is too physically weak to be very good at Brawl or Melee or any Archery beyond, like, fowling, but the formality and meditative aspects of Martial Arts appealed, and he's got Immaculate connections which might've been honed via martial arts training.) | ** (And yes, I have justification for it: he was and is too physically weak to be very good at Brawl or Melee or any Archery beyond, like, fowling, but the formality and meditative aspects of Martial Arts appealed, and he's got Immaculate connections which might've been honed via martial arts training.) | ||
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:Endurance: ☻☻ooo | :Endurance: ☻☻ooo | ||
:Investigation: ☻☻☻oo | :Investigation: ☻☻☻oo | ||
− | :<B>Linguistics | + | :<B>Linguistics</B>: ☻☻☻☻o |
− | :<B>Lore | + | :<B>Lore</B>: ☻☻☻☻o |
− | :<I>Martial Arts | + | :<I>Martial Arts</I>: ☻☻☻oo |
:Melee: ☻oooo | :Melee: ☻oooo | ||
− | :<B>Occult | + | :<B>Occult</B>: ☻☻☻☻☻ |
− | :<I>Performance: | + | :<I>Performance:</I> ☻☻☻oo |
:Presence: ☻☻ooo | :Presence: ☻☻ooo | ||
:Ride: ☻☻☻oo | :Ride: ☻☻☻oo | ||
− | :<I>Socialize | + | :<I>Socialize</I>: ☻☻☻oo |
− | :<B>Stealth | + | :<B>Stealth</B>: ooooo |
− | :<B>Thrown | + | :<B>Thrown</B>: ooooo |
− | <B>Specialties | + | <B>Specialties</B> |
− | :<B>Lore | + | :<B>Lore</B>: Immaculate Philosophy 1 |
− | :<B>Occult | + | :<B>Occult</B>: Sorcery 3 |
− | <B>Languages | + | <B>Languages</B> |
:High Realm (native), Old Realm, three others | :High Realm (native), Old Realm, three others | ||
Line 58: | Line 58: | ||
:Resources ☻☻☻oo | :Resources ☻☻☻oo | ||
− | <B>Merits | + | <B>Merits</B> |
* none | * none | ||
− | <B>Flaws | + | <B>Flaws</B> |
* Amnesia 1 (does not remember how he lost his hand) | * Amnesia 1 (does not remember how he lost his hand) | ||
* Enemies 1 (fellow military-academy students) | * Enemies 1 (fellow military-academy students) | ||
Line 68: | Line 68: | ||
* Superstition 2 (utterly fanatic re Anathema hatred, will kill or risk his own death to try destroying one) | * Superstition 2 (utterly fanatic re Anathema hatred, will kill or risk his own death to try destroying one) | ||
− | <b>Virtues | + | <b>Virtues</B> |
:Compassion ☻☻ooo Conviction ☻☻☻☻o | :Compassion ☻☻ooo Conviction ☻☻☻☻o | ||
:Temperance ☻☻ooo Valor ☻☻ooo | :Temperance ☻☻ooo Valor ☻☻ooo | ||
Line 75: | Line 75: | ||
* Endurance | * Endurance | ||
** Ox-Body Technique x1 (+3 health levels) | ** Ox-Body Technique x1 (+3 health levels) | ||
− | * <B>Lore | + | * <B>Lore</B> |
** Elemental Bolt Attack | ** Elemental Bolt Attack | ||
− | * <B>Occult | + | * <B>Occult</B> |
** Terrestrial Circle Sorcery | ** Terrestrial Circle Sorcery | ||
*** Death of Obsidian Butterflies | *** Death of Obsidian Butterflies | ||
*** Emerald Countermagic | *** Emerald Countermagic | ||
*** Invulnerable Skin of Bronze | *** Invulnerable Skin of Bronze | ||
− | * <I>Performance | + | * <I>Performance</I> |
** Memorable Performance Technique | ** Memorable Performance Technique | ||
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<b>Equipment</b> | <b>Equipment</b> | ||
− | * <I>Artifacts | + | * <I>Artifacts</I> |
** Blue Jade Hand (Artifact ☻☻ooo): 2e to attune. | ** Blue Jade Hand (Artifact ☻☻ooo): 2e to attune. | ||
** Silken Armor (Artifact ☻☻☻oo): +5L/+3B Soak, 6e to attune. | ** Silken Armor (Artifact ☻☻☻oo): +5L/+3B Soak, 6e to attune. | ||
** ? (Artifact ☻oooo) | ** ? (Artifact ☻oooo) | ||
− | * <I>Hearthstones | + | * <I>Hearthstones</I> |
