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Latest revision as of 01:17, 6 April 2010
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House Rules
The Benefits of Armour:
Armour is classified into the following catagories
- None,
- Light,
- Medium,
- Heavy and
- Super Heavy.
Each category alters the type of Ping Damage the wearer may recieve in some fashion. It adds a little bit of overhead, but does make heavy armours actually worthwhile having!
- No Armour
- Ping dice are unchanged;
- Light Armour
- Each Ping Dice inflicts Bashing if the dice shows a 7;
- Medium Armour
- Each Ping Dice inflicts Bashing if the dice shows a 7; or 8;
- Heavy Armour
- Each Ping Dice inflicts Bashing if the dice shows a 7;, 8 or 9;
- Super-Heavy Armour
- Ping Dice are always Bashing.
Comments
I rather like what you're doing with armor, though I think the benefit is a bit too stiff. It makes a regenerator in superheavy armor quite difficult to do much of anything to (granted, not nearly as broken as the Gem of Adamant Skin combined with regeneration). I may adapt these rules to my use, though, making light and medium armors ping as bashing on a 7, while heavy and superheavy armors ping bashing on a 7 or 8. Alternately, I might just inch the scale up a notch, making light armors always ping lethal, mediums ping bashing on a 7, heavies ping bashing on a 7 or 8, and superheavies ping bashing on anything but a 10. I like the idea a lot. A question, though - what does this do to aggravated damage? I assume they're converted down to bashing, rather than just "one step" down to lethal. - David.
- Cool. It's not really that great a benefit. It does make armour (particularly Heavy+) more worthwhile though. In return for Mobility Penalties and Fatigue (which can be quite harsh) there is a far higher chance of avoiding serious injury. I feel it also makes the Artifact armours more worth their Artifact Ratings. Not many regenerators would be wearing heavy+ armours anyway, IME, but then, I don't run into many regenerators full stop. Note that now Power Combat has been introduced, the essence ping can be useful against the regen+SuperHeavy combo... you'd just have to be super lucky. Frankly, if I'm up against a Lunar Regen monster, I'll find some way through or around the armour. Noting that Moonsilver negates mobility penalties, I might even wait for the Fatigue to set in. B-) As for Agg damage, I judge that on a case by case. Usually I'd just step it down to Lethal, but it doesn't come up that often so I've not thought about it in any hard and fast sense. Now I'll stop rambling. Thanks for your input! - Nikink
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