Difference between revisions of "Charms/EndlessChaseSolarPermanent"

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*[[Charms/EndlessChase | Endless Chase's Charms]]
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*[[Charms/EndlessChase|Endless Chase's Charms]]
*[[Charms/SolarPermanent | Solar Permanent Charms]]
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*[[Charms/SolarPermanent|Solar Permanent Charms]]
  
*[[EndlessChase | Back to Endless Chase]]'s User Page
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*[[EndlessChase|Back to Endless Chase]]'s User Page

Latest revision as of 16:17, 8 June 2010

Solar Permanent Charms

Glorious Bestowment of the Sun’s Chosen

Cost: None
Duration: Permanent
Type: Special
Minimum Caste Ability: 5
Minimum Essence: 3
Pre-requisite Charms: None

Those who have served the will of the Unconquered Sun with true devotion and selflessness may be blessed by their Deity, granted a bit more of the power he bestows upon those deemed worthy. For a scene after they activate any of their Anima Abilities, their actions are blessed with holy prowess for a time, making sure that no great flaws will find them in this breadth of time. When making a dice action with a caste ability for the rest of the scene after the Solars Anima ability was used, it is impossible for one with Glorious Bestowment of the Sun’s Chosen to botch a roll. In the case of a botched roll, the action is considered to be a failure, sparing them from the grevious harm that could have resulted from the botch. In addition, each 10 rolled counts as not two successes, but three. This Charm is a blessing granted by the Unconquered Sun to those that are the pinnicle of Solar perfection, and as such when purchasing this charm the Storyteller should work this into the chronicle. Whether the blessing is granted by a voice from the sky or through prophetic dreams or such is left to the Storyteller's discression.