Difference between revisions of "MartialArts/LivingWeaponStyle"
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=== Comments === | === Comments === | ||
− | [[MartialArts | + | [[MartialArts/LivingWeaponStyleComments|Old Comments]] |
Removed all the flat dice adders, and removed some of the charms that lost focus. Streamlined it back to the original concept some more, and fine tuned some charms. Hopefully now my very first MA can stand next to my newer ones and not be so ashamed of itself. - [[Scrollreader]] | Removed all the flat dice adders, and removed some of the charms that lost focus. Streamlined it back to the original concept some more, and fine tuned some charms. Hopefully now my very first MA can stand next to my newer ones and not be so ashamed of itself. - [[Scrollreader]] |
Revision as of 23:37, 8 June 2010
Living Weapon Style
- back to Scrollreader
- back to MartialArts.
- back to CelestialMartialArts
Weapons and Armor
Living Weapon Style is an Unarmored and Unarmed style only. It may never be used when wielding a weapon or when wearing armor or a shield.
Charms
Bronze Body Technique</b>
<b>Cost: 4 motes Duration: One Scene Type: Reflexive Min. Martial Arts: 2 Min. Essence: 2 Prereqs: None
The character strengthens their body with essence. For the remainder of the scene, they may use double their stamina when calculating their bashing soak, may soak lethal damage with their whole stamina score, and may even soak aggravated damage with half their stamina.
Steel-Hand Strike</b>
<b>Cost: 3 motes Duration: Instant Type: Reflexive Min. Martial Arts: 3 Min. Essence: 2 Prereqs: Bronze Body Technique
The martial artist learns to make use of the body as a weapon, using essence to make a limb into a weapon, if only for a moment. Add the martial artists martial arts score to either the accuracy or defense of his blow for a single attack or parry. This makes an attack do lethal damage, and allows a parry so enhanced to parry lethal damage without a stunt. Dice added DO NOT count against the dice cap, but cannot be used to create an action.
Living Weapon Form</b>
<b>Cost: 6 motes Duration: 1 Scene Type: Simple Min. Martial Arts: 3 Min. Essence: 3 Prereqs: Steel-Hand Strike
The martial artist assumes the Living Weapon form, flesh made into a weapon of his own devising. For the remainder of the scene he adds his martial arts score to his bashing, lethal, and aggravated soak. He gains a hardness equal to his permanant essence score. His attacks do lethal damage, and he may pary lethal damage without a stunt. In addition, the martial artist may always act as is he was armed or unarmed as is beneficial to his barehanded attacks or parries, even during the same action.
Example Crimson Sun, a Gold Faction sidereal, finds himself battling a behemoth in the depest south. Anyone who strike the behemoth barehanded takes fire damage, but Crimson Sun may act is he was armed, in this respect. Anyone who strike the bemehoth with a weapon risks the weapon catching on fire. Wisely deciding not to ignite his hands, Crimson Sun decides to act for that purpose as if he was unarmed. Now all he has to worry about is behemoth itself. When it attack, he uses Impeding the Flow three times, as his hands deflect the blows of the mighty behemoth. Of course, he'll run out of essence before the behemoth runs out of health levels ....
Shield-Body Defense</b>
<b>Cost: 6 motes Duration: 1 Scene Type: Simple Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Living Weapon Form
The martial artist infuses himself with essence flows, toughening his flesh to be as hard as a shield, and intercepting blows. For the remainder of the scene, add the permanant essence of the matial artist to the difficulty to attack him. If the martial artist is under the effects of the Transcendent Weapon Warrior (see below) add the appropriate magical materials bonus for a thunderbolt shield.
Invincible Armor-Self</b>
<b>Cost: 4 motes, 1 WP Duration: Instant Type: Reflexive Min. Martial Arts: 4 Min. Essence: 3 Prereqs: Shield-Body Defense
The martial artist becomes an unbreakable weapon, even if only for a moment. For one attack, he gains hardness equal to his soak.
Body Arsenal Method</b>
<b>Cost: 3 motes Duration: One Turn Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Living Weapon Form
The character learns to use his body as a multitude of weapons. Fists pound like hammers, fingers tear like arrows, arms snare like garrotes. Each time he invokes this charm, he may choose one of the following: his unarmed attacks become piercing, he may use his unarmed bonuses from this style in a clinch, or he increases the damage of his unarmed attacks by his martial arts but doubles the soak of armor against these attacks. Despite it's non-instant duration, this charm may be comboed.
10,000 Armaments Approach</b>
<b>Cost: 4 motes Duration: Instant Type: Reflexive Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Living Weapon Form
Though an army may have a thousand swords, the martial artist has still more, as each and every part of his body can be a deadly weapon, from his hair to his toenails, and when he is attacked, he is always ready for his foe. When he activates this charm, he recives a parry at his full dex + martial arts. If he sucessfully parries an attack (before the sucesses from a dodge, if any are counted) he may make a free counterattack at his full dex + martial arts. He may parry a counterattack, though he may never counter attack against one.
Trancendent Weapon Warrior</b>
<b>Cost: 8 motes, 1 WP Duration: 1 Scene Type: Simple Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Invincible Armor Self, Body Arsenal Method, 10,000 Armaments Approach
The martial artist finally assumes the ultimate technique of the style, his body now a weapon with a direct link through his anima, a living artifact. The martial artist gains a number of points equal to double his MA, which he may assign to speed, accuracy, damage, rate, defense, or soak. A point devoted to soak grants 1 pt to all his soak values. Each time he invokes this charm, he may assign the bonuses accordingly, though a new version replaces, and does not stack with an extant version. In addition, the martial artist Acts as if (including the magical material bonuses) he was striking or parrying with a weapon, and wearing a set of armor made of the material to which he most easily attunes. Further, this supernatural afinity with one of the five magical materials means he cannot be broken. While he may still be damaged, he cannot lose limbs, eyes, organs, or any other part of his body, without an attack capable of destroying one of the five magical materials. The dice added by this charm do NOT count against the martial artists dice cap.
Comments
Removed all the flat dice adders, and removed some of the charms that lost focus. Streamlined it back to the original concept some more, and fine tuned some charms. Hopefully now my very first MA can stand next to my newer ones and not be so ashamed of itself. - Scrollreader