Difference between revisions of "Artifacts/IkselamThreeDot"

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= [[Ikselam]]'s Level Three Artifacts =
 
= [[Ikselam]]'s Level Three Artifacts =
  
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Latest revision as of 14:46, 8 June 2010

Ikselam's Level Three Artifacts


Cloud Fence</i>
Artifact •••
Commitment: powered by hearthstone

The purpose of a Cloud Fence is to prevent clouds from entering the airspace above a designated plot of land, thus protecting the land from foul weather. They found widespread use during the First Age, mainly in cities and the Exalted's country estates.

A Cloud Fence has two components: a central unit and three or more pickets. The central unit is a man-sized cube of blue jade, with orichalcum inlay depicting sunny landscapes on the four vertical faces. The pickets are slender, three-yard-long poles made of blue jade and magically treated wood.

The pickets may be arranged in any configuration the user desires, as long as the polygon they form contains the central unit and is no more than mile on each face. As long as two hearthstones (at least one of which must be Air-aspected) are socketed into the central unit, clouds will detour around the fence's perimeter, leaving the sky above the enclosed area perfectly clear. Note that while a Cloud Fence damps winds entering it, it does not snuff them out completely; if a typhoon happens by, a goodly amount of precipitation will be blown across the perimeter even though the stormclouds themselves will remain outside. Even so, irrigation, or periodic deactivation during rainstorms, is necessary if plant life (besides that naturally adapted to desert conditions) is to survive within the fence for any prolonged period.

A Cloud Fence with a central unit and three pickets is valued at Artifact 3. Additional pickets are Artifact 1 per three. The central unit of a Cloud Fence can support up to nine pickets.


<i>Five-Dragon Barding</i>
Artifact •••
Jade warhorse barding
+7L/+9B, Mobility -2, Fatigue 0 (material bonuses included)
Commitment: powered by hearthstone

Traditionally, the Dragon-Blooded have fought almost exclusively on foot, as the elemental force of their animas will quickly slay even the hardiest steed. Certain unorthodox Dynasts, however, break with convention and attempt to find ways around this limitation. To date, the most successful of these eccentrics has been Nellens Chetas, a genial and mild-mannered Wood Aspect whose love of horses is matched only by his aptitude at sorcery and artifice. His Five-Dragon Barding is quite effective, but has not become widespread due in part to lack of respect for his House, and in much larger part to the sheer inertia of tradition.

This ornate barding, constructed using all five colors of jade, provides the horse wearing it with an additional 7L/9B soak. It also negates one level of damage inflicted by any elemental source, including (but not limited to) anima flux. Like any jade armor, the barding does not have a fatigue value, but it does impose a -2 mobility penalty to the rider's Ride score for purposes of making the steed jump, perform precision maneuvering, or maintain high speeds. A mount wearing barding is too heavy to swim.

Five-Dragon Barding requires no essence commitment from the rider, but it does require a hearthstone to be socketed into it in order to function. The steed gains no benefit from the hearthstone. If the hearthstone is not present, the armor does not protect against the elements, imposes a -4 mobility penalty to the Ride tasks described above, and has a fatigue value of 3.