Difference between revisions of "XerExaltedNations"
m |
m (link fix) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
= Exalted: Nations = | = Exalted: Nations = | ||
− | Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my [[XerExaltedLite|Exalted Lite]] rules as a baseline. | + | Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my [[XerExaltedLite|Exalted Lite]] rules as a baseline. It's not necessary to read them, though I rearranged the Abilities and such, so if you see odd words it may help to check that section out. - [[Xeriar]] |
More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level. To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits. | More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level. To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits. | ||
Line 6: | Line 6: | ||
Including abstract things. The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way. | Including abstract things. The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way. | ||
− | * /Glossary - The Glossary | + | Also note: These rules are built for on-line play. Naturally, rolling 14d19 is difficult. The specific program this is being used with is [[OpenRPG]]: |
− | * /Conversion - Converting Exalted Lite characters | + | * http://www.openrpg.com |
− | * /System - The rules. | + | |
+ | * [[XerExaltedNations/Glossary]] - The Glossary | ||
+ | * [[XerExaltedNations/Conversion]] - Converting Exalted Lite characters | ||
+ | * [[XerExaltedNations/Creation]] - Character Creation | ||
+ | * [[XerExaltedNations/System]] - The rules. | ||
+ | |||
+ | * [[XerExaltedNations/Examples]] - Examples of conflicts. | ||
+ | * [[XerExaltedNations/Advanced]] - 'Advanced' stuff and advice. | ||
+ | |||
+ | These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and [[OrkWorld]] (not so easy :-( ). | ||
== Comments == | == Comments == |
Revision as of 08:08, 5 April 2010
Exalted: Nations
Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my Exalted Lite rules as a baseline. It's not necessary to read them, though I rearranged the Abilities and such, so if you see odd words it may help to check that section out. - Xeriar
More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level. To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits.
Including abstract things. The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way.
Also note: These rules are built for on-line play. Naturally, rolling 14d19 is difficult. The specific program this is being used with is OpenRPG:
- XerExaltedNations/Glossary - The Glossary
- XerExaltedNations/Conversion - Converting Exalted Lite characters
- XerExaltedNations/Creation - Character Creation
- XerExaltedNations/System - The rules.
- XerExaltedNations/Examples - Examples of conflicts.
- XerExaltedNations/Advanced - 'Advanced' stuff and advice.
These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and OrkWorld (not so easy :-( ).