Difference between revisions of "TrithneArtifacts/SolsShieldingHand"

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(I agree, too cheap)
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Back to [[Trithne]]. Back to [[Artifacts/Defensive]].
 
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<b>Sol's Shielding Hand</b>  
 
<b>Sol's Shielding Hand</b>  
  
 
:<b>Orichalcum Glove</b>
 
:<b>Orichalcum Glove</b>
:<b>Artifact &bull; &bull; &bull; &bull;</b>
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:<b>Artifact &bull; &bull; &bull;</b>
:<b>Commitment cost:</b> 8 motes
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:<b>Commitment cost:</b> 5 motes
  
Designed in the First Age and given as a gift to an Eclipse caste lover, Sol's Shielding Hand appears to be a simple leather glove, but with Orichalcum filigree surrounding a hearthstone mount upon the back of the hand. When worn and attuned to, the glove grants the effects of Emerald Countermagic to the wearer, but only on spells directly targeting just him, not working on his allies or spells that include him in an area of effect. The bearer may spend a single mote of essence to suppress the power in order to allow friendly spells to function upon him.
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Designed in the First Age and given as a gift to an Eclipse caste lover, Sol's Shielding Hand appears to be a simple leather glove, but with Orichalcum filigree surrounding a hearthstone mount upon the back of the hand. When worn and attuned to, the glove grants the effects of Emerald Countermagic to the wearer, but only on spells directly targeting just him, not working on his allies or spells that include him in an area of effect.
  
 
However, by facing the palm of the glove towards an oncoming projectile and spending 2 motes, essence flares outwards from the fingertips and forms a circular field before it, shattering mortal projectiles that strike it and bouncing weapons made of the five Magical Materials away. The mote cost must be spent for every projectile, and the Exalt must be aware of the attack. It also will not work on projectile attacks supplemented with Charms.
 
However, by facing the palm of the glove towards an oncoming projectile and spending 2 motes, essence flares outwards from the fingertips and forms a circular field before it, shattering mortal projectiles that strike it and bouncing weapons made of the five Magical Materials away. The mote cost must be spent for every projectile, and the Exalt must be aware of the attack. It also will not work on projectile attacks supplemented with Charms.
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I think it is certainly too low. I'd also put this at artifact 4, personally. There's a hearthstone somewhere that's level 4 that has the anti-sorcery effect, and this one -also- has an automatic (although magically fragile) parry effect. Is that always-applicable by the way, or just automatic? <br> -- [[Darloth]]
 
I think it is certainly too low. I'd also put this at artifact 4, personally. There's a hearthstone somewhere that's level 4 that has the anti-sorcery effect, and this one -also- has an automatic (although magically fragile) parry effect. Is that always-applicable by the way, or just automatic? <br> -- [[Darloth]]
:Modifying the Countermagic effect to be automatic, but supressable. The parry effect is always-applicable, provided you are aware of the attack and have 2m to burn. However, upon re-reading this, I see no reason why it couldn't be used to parry melee attacks either. Hmmm. Anyway, shifting up to Arti 4 and 8m, which I'd settled on doing during the downtime. - [[Trithne]]
 

Revision as of 18:41, 5 April 2006

Sol's Shielding Hand

Orichalcum Glove
Artifact • • •
Commitment cost: 5 motes

Designed in the First Age and given as a gift to an Eclipse caste lover, Sol's Shielding Hand appears to be a simple leather glove, but with Orichalcum filigree surrounding a hearthstone mount upon the back of the hand. When worn and attuned to, the glove grants the effects of Emerald Countermagic to the wearer, but only on spells directly targeting just him, not working on his allies or spells that include him in an area of effect.

However, by facing the palm of the glove towards an oncoming projectile and spending 2 motes, essence flares outwards from the fingertips and forms a circular field before it, shattering mortal projectiles that strike it and bouncing weapons made of the five Magical Materials away. The mote cost must be spent for every projectile, and the Exalt must be aware of the attack. It also will not work on projectile attacks supplemented with Charms.

Comments

Attunement cost may be too low. Considering 8m. - Trithne

I think it is certainly too low. I'd also put this at artifact 4, personally. There's a hearthstone somewhere that's level 4 that has the anti-sorcery effect, and this one -also- has an automatic (although magically fragile) parry effect. Is that always-applicable by the way, or just automatic?
-- Darloth