** Key of Mastery (Air ☻☻☻oo): attuned to [[DoOB]] | ** Key of Mastery (Air ☻☻☻oo): attuned to [[DoOB]] | ||
** Jewel of the Flying Heart (Air ☻oooo): +(1/2) Conviction to Dodge | ** Jewel of the Flying Heart (Air ☻oooo): +(1/2) Conviction to Dodge | ||
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<b>Willpower:</b> 6/6<br> | <b>Willpower:</b> 6/6<br> | ||
<b>Essence:</b> 3 | <b>Essence:</b> 3 | ||
− | :<I>Personal: | + | :<I>Personal:</I> 15/15 |
− | :<I>Peripheral: | + | :<I>Peripheral:</I> 26/34 |
− | :<I>Committed: | + | :<I>Committed:</I> 2e (hand), 6e (armor). |
− | <B>Limit Break: | + | <B>Limit Break:</B> Conviction-Air: "So fixated on dreams of the future that, like a blizzard, he becomes deaf to the cries of the present, enabling him to reach great heights of cruelty in pursuit of his schemes." |
− | :<I>Limit: | + | :<I>Limit:</I> 0/10 |
− | <B>Health: | + | <B>Health:</B> [O] [O] [O] [O] [O] [O] [O] [O] [O]<br> |
[0] [1] [1] [1] [2] [2] [2] [4] [I] | [0] [1] [1] [1] [2] [2] [2] [4] [I] | ||
<b>Combat</b> | <b>Combat</b> | ||
:<b>Init mod:</b> Wits (4) + Dex (5) == 9 | :<b>Init mod:</b> Wits (4) + Dex (5) == 9 | ||
− | :<b>Soak ( | + | :<b>Soak (</B><I>armored</I><B>):</b> 4B/5L/0A, 0 Hardness |
:<b>Dodge:</b> Dex (5) + Dodge (3) + Essence (3) + half-Conviction (2) == 13 (base dodge pool) | :<b>Dodge:</b> Dex (5) + Dodge (3) + Essence (3) + half-Conviction (2) == 13 (base dodge pool) | ||
:<b>Attacks:</b> | :<b>Attacks:</b> |
Latest revision as of 01:14, 9 June 2010
Andry was originally created for a Dragon-Blooded game run by IsawaBrian; he's the first Exalted character I ever actually played. He . . . also requires some fine-tuning if I ever attempt to play him again; this was before I learned how to twink properly in Exalted, so my dice pools were wimpy compared to everyone else's, except in Sorcery which I didn't use very much before the game ended. Still, for posterity's sake . . .
In summary: Andante is a good little Conviction-heavy Air-blooded Dynast who was indoctrinated by his Sidereal mentor at the Heptagram and his Nightmares Flaw into pathological terror of Anathema. He's also best friends with V'neef's grandson (one of the other PCs, with Legendary Breeding), and happily political when not plotting ways to annihilate anything resembling Anathema before it can break the Realm. Somewhere along the way, he had a blackout in which his hand vanished. Now he has a blue jade hand of scary Death of Obsidian Butterflies doom. Yay!
Contents
Notes =
- This is a rewrite of Andry from scratch; it is also Not Yet Finished, as I still need to pick another artifact and another Hearthstone, and generally fine-tune (and add in expanded notes on stuff). Recommendations welcome, particularly with respect to his Charms and spells.
- For some reason, he's being inclined toward martial arts in this round of chargen. [bemused] I'm not sure it's worth trying to make him actually combat-capable or if I should leave it as flavor, though; on the one hand, sorcery is frankly not that useful in most kinds of combat, and I hate playing a combat-useless character, but on the other hand, it's that many fewer points and Charm slots I can put toward sorcery or social skills. Hm. How effective is the "generic" DB martial art? Because if I could get him an Immaculate style I'd do it in a heartbeat -- it's utterly Andry -- but I'm not so sure about the generic version.
