Difference between revisions of "FixTheLunarCharmTrees/SinuousStrikingGrace"

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Revision as of 00:35, 6 April 2010

Official Version

Sinuous Striking Grace</b>

<b>Cost: 1 mote per +1 Initiative
Duration: Instant
Type: Reflexive
Min. Dexterity: 1
Min. Essence: 1
Prereqs: Body-Weapon Technique

Add up to your Dexterity to one's initiative for a round. See pg. 136 of the Lunar fatsplat.

Blaque's Version

The cost of this Charm is now 1 mote for +2 initiative ticks. The most the Lunar can add with this Charm si still Dexterity, however.

CrownedSun's Version

The cost of this Charm is 1 mote per +2 initiative ticks, as in blaque's version. However, the limit is now that the character cannot spend more motes on this charm than his Dexterity. This allows him to add +2(Dexterity), instead of +(Dexterity). See below for reasoning.

Vote Tally

Official Version

Blaque's Version

  1. Blaque
  2. Quendalon
  3. BrokenShade
  4. Morpheus

CrownedSun's Version

  1. CrownedSun
Comments

This cost is based on Martial Arts Charms which add MA to one's initiative at about this cost. As well as Flight of Mercury, a scene long Charm that costs the same. I feel that Instant effects hsould cost half as much as the equivailent scene long effects int eh case of adders liek this. Atleast.

Stuff. Blaque.

snip a comment: Actually, I was wrong; my version raises the dice adder cap, so I'm going to put it up there for a few reasons. Mostly because in Power Combat, unarmed Lunars get really raped by weapon speeds and this charm would help compensate for that if it the cap was raised a bit. Also because for 3 motes, a Solar can just /go first/ all the time and Sidereals have similar capabilities. Lunar Dexterity is also expensive in DBT, so that's not a hugely good reason either, IMHO. -- CrownedSun

It's okay. They don't have to go first. They're lunars. - Morpheus