Difference between revisions of "SolarAwareness/BogMod"

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(*New charm!)
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Back to [[Charms]]<br>
 
Back to [[Charms]]<br>
back to [[BogMod]]
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back to BogMod
  
 
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<b>Keywords:</b> None<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
<b>Prerequisite Charms:</b> Unsurpassed Sight Discipline Discipline
 
 
The Sun as he moves through the sky sees all.  It does not matter if ones deeds are hidden by a building or underneath the bows of the great trees of the east light finds a way.  So too does his Chosen of the Night Caste find a way to see where those who would hide from their sight lurk.  When active though the Solar's sight can penetrate up to her essence yards in material.  If another magic would contest this effect the Solar adds their Essence in successes to the contested roll.
 
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<b>Awareness of Lessers Technique</b><br>
 
<b>Cost:</b> 3m; <b>Mins:</b> Awareness 5, Essence 4; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Suprise Anticipation Method, Any Keen (Sense) Technique
 
 
It is unseemly for the subjects of the Lawgivers to pay too close attention to them lest they perhaps become disillusioned with those chosen to rule Creation.  When this charm is in use anytime the Solar could get a roll to notice someone watching them they automatically succeed and know about the watcher and how they are being watched.  If this charm is up Surprise Anticipation Method does not count as a charm use to use.  If another charm would contest this charms effects the Solar adds their Essence in successes to the contested roll.  This charm can be activated in response to being watched even if the Solar has not even rolled yet.  This should be done automatically and not be used by a Storyteller to drain the Solar of motes when a random robin stares at him through a window but rather when its important.
 
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<b>Eye of the Bronze Tigers</b><br>
 
<b>Cost:</b> 2m; <b>Mins:</b> Awareness 5, Essence 3; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> Combo-OK, Stackable<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Surprise Anticipation Method
 
 
The unrighteous scuttle in the dark rather then face the glory of the Lawgivers in the open.  Once the battle has been joined there is no recourse but to fight or retreat.  This charm can only be activated after battle has started and may be activated multiple times.  Each activation lets the Solar designate a single opponent she is aware of being in the battle.  For the rest of that combat the Solar ignores the unexepected quality of any of that person's attacks.  Futhermore she adds her Essence to any Perception roll to locate her enemy so long as they are not trying to flee the fight.
 
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<b>World-Perceiving Senses Method</b>
 
<b>Cost:</b> -; <b>Mins:</b> Awareness 5, Essence 4; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
 
<b>Prerequisite Charms:</b> Any Unsurpassed (Sense) Discipline
 
<b>Prerequisite Charms:</b> Any Unsurpassed (Sense) Discipline
  
To justly rule Creation one must be able to perceive it.  This charm enhances the Keen (Sense) Technique and Unsurpassed (Sense) Discipline charms allowing their bonus to apply to all appropriate Perception rolls as well as Awareness.
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The Sun as he moves through the sky sees all.  It does not matter if ones deeds are hidden by a building or underneath the bows of the great trees of the east light finds a way.  So too does his Chosen of the Night Caste find a way to see where they should not, hear what they should not, and know what those who do not serve them wish to keep hidden.  When this charm is active the Lawgiver can ignore barriers to their senses.  They can see through walls, or if something is locked within a chest they can feel what is inside it, or ignore the buzz of a crowd to listen for certain sounds.  This does not increase the range of a Solar's senses at all.  The Solar can not see or hear farther just ignores obstacles to that.  There is only one thing that can prevent this vision.  Natural darkness.  If other magic would contest this charms effects the Solar adds his permanent Essence in successes to the opposed roll.
 
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== Comments ==
 
== Comments ==

Revision as of 20:10, 7 October 2008

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No Walls Sight
Cost: 7m; Mins: Awareness 5, Essence 4; Type: Simple
Keywords: None
Duration: One scene
Prerequisite Charms: Any Unsurpassed (Sense) Discipline

The Sun as he moves through the sky sees all. It does not matter if ones deeds are hidden by a building or underneath the bows of the great trees of the east light finds a way. So too does his Chosen of the Night Caste find a way to see where they should not, hear what they should not, and know what those who do not serve them wish to keep hidden. When this charm is active the Lawgiver can ignore barriers to their senses. They can see through walls, or if something is locked within a chest they can feel what is inside it, or ignore the buzz of a crowd to listen for certain sounds. This does not increase the range of a Solar's senses at all. The Solar can not see or hear farther just ignores obstacles to that. There is only one thing that can prevent this vision. Natural darkness. If other magic would contest this charms effects the Solar adds his permanent Essence in successes to the opposed roll.


Comments