Difference between revisions of "Charms/EndlessChaseZenithPermanent"
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− | *[[Charms/EndlessChase | Endless Chase's Charms]] | + | *[[Charms/EndlessChase|Endless Chase's Charms]] |
− | *[[Charms/SolarPermanent | Solar Permanent Charms]] | + | *[[Charms/SolarPermanent|Solar Permanent Charms]] |
− | *[[EndlessChase | Back to Endless Chase]]'s User Page | + | *[[EndlessChase|Back to Endless Chase]]'s User Page |
Latest revision as of 16:16, 8 June 2010
Zenith Permanent Charms
Ray of Sol’s Pinnacle
Cost: None Duration: Permanent Type: Special Required Caste: Zenith Minimum Endurance: 3 Minimum Performance: 3 Minimum Presence: 3 Minimum Resistance: 3 Minimum Survival 3 Minimum Essence: 3 Pre-Requisite Charms: None
A Zenith twice blessed by the Un-Conquered Sun has powers that exceed those of his peers. He may burn all bodies in sight at a cost of 10 motes, though these bodies must be inert and non-animated, and when using their powers that harm the undead and creatures of darkness, their Anima now causes automatic levels of Un-soakable Aggravated damage to these beings equal to her permanent essence instead of rolling for the damage. The last of these abilities superscedes the Zenith's normal Anima Ability. The cost to activate this ability remains unchanged. The Zenith may still burn a single body for one mote.
- Back to Endless Chase's User Page