Difference between revisions of "Enchantress/Standards"
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In combat: any attempts to plan co-ordinated attacks that involve the banner bearer gain +1 dice to the charisma +war roll. <br> | In combat: any attempts to plan co-ordinated attacks that involve the banner bearer gain +1 dice to the charisma +war roll. <br> | ||
− | Mass combat: The standard bearer's unit leader +2 dice on charisma +war rolls to change formation. | + | Mass combat: The standard bearer's unit leader +2 dice on charisma +war rolls to change formation. |
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=== Starmetal === | === Starmetal === | ||
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In combat: the Dragon-Blooded and her allies ignore natural terrain based penalties- (not fortifications nor magical effects) <br> | In combat: the Dragon-Blooded and her allies ignore natural terrain based penalties- (not fortifications nor magical effects) <br> | ||
− | In mass combat: the unit leader gains +2 dice for Charisma + War rolls to resist exhaustion | + | In mass combat: the unit leader gains +2 dice for Charisma + War rolls to resist exhaustion |
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Revision as of 07:07, 6 December 2008
Contents
Battle Standards of the Five Magic Materials
First of all I'd like to blame Warhammer Fantasy battle and it's many magical banners and thank Andrix, BogMod, DualMegami and Nekomimi-Maiden for their suggestions. The idea is still in its early stages so I appreciate constructive criticism.
Rating and Value
Currently I'm thinking 2 dot artifacts, with an attunement cost of 4m - though with the rules still on the drawing board this is potentially subject to change.
Orichalcum
Like the Sun and his Chosen, the banners of Orichalcum inspire a soldier to greatness.
In combat: The standard bearer and her allies in visible range gain +1 dice to valour tests for all purposes (including virtue channels).
In mass combat: The standard bearer's presence grants +2 dice to morale related tests taken by her unit.
Moonsilver
Mercurial like Luna and her Chosen, the banners of Moonsilver encourage quick thinking and adaptability.
In combat: any attempts to plan co-ordinated attacks that involve the banner bearer gain +1 dice to the charisma +war roll.
Mass combat: The standard bearer's unit leader +2 dice on charisma +war rolls to change formation.
Starmetal
Auspicious and cautious like the Sidereals themselves, Starmetal banners encourage one to be analytical and insightful so the battle can be resolved swiftly.
In combat: any attempts to plan co-ordinated attacks that don't involve the banner bearer gain +1 dice to the charisma +war roll.
In mass combat: the unit leader or army general gains +2 dice to Int + War rolls for planning and strategy.
Soulsteel
A banner of Soulsteel whispers with a host of voices promising the fate of the captured and the slain alike- sapping the will to fight from the bravest of soldiers.
In combat: enemies within visible range suffer -1 dice to all valour tests for all purposes (including virtue channels)
In mass combat: enemy units forced to take morale tests loose two dice from this roll.
Jade
A Banner of Jade symbolises resolve and the overcoming of hardships, the banner cannot and will not fall until the unit that carries it have been killed to the last.
In combat: the Dragon-Blooded and her allies ignore natural terrain based penalties- (not fortifications nor magical effects)
In mass combat: the unit leader gains +2 dice for Charisma + War rolls to resist exhaustion