- (And yes, I have justification for it: he was and is too physically weak to be very good at Brawl or Melee or any Archery beyond, like, fowling, but the formality and meditative aspects of Martial Arts appealed, and he's got Immaculate connections which might've been honed via martial arts training.)
Character Sheet
Name: Ledaal Andante
Caste: Air
Nature: Martyr
Anima: A dragon of crackling lightning.
Concept: Obsessive noble sorcerer.
Attributes
- Strength ☻oooo Charisma ☻☻☻oo Perception ☻☻ooo
- Dexterity ☻☻☻☻☻ Manipulation ☻☻☻☻o Intelligence ☻☻☻☻o
- Stamina ☻oooo Appearance ☻☻☻oo Wits ☻☻☻☻o
Abilities
- Archery: ☻oooo
- Awareness: ☻☻☻oo
- Bureaucracy: ☻☻ooo
- Dodge: ☻☻☻oo
- Endurance: ☻☻ooo
- Investigation: ☻☻☻oo
- Linguistics: ☻☻☻☻o
- Lore: ☻☻☻☻o
- Martial Arts: ☻☻☻oo
- Melee: ☻oooo
- Occult: ☻☻☻☻☻
- Performance: ☻☻☻oo
- Presence: ☻☻ooo
- Ride: ☻☻☻oo
- Socialize: ☻☻☻oo
- Stealth: ooooo
- Thrown: ooooo
Specialties
- Lore: Immaculate Philosophy 1
- Occult: Sorcery 3
Languages
- High Realm (native), Old Realm, three others
Backgrounds
- Allies ☻oooo (twin sister, Wood-Exalt)
- Artifact ☻☻☻oo (Armor, Hand, ?)
- Backing ☻oooo (Immaculate Order)
- Breeding ☻☻☻oo (+3 pers/+5 peri)
- Connections ☻oooo (Immaculate Order)
- Manse ☻☻☻oo (Key, ?, Jewel)
- Resources ☻☻☻oo
Merits
- none
Flaws
- Amnesia 1 (does not remember how he lost his hand)
- Enemies 1 (fellow military-academy students)
- Enemies 1 (fellow Heptagram students)
- Nightmares 3 (mostly about Anathema destroying the Realm)
- Secret 2 (the Sidereal mentor)
- Superstition 2 (utterly fanatic re Anathema hatred, will kill or risk his own death to try destroying one)
Virtues
- Compassion ☻☻ooo Conviction ☻☻☻☻o
- Temperance ☻☻ooo Valor ☻☻ooo
Charms
- Endurance
- Ox-Body Technique x1 (+3 health levels)
- Lore
- Elemental Bolt Attack
- Occult
- Terrestrial Circle Sorcery
- Death of Obsidian Butterflies
- Emerald Countermagic
- Invulnerable Skin of Bronze
- Terrestrial Circle Sorcery
- Performance
- Memorable Performance Technique
Combos
- none
- none
Equipment
- Artifacts
- Blue Jade Hand (Artifact ☻☻ooo): 2e to attune.
- Silken Armor (Artifact ☻☻☻oo): +5L/+3B Soak, 6e to attune.
- ? (Artifact ☻oooo)
- Hearthstones
- Key of Mastery (Air ☻☻☻oo): attuned to DoOB
- Jewel of the Flying Heart (Air ☻oooo): +(1/2) Conviction to Dodge
- ? (Manse ☻☻ooo)
Willpower: 6/6
Essence: 3
- Personal: 15/15
- Peripheral: 26/34
- Committed: 2e (hand), 6e (armor).
Limit Break: Conviction-Air: "So fixated on dreams of the future that, like a blizzard, he becomes deaf to the cries of the present, enabling him to reach great heights of cruelty in pursuit of his schemes."
- Limit: 0/10
Health: [O] [O] [O] [O] [O] [O] [O] [O] [O]
[0] [1] [1] [1] [2] [2] [2] [4] [I]
Combat
- Init mod: Wits (4) + Dex (5) == 9
- Soak (armored): 4B/5L/0A, 0 Hardness
- Dodge: Dex (5) + Dodge (3) + Essence (3) + half-Conviction (2) == 13 (base dodge pool)
- Attacks:
- none as yet
Charms
To be added later.
Backgrounds
To be added later.
XP
To be added later.
Ledaal Andante
Personality, background, etc. To be added later.
Attached NPCs
To be added later.