Difference between revisions of "Sorcery/GoldenCatSapphireAssumptions"

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Many of those Charms were created by Cian Huang, ''The Bejeweled Prince'', a Sidereal who was utterly consumed with jewelry and gem-cutting, studying the ways they interacted with Fate, Heave and Earth, creating a veritable treasure trove of spells that brought about the aspects of those gemstones forth on his body.   
 
Many of those Charms were created by Cian Huang, ''The Bejeweled Prince'', a Sidereal who was utterly consumed with jewelry and gem-cutting, studying the ways they interacted with Fate, Heave and Earth, creating a veritable treasure trove of spells that brought about the aspects of those gemstones forth on his body.   
  
'''Burning Carnelian Aegis'''<br>
+
'''Carnelian Aegis'''<br>
 
'''Cost:''' 30 motes<br>
 
'''Cost:''' 30 motes<br>
 
Carnelian is crimson, translucent, of such a fresh, warm color. Touching it makes one feel the warmth, and of the fire its aspect so echoes. With Burning Carnelian Aegis, the sorcerer becomes one with the burning nature of  Carnelian, his flesh turning into hard, smooth, translucent gemstone! He remains in this form for a number of hours equal to his Valor, and during this period, the sorcerer...
 
Carnelian is crimson, translucent, of such a fresh, warm color. Touching it makes one feel the warmth, and of the fire its aspect so echoes. With Burning Carnelian Aegis, the sorcerer becomes one with the burning nature of  Carnelian, his flesh turning into hard, smooth, translucent gemstone! He remains in this form for a number of hours equal to his Valor, and during this period, the sorcerer...
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*... increases his Strength, Dexterity, Wits and Valor by 2, even raising them past their maximums.
 
*... increases his Strength, Dexterity, Wits and Valor by 2, even raising them past their maximums.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak by 12L and 12B.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak by 12L and 12B.
*... strikes like white-hot embers, increasing the damage of his attacks by his modified Valor. Those struck by his burning hands must soak damage equal to the sorcerer's Valor, dealt independently, on a number of following turns equal to his Essence, as their clothes and hair and such catch fire. One in fire can put it off spending a dice action covering himself in water or sheets or dust to put off the fire to take away one turn of the fires(thus, in the following turn one must spend a number of actions equal to the Sorcerer's Essence to put the flames off entirely). It has a minimum damage of 1 and armor does not protect against it. The sorcerer may also direct it to any flammable material in his line of sight by spending a dice action and paying 1 mote to ignite it instantly.
+
*... strikes like white-hot embers. Those struck by his unarmed attacks must soak damage equal to the Sorcerer's Valor - soaked separately from the raw damage of the attack. This damage continues to be dealt once per turn during the 4 subsequent turns to the attack as the clothes or hair of the victim catch fire. This fire can be put out with the expenditure of a single turn's action while one covers himself wih water or sheets or dust. The sorcerer may also direct his heat to any flammable material in his line of sight by spending a dice action and paying 1 mote to ignite it instantly.
The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow, having its difficulty halved, and will catch fire if held by the Sorcerer for more than 5 turns.
+
The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow - add the  having its difficulty halved, and will catch fire if held by the Sorcerer for more than 5 turns.
  
 
'''Diamond Fire Heart'''<br>
 
'''Diamond Fire Heart'''<br>
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Amethysts, in their soothing violet colors, are stones of thought. Geomancers know as they hold them or place them in a house, that they will keep one's thoughts focused, that they will stave off madness and intoxication, keeping many lucid in the throes of hallucinogens. With this spell, the sorcerer becomes one with it. For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens in amethyst, shimmering with its colors, his anima always shining from within it in sober patterns that describe the serene enlightement attained by the Sorcerer's soul as he lets go of all strong emotion with the last meditative hum of its incantation. In this form, the sorcerer...
 
