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<b>Poisoned Lotus Blade</b><br>
 
<b>Poisoned Lotus Blade</b><br>
<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Melee 5, Essence 4, Whispers 4; <b>Type:</b> Simple<br>
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<b>Cost:</b> 10m, 1wp; <b>Mins:</b> Melee 5, Essence 4, Whispers 4; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Combo-Basic, Obvious, Poison, Stackable<br>
 
<b>Keywords:</b> Combo-Basic, Obvious, Poison, Stackable<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Resplendant Shadow Blade, Soul-Cleaving Wound
 
<b>Prerequisite Charms:</b> Resplendant Shadow Blade, Soul-Cleaving Wound
  
There are many poisons in existance.  Those of Creation pale before the venom of the Yozi and those venoms pale before the poisonous hate of the Neverborn.  The Deathknight coats his weapon in a diluted form of it and those around him who are not Creatures of Death find themselves dying.  Black ooze coats the Abyssal's blade and drips into the earth surely killing any small plants or animal lifeSome of it seeps into the air as well making a deadly cloud within (Essence + Melee) yards of the weapon.  Though it is a poison its rules follow that of Environmental EffectsIts damage is Essence L/action with a trauma of EssenceFurthermore anyone hit with the weapon and suffering a damaging blow from it should immidiently check for additional damage as the poison seeps into them.
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Darkness coats the length of the Deathknight's weapon and it drips off it.  Poisoned hate from the Neverborn themselves taken physical form by the twisted soul of one of the Sun's champions and drips from the weapon into the weeping earth.  When wielded against an essence wielder a successful damaging hit will poison themTheir essence in unused motes, starting with the Personal mote pool, become poisonedUsing these motes causes the essence wielder to take a die of lethal damage for each mote used.  Multiple strikes will further poison their pools. This poisoned mote pool cleans itself at a rate of a point a dayWhat is worth is the landscape around the user of this weaponWhen used outside the Underworld it infects the normal essence flowsAnyone not a Creature of Death trying to regain motes of essence within 10 yards of where the weapon has been must make a successful Stamina+Resistance roll a the Abyssal's Whispers rating to regain motes from a charm or stunt each timeThis poisoned landscape heals in a day.
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<b>Army of Bloodied Blades Technique</b><br>
 
<b>Cost:</b> 10m, 1wp, 1lhl; <b>Mins:</b> Melee 5, Essence 5, Whispers 2; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Avatar, Combo-Basic, Extra Action, Obvious<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Resplendent Shadow Blade, Thousand Wounds Feinting
 
 
 
The Deathknight extends their hand and it explodes showering the walls and ground around them in bloodAs the hand reforms the largest pools of blood form into blades of twisted blood, bone and black Neverborn essencePossessed of a hunger they obey the Abyssal's dark will and kill his enemiesMechanically the charm creates Essence identical weapons(But need not be swords at this point) just like the Abyssal could make from Resplendent Shadow Blade.  They have always have a speed of five and a rate of 1 though and can not have more point spent on Accuracy then the Abyssal has Melee.  Directing the swords does not take an action and while they can not help the abyssal do co-ordinated attacks they can help to surround a foe or surround one on their own and benifit from the normal rules for when a single person has 5 people surrounding them.  Their attack dice pool uses the Abyssal's own Dexterity, Melee and SpecialtiesCharms can not be used through these weapons except for Ravening Mouth of Melee.  Other Extra Action charms may not be used while this charm is active.
 
 
 
  
 
== Comments ==
 
== Comments ==

Revision as of 00:43, 4 July 2009

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Poisoned Lotus Blade
Cost: 10m, 1wp; Mins: Melee 5, Essence 4, Whispers 4; Type: Simple
Keywords: Combo-Basic, Obvious, Poison, Stackable
Duration: One scene
Prerequisite Charms: Resplendant Shadow Blade, Soul-Cleaving Wound

Darkness coats the length of the Deathknight's weapon and it drips off it. Poisoned hate from the Neverborn themselves taken physical form by the twisted soul of one of the Sun's champions and drips from the weapon into the weeping earth. When wielded against an essence wielder a successful damaging hit will poison them. Their essence in unused motes, starting with the Personal mote pool, become poisoned. Using these motes causes the essence wielder to take a die of lethal damage for each mote used. Multiple strikes will further poison their pools. This poisoned mote pool cleans itself at a rate of a point a day. What is worth is the landscape around the user of this weapon. When used outside the Underworld it infects the normal essence flows. Anyone not a Creature of Death trying to regain motes of essence within 10 yards of where the weapon has been must make a successful Stamina+Resistance roll a the Abyssal's Whispers rating to regain motes from a charm or stunt each time. This poisoned landscape heals in a day.

Comments