Difference between revisions of "Abilities/MartialArts"

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* 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
 
* 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
 
* 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
 
* 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
* MartialArts
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* [[MartialArts]]
  
 
== Stunt Examples ==
 
== Stunt Examples ==
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== Charms ==
 
== Charms ==
  
* AbyssalMartialArts
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* [[AbyssalMartialArts]]
* DragonBloodedMartialArts
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* [[DragonBloodedMartialArts]]
* SiderealMartialArts
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* [[SiderealMartialArts]]
* SolarMartialArts
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* [[SolarMartialArts]]
  
 
== Other Pages ==
 
== Other Pages ==
  
 
* [[MoMartialArts|Morpheus's Martial Arts Rules]] -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting.
 
* [[MoMartialArts|Morpheus's Martial Arts Rules]] -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting.
* MundaneMartialArts - styles for mortals feeling uncool and wimpy.
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* [[MundaneMartialArts]] - styles for mortals feeling uncool and wimpy.
 
* [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
 
* [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
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* [[EwindaleMossAbilities/MartialArts/BrawlvMartialArts]] - A set of movelists for use with the revised mechanics and setting in [[EwindaleMoss]]' A Hole In Creation

Revision as of 08:05, 5 April 2010

Martial Arts is the ability that governs disciplined hand-to-hand fighting. It is used for:

  • 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
  • 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
  • MartialArts

Stunt Examples

Charms

Other Pages