Amethysts, in their soothing violet colors, are stones of thought. Geomancers know as they hold them or place them in a house, that they will keep one's thoughts focused, that they will stave off madness and intoxication, keeping many lucid in the throes of hallucinogens. With this spell, the sorcerer becomes one with it. For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens in amethyst, shimmering with its colors, his anima always shining from within it in sober patterns that describe the serene enlightement attained by the Sorcerer's soul as he lets go of all strong emotion with the last meditative hum of its incantation. In this form, the sorcerer...
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... becomes immune to suffocation, poison, heat and pressure.
*... increases his Stamina and Intelligence by 3, even raising them past their maximums.
+
*... increases his Strength and Perception by 1 and his Stamina and Intelligence by 3, even raising them past their maximums.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
 
*... halves the visibility of his anima.
 
*... halves the visibility of his anima.
 
*... sets all Virtues to 3, regardless of their normal rating.
 
*... sets all Virtues to 3, regardless of their normal rating.
The Sorcerer becomes perfectly harmonious and balanced while his body is amethyst. Together with setting his Virtues at 3, his emotions become ''Balanced''. ''Balanced'' characters become immune to all compulsions, including Virtue compulsions(but not to garnering Limit), impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of derangements. He will not become morose or euphoric or needful, but always think with perfect clarity.  
+
The Sorcerer becomes perfectly harmonious while his body is amethyst. Together with setting his Virtues at 3, his emotions become ''Balanced''.  
  
With balance, comes the ability to share, even such gifts. By touching a target and paying 1 willpower, the sorcerer can pass the calming effects of Amethyst in one of two ways. The first is to give the target the ''Balance'' of Amethyst for a turn, breaking any current mood-altering effects(a broken Virtue Compulsion may not set again for the remainder of the scene).  
+
''Balanced'' characters become immune to all compulsions - including Virtue compulsions(but not to garnering Limit), being impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of derangements. Balanced characters will not become morose or euphoric or needful and always think with perfect clarity, ignoring any penalties based on unnatural focus or emotions or distractions.  
  
The second is to pass the Amethyst to another. With Supernatural creatures, the Sorcerer simply loses the effects of this spell and the target gains them, with all the benefits of the Spell, but it will expire based on when the Sorcerer first cast it, no matter how many times it has been passed around. With Mortal creatures, the Balance and power is too much, overwhelming their form! The Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic or greater is applied. Otherwise, this is permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony. All those who come as close to the statue as the Mortal's (Compassion x2 yards) receive the effects of ''Balance'' as long as they remain within this radius.
+
With Balance comes the ability to share - even such gifts as Balance itself. By touching a target and paying 1 willpower, the sorcerer can pass the calming effects of Amethyst in one of two ways. The first is to give the target the ''Balance'' of Amethyst for a turn, thus breaking any current mood-altering effects (a broken Virtue Compulsion may not set again for the remainder of the scene.)
 +
 
 +
The second is to pass the Amethyst to another. With Supernatural creatures, the Sorcerer simply loses the effects of this spell and the target gains them, with all the benefits of the Spell, but it will expire based on when the Sorcerer first cast it, no matter how many times it has been passed around. With Mortal creatures, the Balance and power is too much, overwhelming their form! The Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic is applied to break this effect. It is otherwise permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony. All those who come as close to the statue as the Mortal's (Compassion x2 yards) receive the effects of ''Balance'' as long as they remain within this radius.
  
 
'''Mask of Malachite Whispers'''<br>
 
'''Mask of Malachite Whispers'''<br>
 
'''Cost:''' 35 motes<br>
 
'''Cost:''' 35 motes<br>
Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul, even as the rings over his skin call to the secrets of others! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the Sorcerer...
+
Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul as those who behold his form of eternal growing layers see their secrets disappearing into its nothingness! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the Sorcerer...
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... becomes immune to suffocation, poison, heat and pressure.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
 
*... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
*... increases his Lore and Occult scores by his Permanent Essence.  
+
*... increases his Stealth, Lore, Larceny and Occult scores by his Permanent Essence.  
*... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will,and magical coercions will be met with nothing but silence.  
+
*... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will magical coercions will be met with nothing but silence.  
 
*...  
 
*...  
  

