Difference between revisions of "CharmRelay/TribeManager"

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= [[Charms|Charm]] Relay =
 
= [[Charms|Charm]] Relay =
* back to [[CrunchRelay]].
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* back to CrunchRelay.
 
== Lunar Charms: Managing the Tribe ==
 
== Lunar Charms: Managing the Tribe ==
<b><i>Donning Luna’s Divine Mantle</b></i> -- <i>by [[OhJames]]</i>
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<b><i>Donning Luna’s Divine Mantle</b></i> -- <i>by OhJames</i>
 
  <b>Cost</b>: 15 motes
 
  <b>Cost</b>: 15 motes
 
  <b>Duration</b>: One Scene
 
  <b>Duration</b>: One Scene
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Exalts and other magical beings are not affected by the final consequence of this Charm, though they must still deal with the Lunar’s enhanced attributes. Members of the Moonshadow or Eclipse Caste may not learn this Charm.<br>
 
Exalts and other magical beings are not affected by the final consequence of this Charm, though they must still deal with the Lunar’s enhanced attributes. Members of the Moonshadow or Eclipse Caste may not learn this Charm.<br>
 
-----<br>
 
-----<br>
<b><i>Alpha of the Spirit Pack Attitude</b></i> -- <i>by [[SpicyMcHaggis]]</i>
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<b><i>Alpha of the Spirit Pack Attitude</b></i> -- <i>by SpicyMcHaggis</i>
 
  <b>Cost</b>: 20 motes, 2 Willpower
 
  <b>Cost</b>: 20 motes, 2 Willpower
 
  <b>Duration</b>: Instant
 
  <b>Duration</b>: Instant
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With a roar, or some other show of force, and a burst of Essence, the Lunar imposes his massive bestial will upon a gathering of spirits. The Lunar must roll his Charisma + Presence and each spirit who can hear his show of dominance must make an opposed Willpower roll. Those who lose recognize the Lunar as their superior. This charm has no effect on spirits with Essence greater than the Lunar.
 
With a roar, or some other show of force, and a burst of Essence, the Lunar imposes his massive bestial will upon a gathering of spirits. The Lunar must roll his Charisma + Presence and each spirit who can hear his show of dominance must make an opposed Willpower roll. Those who lose recognize the Lunar as their superior. This charm has no effect on spirits with Essence greater than the Lunar.
  
----
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----'''''Cosmic Tree Sap-Tapping Unity''' - by FourWillowsWeeping''
[[LunarCharms/WillowsRelay|Cosmic Tree Sap-Tapping Unity]] - [[willows]]
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:'''Cost:''' All motes
----'''''Ignoring the Cub Technique ''' - by [[FlowsLikeBits]]''
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:'''Duration:''' Permanent
 +
:'''Type:''' Reflexive
 +
:'''Minimum Charisma:''' 5
 +
:'''Minimum Essence:''' 6
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:'''Prerequisite Charms:''' Donning Luna's Divine Mantle
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It is a saying among the eldest Lunars that the bravest leaders are those whose visions live on in their demise. When he invokes this Charm, the Lunar cuts open a vein and holds it aloft over a silver chalice. As the chalice fills, the Lunar turns to a sleek, elegant moonsilver statue, with a cool fountain of silvery elixir flowing out of the wound. After as many turns as he has Health Levels, the Lunar is permanently calcified. He dies.
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 +
Anyone that drinks of the fountain gains 1 Attribute dot; the Lunar may define the conditions which determine where the dot is placed, but these must depend on external conditions or the beneficiary's Trait ratings; the drinker's desires cannot influence the choice.
 +
 
 +
A drinker who is of the Lunar's tribe -- one who personally swore fealty to him, or a blood descendant of such persons, gains the benefit of the Unity of Dreams with all other drinkers who are also of the tribe. Further, the Lunar defines four goals, one per Virtue, for which a tribesman can always channel his Virtues. These goals must be within mortal capability; the ST has discretion over this. An overly lofty goal simply provides no channelling benefit at all.
 +
 
 +
Once all four goals the Lunar has set are fulfilled, the fountain crumbles to white dust.
 +
 
 +
----'''''Ignoring the Cub Technique ''' - by FlowsLikeBits''
 
:'''Cost:''' 3 motes, 2 willpower
 
:'''Cost:''' 3 motes, 2 willpower
 
:'''Duration:''' Instant
 
:'''Duration:''' Instant
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Using this charm multiple times against the same challenge (when it comes up again), causes a cumulative +1 difficulty each time. Legitimate complaints must eventually be addressed.  
 
Using this charm multiple times against the same challenge (when it comes up again), causes a cumulative +1 difficulty each time. Legitimate complaints must eventually be addressed.  
  
