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| * Back to [[Strange]] | | * Back to [[Strange]] |
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− | A brief summary of what we have done in game:
| + | There is no story so far, but there will be - oh, there <i>will be</i>. |
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− | * Departed Kether rock and encountered a slaver caravan near paragon.
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− | * Swiftly destroyed caravan (with the help of a ghost-marked tribe) and took two prisoners, a concubine and an archer.
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− | * Befriended ghost-marked, rested at their village and took time for recreation.
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− | * Consulted the elder spirit of the tribe and learned of an artifact that will aid our quest against the Perfect.
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− | * Some ghost-types attack just north of the village. They were quickly obliterated.
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− | * Entered trade negotiations with the Perfect for the artifact.
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− | * During spare time converted masses, trained troops and researched local plantlife.
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− | * The leader of the ghost-touched got his hand cut off during negotiations. Totally his own fault.
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− | * The Perfect's detestible lapdog reveals herself as a Dawn caste.
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− | This is a rather shoddy write up, and is most likely inaccurate, as it's only what I could remember off the top of my head. If anyone else from the campaign wishes to expound upon/correct what is here, by all means do so.
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− | - strange
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Revision as of 03:33, 18 August 2005
There is no story so far, but there will be - oh, there will be.