Difference between revisions of "HorsemanDeath/MartialArts"

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=== Martial Arts outline area ===
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=== Smith Style MA ===
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The title is a place-holder for a later, grander name, for my first Martial Arts tree. Feel free to jump in to harrangue, comment, suggest, or otherwise provide feedback. In fact, I'll likely need all the help I can get. ;)
  
When these get more fully fleshed, I will submit them to the wiki MA section. Until then, they are considered incomplete and unworthy.
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I'll post this to the proper place in the MA area once I have a concrete title. No need creating future dead links.
  
[[/SmithStyle]]<br>
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The focus of the style is that of the smithy: the fire, metal, tools (hammer, tongs, vise, anvil), and man. I've tried to demonstrate some of this in the tree by going three routes after the form charm: defense, offense against live targets, offense against equipment.
[[/GunFu]]
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Hammers are treated as unarmed for use with this style. I'm considering allowing bracers as the only armor.
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<b>Stoking Fury's Forge</b><br>
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Cost:<br>
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Duration: <br>
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Minimum MA: 1<br>
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Minimum Essence: 1<br>
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Prereq: None<br>
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Increases Initiative.
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<b>Hammer on Iron Technique</b><br>
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Cost: 1 mote per 2 dice<br>
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Duration: Instant<br>
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Minimum MA: 2<br>
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Minimum Essence: 1<br>
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Prereq: None<br>
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Provides additional damage dice on an attack. Motes spent before attack is made.
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<b>Form Charm</b><br>
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Cost:<br>
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Duration: Scene<br>
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Minimum MA: 2<br>
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Minimum Essence: 2<br>
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Prereq: Stoking Fury's Furnace, Hammer on Iron<br>
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Damage from bashing to lethal. Add MA score to both soak pools. Can parry lethal damage barehanded.
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<b>Steel Rending Blow</b><br>
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Cost:<br>
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Duration: Instant<br>
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Minimum MA: 3<br>
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Minimum Essence: 2<br>
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Prereq: Form<br>
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Damage done is applied to weapon, armor, or similar item, not person. 5MM items may be temporarily damaged, but not destroyed. Effects on 5MM last until end of scene. (Damage applied halved, then subtracts from item's stats?)
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<b>Forge Heart Hands</b><br>
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Cost:<br>
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Duration: Instant<br>
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Minimum MA: 3<br>
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Minimum Essence: 3<br>
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Prereq: Steel Rending Blow<br>
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Hands glow red-hot. Attacks made as piercing damage, halving armor soak.
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<b>Biting Jaws of the Vise</b><br>
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Cost:<br>
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Duration: <br>
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Minimum MA: 3<br>
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Minimum Essence: 2<br>
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Prereq: Form<br>
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Increases difficulty to break hold +2. Adds 1  extra damage die per round held, to a maximum of MA score in dice.
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<b>Journeyman's Song of Iron</b><br>
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Cost:<br>
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Duration:<br>
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Minimum MA: 4<br>
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Minimum Essence: 3<br>
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Prereq: Biting Jaws of the Vise<br>
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Two attacks in the same turn on one target. Alternately, may parry one or two attacks from the same target.
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<b>Master's Song of Steel</b><br>
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Cost:<br>
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Duration: Scene (?)<br>
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Minimum MA: 5<br>
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Minimum Essence: 4<br>
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Prereq: Journeyman's Song of Iron<br>
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Multiple Attacks, Varied Targets, Counter-Attack
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<b>Striking Sledge Attack</b><br>
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Cost: 3 motes<br>
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Duration: Instant<br>
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Minimum MA: 3<br>
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Minimum Essence: 2<br>
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Prereq: Form<br>
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Stuns target for [damage – target Stamina] turns.
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<b>Steel Body Prana</b><br>
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Cost: 1 WP, 10 motes<br>
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Duration: Scene<br>
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Minimum MA: 4<br>
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Minimum Essence: 3<br>
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Prereq: Striking Sledge Attack<br>
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Removes ping damage.
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<b>Sparks Burn the Apprentice (title needs work)</b><br>
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Cost:<br>
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Duration: Reflexive<br>
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Minimum MA: 5<br>
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Minimum Essence: 3<br>
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Prereq: Steel Body Prana<br>
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Returns portion of pre-soak damage inflicted on user to melee / hand-to-hand attacker.
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When the Exalt is struck, sparks fly from the impact, showering the attacker, dealing damage.
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=== Comments ===
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Random idea, for the Form: Soak Lethal with full Bashing soak, Gain Lethal Soak as hardness vs Heat and Fire effects (including environmental, and Fire aspect DB animas, that Dragon Vortex Charm, etc). - [[Nikink]] <i>Nice outline btw! </i>
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*** Thanks, Nikink! I hadn't even thought about environmental soak against heat and fire. Duh on me. I'll look to include that. There are some pieces that I still feel are missing, but I can't pin down what they are, exactly. Hopefully I'll get some real wording and fluff in here in the next week or so. - [[HorsemanDeath]]

