Difference between revisions of "Brightfires/Sanru"

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Back to [[Brightfires]]<br>
 
Back to [[Brightfires]]<br>
 
<br>
 
<br>
<b>Shinryu Sannru</b><br>
+
<b>Sanru Bahlam'Howa</b><br>
 
Game: Southern Solars, GMed by Pseud<br>
 
Game: Southern Solars, GMed by Pseud<br>
 
Caste: Twilight <br>
 
Caste: Twilight <br>
 
Nature: Architect <br>
 
Nature: Architect <br>
 +
Picture: [[http://www.domuscygna.com/hosting/Sketchpad/SanruAndSarres-Web.jpg]]<br>
 
Concept: Sijanese Necromancer<br>
 
Concept: Sijanese Necromancer<br>
 
Anima: Ghostly Voices and Shifting, Masked Shadows<br>
 
Anima: Ghostly Voices and Shifting, Masked Shadows<br>
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Familiar 4 (Sarres the Ghost) <br>
 
Familiar 4 (Sarres the Ghost) <br>
 
Artifact 3 (Short Powerbow: Ebony, Bone & Orichalcum - Shadow's Heart; Soulsteel Straight Sword - Chanter's Gift)<br>
 
Artifact 3 (Short Powerbow: Ebony, Bone & Orichalcum - Shadow's Heart; Soulsteel Straight Sword - Chanter's Gift)<br>
Allies 2 (Chanter in the Memory of Mourning, Moonshadow Abyssal) <br>
+
Allies 2 (Chanter in the Memory of Mercy, Moonshadow Abyssal) <br>
 
Sorcery 5<br>
 
Sorcery 5<br>
 
Necromancy 5<br>
 
Necromancy 5<br>
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Emerald Countermagic<br>
 
Emerald Countermagic<br>
 
Emerald Banishment<br>
 
Emerald Banishment<br>
 +
Spirit of Might <br>
 
Horse That Travels Earth and Water<br>
 
Horse That Travels Earth and Water<br>
 
Flight of Separation (Nightingales)<br>
 
Flight of Separation (Nightingales)<br>
 
Incantation of Effective Restoration<br>
 
Incantation of Effective Restoration<br>
 +
Mists of Eventide<br>
 
<br>
 
<br>
 
<b>Necromancy Spells</b>:<br>
 
<b>Necromancy Spells</b>:<br>
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----
 
----
 
<br>
 
<br>
<b>Fun with Sannru... in classic Splatbook style~</b> <br>
+
<b>Fun with Sanru... in classic Splatbook style~</b> <br>
 
<br>
 
<br>
 
TKTK<br>
 
TKTK<br>
 +
 +
 +
== Comments ==
 +
 +
Hey, by which devilish tricks did you manage to get that many spells to start with? I know a fellow sorcerer that would be mightily interested ... ;) --[[Dakkareth]]

Revision as of 11:54, 25 August 2005

Back to Brightfires

Sanru Bahlam'Howa
Game: Southern Solars, GMed by Pseud
Caste: Twilight
Nature: Architect
Picture: [[1]]
Concept: Sijanese Necromancer
Anima: Ghostly Voices and Shifting, Masked Shadows

Str 2
Dex 5
Stm 2

Chr 2
Man 2
App 3

Per 3
Int 5
Wts 3

Lore 4 (Funereal Rites & Rituals +1)
Investigation 3
Occult 4 (The Dead +1)
Craft 2 (Tombs, Grave Goods)
Archery 4
Performance 2 (Rituals & Rites +1)
Melee 3
Awareness 1
Socialize 2 (The Dead +1)
Linguistics 1 (Native: Rivertongue, Old Realm)
Dodge 1
Ride 1

Backgrounds:
Familiar 4 (Sarres the Ghost)
Artifact 3 (Short Powerbow: Ebony, Bone & Orichalcum - Shadow's Heart; Soulsteel Straight Sword - Chanter's Gift)
Allies 2 (Chanter in the Memory of Mercy, Moonshadow Abyssal)
Sorcery 5
Necromancy 5
Resources 1

Willpower 6
Essence 3

Compassion 3
Conviction 2
Valor 2
Temperance 2

Break: Compassion
Virtue Flaw: Red Rage

Flaws:
Disturbing - Mostly in regard to the Living. She's ghost-blooded. (2)
Unbidden Oracle (1)
Known Anathema - Sijan (1)
Throwback - Savant, Echoes of Sarres' Influence (3)
Secrets - Abyssal Ally (2)
Enemies - Chanter's Abyssal "Sisters" (2)

Charms:
Emerald Circle Sorcery
Shadowlands Circle Necromancy
Wise Arrow
Fiery Arrow
Phantom Arrow
Solar Spike
Golden Essence Block
Ten Magistrate's Eyes
Crafty Observation Method
Spirit-Detecting Glance

Sorcery Spells:
Emerald Countermagic
Emerald Banishment
Spirit of Might
Horse That Travels Earth and Water
Flight of Separation (Nightingales)
Incantation of Effective Restoration
Mists of Eventide

Necromancy Spells:
Iron Countermagic
Summon Ghost
Banish Ghost
Trolling the Dark Waters
Blood Mirror Speech
Flesh-Sloughing Wave
Shattered Void Mirror



Fun with Sanru... in classic Splatbook style~

TKTK


Comments

Hey, by which devilish tricks did you manage to get that many spells to start with? I know a fellow sorcerer that would be mightily interested ... ;) --Dakkareth