Revision as of 05:17, 20 April 2009

Assumptions

Alchemical Panoply

Divine Automaton Body
Cost: 20 or 40 motes
For one hour, the character transforms into an automata apparently carved from one of the Five Magical Materials, a smooth, perfect statue that appears the same as his usual shape. A certain... shimmer from it comes forth from this body like a subdued anima, basking her possessions in its protection. Finally, her eyes become molten pools of this material, reflecting things like Void, Glory, Chaos and Elements. While in this form the Exalt is immune to poison, heat and pressure, increases her Strength and Stamina by 3 and adds her Essence to her Natural Bashing and Lethal Soak scores. She becomes unbreakable - all damage done to her is converted to Bashing before soak, unless the attack could damage one of the Five Magical Materials.

Finally, she receives the Magical Material Bonuses for Armor and Weapons, both of which apply even if she is unarmed and unarmored(And does stack with the bonuses of already magical armor and weapons), and any loose hearthstones held close to her mold to her skin, functioning as if socketed in a Hearthstone Amulet of the appropriate Magical Material. This Spell costs 20 motes for the Exalt's natural Magical Material, and 40 for others, and as it fades, the shimmering material fades to flocks of its mundane counterpart, falling around the character like snow.

Huang's Treasure

Many of those Charms were created by Cian Huang, The Bejeweled Prince, a Sidereal who was utterly consumed with jewelry and gem-cutting, studying the ways they interacted with Fate, Heave and Earth, creating a veritable treasure trove of spells that brought about the aspects of those gemstones forth on his body.

Carnelian Aegis
Cost: 30 motes
Carnelian is crimson, translucent, of such a fresh, warm color. Touching it makes one feel the warmth, and of the fire its aspect so echoes. With Burning Carnelian Aegis, the sorcerer becomes one with the burning nature of Carnelian, his flesh turning into hard, smooth, translucent gemstone! He remains in this form for a number of hours equal to his Valor, and during this period, the sorcerer...

  • ... becomes immune to frostbite, suffocation, poison and pressure as well as all damage based on fire and heat.
  • ... increases his Strength, Dexterity, Wits and Valor by 2, even raising them past their maximums.
  • ... deals lethal damage with his unarmed attacks and increases his natural Soak by 12L and 12B.
  • ... strikes like white-hot embers. Those struck by his unarmed attacks must soak damage equal to the Sorcerer's Valor - soaked separately from the raw damage of the attack. This damage continues to be dealt once per turn during the 4 subsequent turns to the attack as the clothes or hair of the victim catch fire. This fire can be put out with the expenditure of a single turn's action while one covers himself wih water or sheets or dust. The sorcerer may also direct his heat to any flammable material in his line of sight by spending a dice action and paying 1 mote to ignite it instantly.

The Sorcerer will leave scorched marks on the ground if he spends more than 5 turns standing still, and his path on such flammable things such as snow and dry leaves will be easier to follow - add the having its difficulty halved, and will catch fire if held by the Sorcerer for more than 5 turns.

Diamond Fire Heart
Cost: 30 motes
A Diamond's fire, its shine, is beautiful, dazzling... but it can only be an empty, emotionless beauty. With Diamond Fire Heart, the sorcerer shifts his body into beautiful organic diamond. His features perfected into a work of art, protected with the unbreakable hardness of Diamond, eyes like an artwork for the gods, heart hardened into a timeless masterpiece, every bit as beautiful, every bit as cold. In this form, the sorcerer...

  • ... becomes immune to suffocation, poison, heat and pressure.
  • ... increases his Strength, Stamina Appearance and Manipulation by 2, even raising them past their maximums.
  • ... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 14L and 14B.
  • ... adds his Essence to his Temperance and Conviction, even raising them past 5.
  • ... loses his empathy, setting his Compassion to 0 and becoming unable to suceed in Compassion rolls.

This does not make the character deliberately cruel, but simply makes him not care. He will be detached from the world, ignoring any and all suffering, and for some, even all life around them, making no difference between what is alive and what is not. The sorcerer remains in diamond form for a number of hours equal to his modified Temperance.

However, every Diamond has a flaw. Someone opposing the Sorcerer can spend an action observing him and make a Perception+Craft(Jewelry) roll at a difficulty equal to the Sorcerer's Essence. If successful, the opponent sees the Diamond's flaws and may attempt to strike at them in subsequent turns. To strike the flaw, the opponent must add the Sorcerer's Essence to the difficulty of his attack(the more enlightened the sorcerer, the more flawless the Diamond). Striking at the flaws ignore the Soak and Hardness given by this Spell. The Diamond shards chipped from the character's wounds are real diamonds shards, and persist after the Spell ends.

