Difference between revisions of "MundaneWeapons"
(Added the whip.) |
(*Fixed the f*ups and added the jitte.) |
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<b><i>Bola</b></i><br> | <b><i>Bola</b></i><br> | ||
− | <tt>Accuracy -1 Damage +1B Rate 2 Range 40<br> | + | <tt>Accuracy -1 Damage +1B Defense Rate 2 Range 40<br> |
Resources <b>••</b></tt><br> | Resources <b>••</b></tt><br> | ||
This weapon is a simple number of weights bound together. If the user makes an attack with a plus 2 difficulty, they entangle the target's arms or legs (within reason). This is effectively a non-damaging clinch attack with a pool of successes (equal to the extra successes of the attack roll) that the target drains away till there are none, meaning they are free. Depending on the construction of the bola, it can also be broken with an appropriate feat of strength. | This weapon is a simple number of weights bound together. If the user makes an attack with a plus 2 difficulty, they entangle the target's arms or legs (within reason). This is effectively a non-damaging clinch attack with a pool of successes (equal to the extra successes of the attack roll) that the target drains away till there are none, meaning they are free. Depending on the construction of the bola, it can also be broken with an appropriate feat of strength. | ||
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---- | ---- | ||
<b><i>Rapier</b></i><br> | <b><i>Rapier</b></i><br> | ||
− | <tt>Speed +3 Accuracy +2 Damage +1L Rate 3<br> | + | <tt>Speed +3 Accuracy +2 Damage +1L Defense +2 Rate 3<br> |
Resources <b>•••</b></tt><br> | Resources <b>•••</b></tt><br> | ||
Despite it's flimsy and insubstantial appearence, this long, flexible sword can be quite deadly in the hands of a trained swordsman. A yard of double edged steel no more than a finger's width with a needle point forms the blade of this weapon, usually attached to a highly ornate hilt. | Despite it's flimsy and insubstantial appearence, this long, flexible sword can be quite deadly in the hands of a trained swordsman. A yard of double edged steel no more than a finger's width with a needle point forms the blade of this weapon, usually attached to a highly ornate hilt. | ||
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---- | ---- | ||
<b><i>Whip</b></i><br> | <b><i>Whip</b></i><br> | ||
− | <tt>Speed +8 Accuracy -1 Damage +3B Rate 1<br> | + | <tt>Speed +8 Accuracy -1 Damage +3B Defense +0 Rate 1<br> |
Resources <b>•</b> Minimum Dexterity <b>•••</b></tt><br> | Resources <b>•</b> Minimum Dexterity <b>•••</b></tt><br> | ||
Whips are used to drive slaves and livestock all over Creation, but it takes a special kind of warrior to turn one into a deadly weapon. Whips can be used to disarm and grapple opponents, as well as used to swing across gaps and climb short distances. | Whips are used to drive slaves and livestock all over Creation, but it takes a special kind of warrior to turn one into a deadly weapon. Whips can be used to disarm and grapple opponents, as well as used to swing across gaps and climb short distances. | ||
+ | [[Odin]] | ||
+ | |||
+ | |||
+ | ---- | ||
+ | <b><i>Jitte</b></i><br> | ||
+ | <tt>Speed +0 Accuracy *0 Damage +0L Defense +3 Rate 4<br> | ||
+ | Resources <b>••</b> Minimum Dexterity <b>•••</b> Minimum Martial Arts <b>•••</b></tt><br> | ||
+ | Jitte are defensive martial arts weapons designed to catch an opponent's blade between a sharp spike and a curved outrigger tine, effectively parrying the blow and allowing for a rapid counterattack. All disarm attemps using jitte are done at -1 difficulty. | ||
[[Odin]] | [[Odin]] |
Revision as of 21:01, 27 February 2005
Mundane Weapons
This page is for people to add mundane weapons you think are cool and belong in Exalted.
(To balance the stats against existing weapons, you might want to check to see how your weapon measures up when using one of the formulas in PowerCombat/WeaponCreation.)
by haren
Bola</b>
Accuracy -1 Damage +1B Defense Rate 2 Range 40
Resources <b>••</b>
This weapon is a simple number of weights bound together. If the user makes an attack with a plus 2 difficulty, they entangle the target's arms or legs (within reason). This is effectively a non-damaging clinch attack with a pool of successes (equal to the extra successes of the attack roll) that the target drains away till there are none, meaning they are free. Depending on the construction of the bola, it can also be broken with an appropriate feat of strength.
<b>Rapier</b>
Speed +3 Accuracy +2 Damage +1L Defense +2 Rate 3
Resources <b>•••</b>
Despite it's flimsy and insubstantial appearence, this long, flexible sword can be quite deadly in the hands of a trained swordsman. A yard of double edged steel no more than a finger's width with a needle point forms the blade of this weapon, usually attached to a highly ornate hilt.
<b>Whip</b>
Speed +8 Accuracy -1 Damage +3B Defense +0 Rate 1
Resources <b>•</b> Minimum Dexterity <b>•••</b>
Whips are used to drive slaves and livestock all over Creation, but it takes a special kind of warrior to turn one into a deadly weapon. Whips can be used to disarm and grapple opponents, as well as used to swing across gaps and climb short distances.
<b>Jitte</b>
Speed +0 Accuracy *0 Damage +0L Defense +3 Rate 4
Resources <b>••</b> Minimum Dexterity <b>•••</b> Minimum Martial Arts <b>•••</b>
Jitte are defensive martial arts weapons designed to catch an opponent's blade between a sharp spike and a curved outrigger tine, effectively parrying the blow and allowing for a rapid counterattack. All disarm attemps using jitte are done at -1 difficulty.
Odin