Difference between revisions of "MartialArts/FourMonarchsStyle"
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*... '''Nebthys''' the adept receives +1 success to all rolls involving Compassion. | *... '''Nebthys''' the adept receives +1 success to all rolls involving Compassion. | ||
The dance begins at Usine on the turn after this Charm is enacted and moves to Nebthys on the fourth turn, then Usine again, and so on. | The dance begins at Usine on the turn after this Charm is enacted and moves to Nebthys on the fourth turn, then Usine again, and so on. | ||
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+ | '''Four Monarchs Storm''' ''(ESET)''<br> | ||
+ | '''Cost:''' 1 mote<br> | ||
+ | '''Duration:''' Instant<br> | ||
+ | '''Type:''' Supplemental<br> | ||
+ | '''Minimum Martial Arts:''' 3<br> | ||
+ | '''Minimum Essence:''' 2<br> | ||
+ | '''Prerequisite Charms:''' Four Monarchs Masquerade<br> | ||
+ | Eset calms the storms that, let loose, would call Mortwights from the Labyrinth. Reverting this principle with a single successful open-palm strike against a foe the adept unleashes one of those storms which she held in calm within her Essence all along! That causes an spetacular display about the blow that could never be hidden and causes a Temperance+Martial Arts roll against the foe's Willpower - should the adept win the foe is knocked back 2 yards per net success in this roll. The adept can inflict knockdown if he wishes. | ||
+ | |||
+ | Used in the Underworld this creates a clarion call for the Void-tainted ghosts as far out as the adept's Essence in miles (twice that in the Labyrinth) - they will all feel the use of this Charm and the adept's existence. In Stygia or other areas blessed by Eset's vigilance this drawback is ignored. | ||
+ | |||
+ | '''Four Monarchs March''' ''(USINE)''<br> | ||
+ | '''Cost:''' 2 motes<br> | ||
+ | '''Duration:''' Instant<br> | ||
+ | '''Type:''' Supplemental<br> | ||
+ | '''Minimum Martial Arts:''' 4<br> | ||
+ | '''Minimum Essence:''' 2<br> | ||
+ | '''Prerequisite Charms:''' Four Monarchs Storm<br> | ||
+ | Usine commands the golem army of Stygia - those who deal with him have to fight the might of countless fists of Jade! Moving like the general of golems the adept leaves a trail of the afterimages of his soldiers as he proceeds to the attack. The attack enhanced by this Charm increases its post-soak damage by the adept's Valor. Those struck by this Charm suffer as if they were trampled by a march of jade golems - double all the wound penalties of wounds dealt from attacks enhanced with this Charm. |
Revision as of 01:48, 13 April 2009
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Four Monarchs Style
Created by Greymane and GoldenCat
This style is practiced among the White Guard of Stygia, retainers of the Dual Monarchy. It emulates the office of the four monarchs and the legend tied to their endless existence, providing techniques that allow ghosts to partake upon their august prowess in a similar but lesser fashion than those who step into their roles. Each of the four student and mastery techniques is tied to one of the four:
- Usine White-skinned male aspect of the White Monarch, commander of the golem army of Stygia.
- Eset Female aspect of the White Monarch, said to have been first, speaker to and for oblivion itself, diplomat from ghosts to Nephwracks.
- Setesh Male aspect of the Black Monarch, controller of all rituals and rites that mantain the Underworld, ruler of the Calendar, time and prophecy.
- Nebthys Black-skinned female aspect of the Black Monarch, lady of thousand secrets and the monarch most interested in the living world, who hears the last whispers of the dying and with them a considerable number of the secrets, though never generous with such knowledge.
The Charms of this style treat attacks made with swords and staves as unarmed attacks. This style is fully compatible with armor.
Student Charms
Four Monarchs Masquerade
Cost: 2 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Martial Arts: 2
Minimum Essence: 2
Prerequisite Charms: None
Performing a kata that describes the four rulers of Stygia the adept sees herself surrounded by their masks. They dance in an orbit around the adept's head, ephemeral like an anima, placing the adept under the auspices of a single one of them each turn. The adept hears the whispers of his rulers through the masks and thus become immune to flanking techniques and denies the attackers any benefits from attacking from his back. When under the auspices of...
- ... Usine the adept receives +1 success to all rolls involving Valor.
- ... Eset the adept receives +1 success to all rolls involving Temperance.
- ... Setesh the adept receives +1 success to all rolls involving Conviction.
- ... Nebthys the adept receives +1 success to all rolls involving Compassion.
The dance begins at Usine on the turn after this Charm is enacted and moves to Nebthys on the fourth turn, then Usine again, and so on.
Four Monarchs Storm (ESET)
Cost: 1 mote
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 3
Minimum Essence: 2
Prerequisite Charms: Four Monarchs Masquerade
Eset calms the storms that, let loose, would call Mortwights from the Labyrinth. Reverting this principle with a single successful open-palm strike against a foe the adept unleashes one of those storms which she held in calm within her Essence all along! That causes an spetacular display about the blow that could never be hidden and causes a Temperance+Martial Arts roll against the foe's Willpower - should the adept win the foe is knocked back 2 yards per net success in this roll. The adept can inflict knockdown if he wishes.
Used in the Underworld this creates a clarion call for the Void-tainted ghosts as far out as the adept's Essence in miles (twice that in the Labyrinth) - they will all feel the use of this Charm and the adept's existence. In Stygia or other areas blessed by Eset's vigilance this drawback is ignored.
Four Monarchs March (USINE)
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Martial Arts: 4
Minimum Essence: 2
Prerequisite Charms: Four Monarchs Storm
Usine commands the golem army of Stygia - those who deal with him have to fight the might of countless fists of Jade! Moving like the general of golems the adept leaves a trail of the afterimages of his soldiers as he proceeds to the attack. The attack enhanced by this Charm increases its post-soak damage by the adept's Valor. Those struck by this Charm suffer as if they were trampled by a march of jade golems - double all the wound penalties of wounds dealt from attacks enhanced with this Charm.