Difference between revisions of "SolVachel/ThaumaturgyTwo"
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− | Alchemy gets split into Alchemy and Herbalism. Alchemy contains the in-organic stuff Herbalism contains organic stuff. Alchemy is filed under Lore, Herbalism under Medicine. Occult still holds | + | Alchemy gets split into Alchemy and Herbalism. Alchemy contains the in-organic stuff Herbalism contains organic stuff. Alchemy is filed under Lore, Herbalism under Medicine. Occult still holds [[EnchantingSolVachel/ThaumaturgyTwo/Astrology/Arts/Weatherworking]]. Each dot in a skill provides one Alchemical Formula, one Herblism Recipe, one Art, or one Ritual. Anyone who has Occult can preform Astrology, though it is terrbily inaccurate without access to Yu-Shan. |
Examples | Examples | ||
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I just wanted to come in and say that I really like the idea of the split between Alchemy and Herbalism. I think that makes a lot of sense. I might even adopt it for my version of Exalted. -[[Heru]] | I just wanted to come in and say that I really like the idea of the split between Alchemy and Herbalism. I think that makes a lot of sense. I might even adopt it for my version of Exalted. -[[Heru]] | ||
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+ | It's currently just a rough draft of what I've got going on. I just felt that medicine kind of got a shaft on the Thaumaturgy. :( ~ [[SolVachel]] |
Revision as of 08:07, 5 April 2010
Alchemy gets split into Alchemy and Herbalism. Alchemy contains the in-organic stuff Herbalism contains organic stuff. Alchemy is filed under Lore, Herbalism under Medicine. Occult still holds EnchantingSolVachel/ThaumaturgyTwo/Astrology/Arts/Weatherworking. Each dot in a skill provides one Alchemical Formula, one Herblism Recipe, one Art, or one Ritual. Anyone who has Occult can preform Astrology, though it is terrbily inaccurate without access to Yu-Shan.
Examples
||Skill||Rating||Example|| || Occult || 1 ||Summon a common beast. Talisman that Prevents one botch, once. || || Lore || 1 ||De-oxidizes metal returning luster and edge. || || Medicine || 1 ||Stops bleeding. || ||Occult || 2 ||Summon and control a beast. Talisman that reduces damage by one die, once.|| ||Lore || 2 ||Fuel that adds one die to Craft Fire rolls.|| ||Med || 2 ||Adds two dice to resist disease for a day.|| ||Occult || 3|| Summon an elemental or ghost. Talisman that reduces damage by a level, once.|| ||Lore ||3 ||Alloy that adds one to soak or damage.|| ||Med ||3 ||Age Staving Cordial or heal at double rate for one day.|| ||Occult || 4 ||Summon and bind an elemental or ghost. Talisman that prevents botches.|| ||Lore || 4|| Swords made of wood as tough as steel. Add +2 soak/damage.|| ||Med ||4 ||Seven Bounties Paste or Sweet Cordial. || ||Occult ||5|| Summan a demon. Talisman that adds one to soak.|| ||Lore ||5 ||Unbreakable swords. +3 to dmg or soak.|| ||Med || 5 ||Heal as Exalt Permanently. || ||Occult ||6|| Summon and bind a demon. Talisman that reduces damage by one level.|| ||Lore ||6 ||Create Adamant.|| ||Med || 6 ||+1 Stamina. Gain a -0 Health level.||
Comments
I just wanted to come in and say that I really like the idea of the split between Alchemy and Herbalism. I think that makes a lot of sense. I might even adopt it for my version of Exalted. -Heru
It's currently just a rough draft of what I've got going on. I just felt that medicine kind of got a shaft on the Thaumaturgy. :( ~ SolVachel