Revision as of 22:41, 25 October 2004

Smith Style MA

The title is a place-holder for a later, grander name, for my first Martial Arts tree. Feel free to jump in to harrangue, comment, suggest, or otherwise provide feedback. In fact, I'll likely need all the help I can get. ;)

I'll post this to the proper place in the MA area once I have a concrete title. No need creating future dead links.

The focus of the style is that of the smithy: the fire, metal, tools (hammer, tongs, vise, anvil), and man. I've tried to demonstrate some of this in the tree by going three routes after the form charm: defense, offense against live targets, offense against equipment.

Hammers are treated as unarmed for use with this style. I'm considering allowing bracers as the only armor.

Stoking Fury's Forge
Cost:
Duration:
Minimum MA: 1
Minimum Essence: 1
Prereq: None
Increases Initiative.

Hammer on Iron Technique
Cost: 1 mote per 2 dice
Duration: Instant
Minimum MA: 2
Minimum Essence: 1
Prereq: None
Provides additional damage dice on an attack. Motes spent before attack is made.

Form Charm
Cost:
Duration: Scene
Minimum MA: 2
Minimum Essence: 2
Prereq: Stoking Fury's Furnace, Hammer on Iron
Damage from bashing to lethal. Add MA score to both soak pools. Can parry lethal damage barehanded.

Steel Rending Blow
Cost:
Duration: Instant
Minimum MA: 3
Minimum Essence: 2
Prereq: Form
Damage done is applied to weapon, armor, or similar item, not person. 5MM items may be temporarily damaged, but not destroyed. Effects on 5MM last until end of scene. (Damage applied halved, then subtracts from item's stats?)

Forge Heart Hands
Cost:
Duration: Instant
Minimum MA: 3
Minimum Essence: 3
Prereq: Steel Rending Blow
Hands glow red-hot. Attacks made as piercing damage, halving armor soak.

Biting Jaws of the Vise
Cost:
Duration:
Minimum MA: 3
Minimum Essence: 2
Prereq: Form
Increases difficulty to break hold +2. Adds 1 extra damage die per round held, to a maximum of MA score in dice.

Journeyman's Song of Iron
Cost:
Duration:
Minimum MA: 4
Minimum Essence: 3
Prereq: Biting Jaws of the Vise
Two attacks in the same turn on one target. Alternately, may parry one or two attacks from the same target.

Master's Song of Steel
Cost:
Duration: Scene (?)
Minimum MA: 5
Minimum Essence: 4
Prereq: Journeyman's Song of Iron
Multiple Attacks, Varied Targets, Counter-Attack

Striking Sledge Attack
Cost: 3 motes
Duration: Instant
Minimum MA: 3
Minimum Essence: 2
Prereq: Form
Stuns target for [damage – target Stamina] turns.

Steel Body Prana
Cost: 1 WP, 10 motes
Duration: Scene
Minimum MA: 4
Minimum Essence: 3
Prereq: Striking Sledge Attack
Removes ping damage.

Sparks Burn the Apprentice (title needs work)
Cost:
Duration: Reflexive
Minimum MA: 5
Minimum Essence: 3
Prereq: Steel Body Prana
Returns portion of pre-soak damage inflicted on user to melee / hand-to-hand attacker. When the Exalt is struck, sparks fly from the impact, showering the attacker, dealing damage.

Comments

Random idea, for the Form: Soak Lethal with full Bashing soak, Gain Lethal Soak as hardness vs Heat and Fire effects (including environmental, and Fire aspect DB animas, that Dragon Vortex Charm, etc). - Nikink Nice outline btw!

      • Thanks, Nikink! I hadn't even thought about environmental soak against heat and fire. Duh on me. I'll look to include that. There are some pieces that I still feel are missing, but I can't pin down what they are, exactly. Hopefully I'll get some real wording and fluff in here in the next week or so. - HorsemanDeath