Harmonious Amethyst Assumption
Cost: 30 motes
Amethysts, in their soothing violet colors, are stones of thought. Geomancers know as they hold them or place them in a house, that they will keep one's thoughts focused, that they will stave off madness and intoxication, keeping many lucid in the throes of hallucinogens. With this spell, the sorcerer becomes one with it. For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens in amethyst, shimmering with its colors, his anima always shining from within it in sober patterns that describe the serene enlightement attained by the Sorcerer's soul as he lets go of all strong emotion with the last meditative hum of its incantation. In this form, the sorcerer...

  • ... becomes immune to suffocation, poison, heat and pressure.
  • ... increases his Strength and Perception by 1 and his Stamina and Intelligence by 3, even raising them past their maximums.
  • ... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
  • ... halves the visibility of his anima.
  • ... sets all Virtues to 3, regardless of their normal rating.

The Sorcerer becomes perfectly harmonious while his body is amethyst. Together with setting his Virtues at 3, his emotions become Balanced.

Balanced characters become immune to all compulsions - including Virtue compulsions(but not to garnering Limit), being impervious to any effect that would unbalance, change or dull his moods and thoughts, be it with Charms, hallucinogens, alcohol, or the influence of derangements. Balanced characters will not become morose or euphoric or needful and always think with perfect clarity, ignoring any penalties based on unnatural focus or emotions or distractions.

With Balance comes the ability to share - even such gifts as Balance itself. By touching a target and paying 1 willpower, the sorcerer can pass the calming effects of Amethyst in one of two ways. The first is to give the target the Balance of Amethyst for a turn, thus breaking any current mood-altering effects (a broken Virtue Compulsion may not set again for the remainder of the scene.)

The second is to pass the Amethyst to another. With Supernatural creatures, the Sorcerer simply loses the effects of this spell and the target gains them, with all the benefits of the Spell, but it will expire based on when the Sorcerer first cast it, no matter how many times it has been passed around. With Mortal creatures, the Balance and power is too much, overwhelming their form! The Mortal becomes an Amethyst Statue(which can be destroyed as an Iron Statue) until Sapphire Countermagic is applied to break this effect. It is otherwise permanent. However, the effects of the Amethyst, which the Mortal cannot hold, pour forth in waves of harmony. All those who come as close to the statue as the Mortal's (Compassion x2 yards) receive the effects of Balance as long as they remain within this radius.

Mask of Malachite Whispers
Cost: 35 motes
Through viridian hues malachite describes the arcs as it grows, rings that represent the layers of secrets within all those who behold it, whispers and secrets unveiled in the salons of one who keep the enigmatic works of such a gemstone. Becoming one with the essence of the Malachite the sorcerer feels his secrets slipping away into the rings within his soul as those who behold his form of eternal growing layers see their secrets disappearing into its nothingness! For a number of hours equal to the Sorcerer's Permanent Essence his flesh hardens into Malachite, his face disappearing into a mask of the viridian gemstone! In this form, the Sorcerer...

  • ... becomes immune to suffocation, poison, heat and pressure.
  • ... deals lethal damage with his unarmed attacks and increases his natural Soak and Hardness by 8L and 8B.
  • ... increases his Stealth, Lore, Larceny and Occult scores by his Permanent Essence.
  • ... cannot have his intentions, desires, feelings, mind or soul unveiled by another, be it with Charms, Sorcery or other abilities. He can only give away secrets of his own free will - magical coercions will be met with nothing but silence.
  • ...


= Comments

In regards to Harmonious Amethyst, I think it's a neat spell, but I do have a question: Why is it that when you pass the spell along to a being with awakened essence the spell expires naturally at the end of its duration, but when you pass it along to a mortal the effects are permenant?-Ambisinister

The real reason is because I like the sad idea of a person turned into a beautiful crystalized statue exuding inner peace, and it has the greek myth thing about Amethyst! And the actual game reason, it is probably due to the spell taking over the body and making it fully into amethyst, and using its proccesses and everyone's natural essence respiration to become self-sutaining. Instead of using it as a weapon they let it take them over, which makes it live with them instead of simply fading away. ~GoldenCat