----[[LunarCharms/WillowsRelay|Submission to the Earth]] - [[willows]]
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----'''''Submission to the Earth''' - by FourWillowsWeeping''
 +
:'''Cost:''' 5 motes, 2 Willpower, 1 Health Level
 +
:'''Duration:''' Indefinite
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:'''Type:''' Reflexive
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:'''Minimum Manipulation:''' 5
 +
:'''Minimum Essence:''' 6
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:'''Prerequisite Charms:''' Alpha of the Spirit Pack Attitude
 +
With this Charm, the Lunar craftily places himself in a position of obedient eminence. He may invoke this Charm when he defers to the authority of a god or elemental. The gusto with which he throws himself into the task invariably wounds him, pulling a gout of dark blood from his flesh. While this Charm is in effect, he converts his Essence in dice into automatic successes whenever he makes Social ability checks directly on the orders of the spirit he bows to, and the wound he takes to activate it cannot be healed. This Charm may be activated multiple times, and its benefits stack, but with great danger! Each time he receives an order which opposes another order, he loses 1 Willpower point and cannot regain it until his superiors alter their commands such that they do not come into conflict.
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 +
Members of the Lunar's tribe that are directly subject to his orders gain a similar benefit for obeying the spirit's orders with gusto; they may throw themselves into their labor, suffering 1 Lethal Health Level of damage, in the place of spending a Willpower point to channel Compassion for obedience.
 
== Comments ==
 
== Comments ==
Okay, regarding <b>Alpha of the Spirit Pack Attitude</b>: Why does it have a duration of Permanent? Does that mean that the spirit will always recognize the Lunar as its superior? Or does it mean something else? If I'm interpreting it correctly, the duration should probably be Instant. The Charm only lasts for a moment, but its effects last forever. But I'm not sure. Mind clarifying, [[SpicyMcHaggis| Haggie]]? -- [[OhJames]]<br>
+
Okay, regarding <b>Alpha of the Spirit Pack Attitude</b>: Why does it have a duration of Permanent? Does that mean that the spirit will always recognize the Lunar as its superior? Or does it mean something else? If I'm interpreting it correctly, the duration should probably be Instant. The Charm only lasts for a moment, but its effects last forever. But I'm not sure. Mind clarifying, [[SpicyMcHaggis| Haggie]]? -- OhJames<br>
 
<i>p.s. [[FourWillowsWeeping|willows]], awesome, awesome charm. </i>
 
<i>p.s. [[FourWillowsWeeping|willows]], awesome, awesome charm. </i>
  
:Yup, that's what I meant. I did write a bit obtusely, let's see if I can clean it up a bit. -- [[SpicyMcHaggis]]
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:Yup, that's what I meant. I did write a bit obtusely, let's see if I can clean it up a bit. -- SpicyMcHaggis
  
Awesome. Some fixing of typographical errors. [[FourWillowsWeeping|Willows]], care to start us on a new theme? -- [[OhJames]]
+
Awesome. Some fixing of typographical errors. [[FourWillowsWeeping|Willows]], care to start us on a new theme? -- OhJames
 
----
 
----
* back to [[CrunchRelay]].
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* back to CrunchRelay.

Revision as of 02:44, 21 June 2005

Charm Relay

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Lunar Charms: Managing the Tribe

Donning Luna’s Divine Mantle</b> -- by OhJames

<b>Cost: 15 motes
Duration: One Scene
Type: Reflexive
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: DESCENDED FROM Glorious Battle Presence

While godly in their own right, many elder Lunars recognize the advantage that a holy mien can provide, when dealing with their barbarian subjects. It was for that purpose that this Charm was developed.

Upon spending the necessary motes, which are not considered committed, the Lunar’s entire body is surrounded by coruscating light in the color of her anima banner. She assumes the Deadly Beastman Form, but it is tempered with the Essence of Luna-as-divinity, and therefore grants several extra powers above and beyond its enhanced physical attributes. First of all, her eyes transmute into pools of roiling moonsilver, granting her the ability to see all dematerialized spirits as if they were materialized. Second, her powers of persuasion and leadership are enhanced. The Lunar gains a number of attribute points as per the number of times she has purchased Deadly Beastman Transformation, which are spent upon the purchase of this charm. These points are used to enhance the Social attributes, with one attribute point raising the Lunar’s Charisma or Appearance by one, and with two attribute points raising the Lunar’s Manipulation by one. These count as natural for the purposes of die-adders.

As a final benefit, all mortals must succeed at a Conviction roll, difficulty of the Lunar’s Essence, not to fall down and worship her. If they succeed on this roll, they must then succeed on a Valor roll not to immediately flee the exalt’s presence. As an added benefit, any mortal that the Lunar counts as a member of her Cult or who is a member of her tribe (Storyteller discretion) gains three additional dice on all rolls that further the Lunar’s cause and will obey any of the exalt’s commands, up to and including committing suicide.

Exalts and other magical beings are not affected by the final consequence of this Charm, though they must still deal with the Lunar’s enhanced attributes. Members of the Moonshadow or Eclipse Caste may not learn this Charm.



Alpha of the Spirit Pack Attitude</b> -- by SpicyMcHaggis

<b>Cost: 20 motes, 2 Willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: Donning Luna’s Divine Mantle

Spirits can be a bane or a boon to a barbarian tribe. A single irritating little god is easy pickings for a Lunar to crush or otherwise scare from his favored people. It is among their many functions as beneficiary to a tribe. When many of these minor gods congregate and seek to harm a tribe or perhaps even unite in their quest for power, this is when a Lunar needs to show them who is the Alpha in the barbarian lands.

