Difference between revisions of "Braydz/Weapons"

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Latest revision as of 01:15, 6 April 2010

These are subject to change and tweaking as I play-test them.

Brawling

                Speed      Accuracy      Damage      Defense
Punch:           +3         +0            +0B         +0*
Kick:            +1         -1            +2B         -1*
Cestus:          +2         +0            +0L         +0*
Gauntlet:        +1         +0            +0L         +0
Tiger Claws:     +1         +0            +1L         +0*
Khatar:          +0         +0            +2L         +0
*Requires a stunt to parry Lethal

Blades

                Speed      Accuracy      Damage      Defense
Knife/Dagger:    +1         +0            +1L         +0
Short Sword:     +0         +1            +2L         +1
Straight Sword:  +0         +1            +3L         +1
Slashing Sword:  +1         +1            +2L         +1
Chopping Sword:  -1         +1            +4L         +1
Great Sword*:    -2         +0            +6L         -1
*May be used while on foot to attack a mounted target at no additional penalty.

Axes

                Speed      Accuracy      Damage      Defense
Axe:             +0         +0            +4L         +0
Great Axe*:      -3         -1            +7L         -1
Poleaxe*:        -1         +0            +4L         +1
*May be used while on foot to attack a mounted target at no additional penalty.

Bludgeons

                Speed      Accuracy      Damage      Defense
Club:            +1         +0            +2B         +0
Staff:           +1         +1            +1L         +1
Mace:            +0         +1            +3L         +0
Hammer:          +0         +0            +4L         -1
Sledge*:         -3         -2            +9L         -2
*May be used while on foot to attack a mounted target at no additional penalty.

Spears

                Speed      Accuracy      Damage      Defense
Short Spear:     +1         +1            +2L         +1
Spear*:          +0         +1            +3L         +1
Lance**:         +0         -2          +2L/+7L       -2
*May be used while on foot to attack a mounted target at no additional penalty.
**Use 2nd damage value when set for a charge or charging mounted with this weapon. Also, *.

Martial Arts

                Speed      Accuracy      Damage      Defense
Wind-Fire Wheels:+2         +0            +0L         +0*
7-Section Staff: +3         -1            +2L         +2
Hook Sword(s):   +0         +1            +3L         +2
*Requires a stunt to parry Lethal

Comments

This is a great idea. I was just about to make my own of these. - Morpheus

Any feedback on the numbers I came up with? I'm not sure I'm quite happy with some of them. But then, I'm used to looking at the table in the book. :P
~*~Braydz~*~

Sure, I've got some. Hook swords should have 1 more def., seven-section staves should switch the acc. and def. values you've got, and clubs and staves should do lethal. <grin> Otherwise, this is great. - SilverMeerKat

Hook Swords duely changed.
I disagree about the 7-Section Staves, but I did reduce their Damage and their Accuracy penalty.
Clubs I really think should be bashing; you're knocked out before you're dying. Staves in general though... mmm... I dunno. Maybe you can convince me otherwise?
~*~Braydz~*~

It is ridiculously easy to injure someone seriously with a long piece of wood. If you know what you're doing, you don't actually spin a staff in circles; using leverage and really simple body mechanics, you can get the end of it moving at frightening speeds, and it's really accurate. I agree with 'kat; staves, minimum, should do lethal. Clubs I'm not so convinced about, but considering that some large swords were traditionallly engineered to cruch rather than to cut... - willows

You've sold me on staves.
You're talking large swords, though. With clubs we're talking a 2-foot hunk of wood max.

~*~Braydz~*~

The question is really whether or not you can break bones with it. A chair leg isn't gonna be lethal, IMHO, but a serious club with a knot on the end, a nail, a piece of metal, etc., should do lethal. And a metal club should do lethal, as should metal-hard woods. But, then you've got to screw with their speed ratings to reflect the weight or whatever. Etc...case-by-case. - Morpheus

Yeah, I like generalities.
Oh, the new numbers are to reflect the the advantage of distance. Someone brawling against someone with a long sword is at a disadvantage because of the effective striking distance of the long sword. ~*~Braydz~*~

In response to what Morpheus said, I am now going to work on Club crafting and customization rules, because a club with a giant spike through it is scarier than a katana any day --KaleUtterdark

When sticks with nails through them start getting social stats [Presence 1 (Intimidation +2) comes to mind] is when I run the other fucking direction.
~*~Braydz~*~

Oh the temptation --KaleUtterdark