Difference between revisions of "SolarLore/Domino"

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m (BPed Domino's Solar Lore)
 
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===== C'ments =====
 
===== C'ments =====
  
You need a mechanic for demons entering Creation, and I'd like to see the prereqs for this, as it seems to be a Charm that draws on a Lore branch that hasn't yet been laid out.  I'm thinking that you could have Charms that called or repelled demons below this, or those allowing lesser transformations (Gender-Concealing Meditation, Theft of Mien, Ceasing to Exist Approach are all stuff you might want to look at.) - FourWillowsWeeping
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You need a mechanic for demons entering Creation, and I'd like to see the prereqs for this, as it seems to be a Charm that draws on a Lore branch that hasn't yet been laid out.  I'm thinking that you could have Charms that called or repelled demons below this, or those allowing lesser transformations (Gender-Concealing Meditation, Theft of Mien, Ceasing to Exist Approach are all stuff you might want to look at.) - [[FourWillowsWeeping]]
  
 
I said it over at the White Wolf boards, I'll say it here- this would work so much better as a Celestial Circle Sorcerery.
 
I said it over at the White Wolf boards, I'll say it here- this would work so much better as a Celestial Circle Sorcerery.
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Using the Demonic Blinding of Fate's Eye, a Solar dips his hands along the same polluted river into which they cast the lures that summon demons from their home in Maelfaes.  Drawing his hand back (which glimmers faintly green), he draws a complex series of sigils over their body, a ritual that takes an hour for every day they would remain outside of Fate.  Upon completion, the Exalt's thread is removed from the Loom of Fate- they act with the same immunity that any other being from outside Fate has.  The more essence they invest in the spell, the more of Maelfaes polluted existance they draw back, and so the longer they remain off of Fate's loom.
 
Using the Demonic Blinding of Fate's Eye, a Solar dips his hands along the same polluted river into which they cast the lures that summon demons from their home in Maelfaes.  Drawing his hand back (which glimmers faintly green), he draws a complex series of sigils over their body, a ritual that takes an hour for every day they would remain outside of Fate.  Upon completion, the Exalt's thread is removed from the Loom of Fate- they act with the same immunity that any other being from outside Fate has.  The more essence they invest in the spell, the more of Maelfaes polluted existance they draw back, and so the longer they remain off of Fate's loom.
  
Use of the Demonic Blinding of Fate's Eye creates a brief spilling of broken fates and paradoxes, which often alert the Sidereal to the source of the matter.  Use of this sorcerery is a Severity 4 offense against Heaven, Severity 5 for Sidereal.  While under the influence of the Demonic Blinding of Fate's Eye, an Exalt's anima takes on a brilliant green sheen, as of ancient brass, at the edges. - DariusSolluman
+
Use of the Demonic Blinding of Fate's Eye creates a brief spilling of broken fates and paradoxes, which often alert the Sidereal to the source of the matter.  Use of this sorcerery is a Severity 4 offense against Heaven, Severity 5 for Sidereal.  While under the influence of the Demonic Blinding of Fate's Eye, an Exalt's anima takes on a brilliant green sheen, as of ancient brass, at the edges. - [[DariusSolluman]]

Revision as of 09:05, 3 April 2010

Demon-Fated Mien

 Cost: 6m + 1w
 Duration: 1 day / Essence
 Type: Simple
 Minimum Essence: 3
 Minimum Lore(?): 5
 Prerequisites: ??

Dipping his fingers into the realm of Malfeas, the Solar paints his face with a demon's borrowed Essence. The only visible effect, a slight wetness on the face, fades quickly, but the taint used forms a thin layer around the Solar's soul and hides him from the Heavens. For the next few days his star cannot be seen in the sky.

The Solar appears to be outside of fate for the purpose of Sidereal detection. Astrological effects set upon the Solar, detrimental or otherwise, lose track of him and cease to function as the bureacracies begin to investigate the man's 'death.' When the Solar's aspect is cleansed of the demonic taint, the astrological effects may return. Roll the highest Essence of a Sidereal who worked to set the effect against difficulty two. If the Sidereal carries enough weight in Yu-Shan the bureacracies have continued to search for the target longer than he was hidden from their eyes.

If a Solar uses this Charm many times over a short length of time, it may cause a small rift in Fate as the pattern spiders attempt to reweave portions where they thought he should be. On occasion, an actual demon may enter Creation with the use of this Charm.

C'ments

You need a mechanic for demons entering Creation, and I'd like to see the prereqs for this, as it seems to be a Charm that draws on a Lore branch that hasn't yet been laid out. I'm thinking that you could have Charms that called or repelled demons below this, or those allowing lesser transformations (Gender-Concealing Meditation, Theft of Mien, Ceasing to Exist Approach are all stuff you might want to look at.) - FourWillowsWeeping

I said it over at the White Wolf boards, I'll say it here- this would work so much better as a Celestial Circle Sorcerery.

Demonic Blinding of Fate's Eye
Cost: 20 motes + 10 motes / day

Using the Demonic Blinding of Fate's Eye, a Solar dips his hands along the same polluted river into which they cast the lures that summon demons from their home in Maelfaes. Drawing his hand back (which glimmers faintly green), he draws a complex series of sigils over their body, a ritual that takes an hour for every day they would remain outside of Fate. Upon completion, the Exalt's thread is removed from the Loom of Fate- they act with the same immunity that any other being from outside Fate has. The more essence they invest in the spell, the more of Maelfaes polluted existance they draw back, and so the longer they remain off of Fate's loom.

Use of the Demonic Blinding of Fate's Eye creates a brief spilling of broken fates and paradoxes, which often alert the Sidereal to the source of the matter. Use of this sorcerery is a Severity 4 offense against Heaven, Severity 5 for Sidereal. While under the influence of the Demonic Blinding of Fate's Eye, an Exalt's anima takes on a brilliant green sheen, as of ancient brass, at the edges. - DariusSolluman