With a roar, or some other show of force, and a burst of Essence, the Lunar imposes his massive bestial will upon a gathering of spirits. The Lunar must roll his Charisma + Presence and each spirit who can hear his show of dominance must make an opposed Willpower roll. Those who lose recognize the Lunar as their superior. This charm has no effect on spirits with Essence greater than the Lunar.


Cosmic Tree Sap-Tapping Unity - by FourWillowsWeeping
Cost: All motes
Duration: Permanent
Type: Reflexive
Minimum Charisma: 5
Minimum Essence: 6
Prerequisite Charms: Donning Luna's Divine Mantle

It is a saying among the eldest Lunars that the bravest leaders are those whose visions live on in their demise. When he invokes this Charm, the Lunar cuts open a vein and holds it aloft over a silver chalice. As the chalice fills, the Lunar turns to a sleek, elegant moonsilver statue, with a cool fountain of silvery elixir flowing out of the wound. After as many turns as he has Health Levels, the Lunar is permanently calcified. He dies.

Anyone that drinks of the fountain gains 1 Attribute dot; the Lunar may define the conditions which determine where the dot is placed, but these must depend on external conditions or the beneficiary's Trait ratings; the drinker's desires cannot influence the choice.

A drinker who is of the Lunar's tribe -- one who personally swore fealty to him, or a blood descendant of such persons, gains the benefit of the Unity of Dreams with all other drinkers who are also of the tribe. Further, the Lunar defines four goals, one per Virtue, for which a tribesman can always channel his Virtues. These goals must be within mortal capability; the ST has discretion over this. An overly lofty goal simply provides no channelling benefit at all.

Once all four goals the Lunar has set are fulfilled, the fountain crumbles to white dust.


Ignoring the Cub Technique - by FlowsLikeBits
Cost: 3 motes, 2 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 5
Prerequisite Charms: Donning Luna's Divine Mantle

Sometimes, the path of leader is difficult. There are always those who wish to challenge one's authority. With this charm, the Lunar may ignore such challenges for a time, allowing her to prove the righness of her path through action rather than words.

This charm may be used when someone challenges the Lunar's authority in some manner, or when there are dissenters to a selected course of action. With a soft word and apropriate ritual, the lunar makes a Charisma + Performance test with a difficulty of (challenger's Essence - Lunars Essence, to a minimum of 1). If she succeeds, the Lunar puts off the challenge to another time. This does not strengthen or penalize either position, although events in the meantime can change things. The Lunar is immune to that challenge till one story has passed (in some cases, the Storyteller may wish to assign a different method of marking time. It should be long enough that circumstances could concievably have changed, such as after an impending goal is attmpted, but short enough that the time could be reached). It is not possible to put off an issue so long that it it becomes moot, however. Thus, this charm is not always effective. The challenger may challenge the Lunar again before that time is up, but must come up with new grounds to do so. Within it's limits, this is a perfect effect.

Using this charm multiple times against the same challenge (when it comes up again), causes a cumulative +1 difficulty each time. Legitimate complaints must eventually be addressed.


Submission to the Earth - by FourWillowsWeeping
Cost: 5 motes, 2 Willpower, 1 Health Level
Duration: Indefinite
Type: Reflexive
Minimum Manipulation: 5
Minimum Essence: 6
Prerequisite Charms: Alpha of the Spirit Pack Attitude

With this Charm, the Lunar craftily places himself in a position of obedient eminence. He may invoke this Charm when he defers to the authority of a god or elemental. The gusto with which he throws himself into the task invariably wounds him, pulling a gout of dark blood from his flesh. While this Charm is in effect, he converts his Essence in dice into automatic successes whenever he makes Social ability checks directly on the orders of the spirit he bows to, and the wound he takes to activate it cannot be healed. This Charm may be activated multiple times, and its benefits stack, but with great danger! Each time he receives an order which opposes another order, he loses 1 Willpower point and cannot regain it until his superiors alter their commands such that they do not come into conflict.

Members of the Lunar's tribe that are directly subject to his orders gain a similar benefit for obeying the spirit's orders with gusto; they may throw themselves into their labor, suffering 1 Lethal Health Level of damage, in the place of spending a Willpower point to channel Compassion for obedience.

Comments

Okay, regarding Alpha of the Spirit Pack Attitude: Why does it have a duration of Permanent? Does that mean that the spirit will always recognize the Lunar as its superior? Or does it mean something else? If I'm interpreting it correctly, the duration should probably be Instant. The Charm only lasts for a moment, but its effects last forever. But I'm not sure. Mind clarifying, Haggie? -- OhJames
p.s. willows, awesome, awesome charm.

Yup, that's what I meant. I did write a bit obtusely, let's see if I can clean it up a bit. -- SpicyMcHaggis

Awesome. Some fixing of typographical errors. Willows, care to start us on a new theme? -- OhJames


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