Difference between revisions of "Arafelis/DualSlayingStance"
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<b>Dual Slaying Stance</b> | <b>Dual Slaying Stance</b> | ||
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<b>Minimum Essence:</b> 1 | <b>Minimum Essence:</b> 1 | ||
− | Description: Tendrils of Essence similar in colour to the character's anima coil around his weapons and up his arms. The effect is subtle enough to be dismissed as a trick of the light. | + | Description: Tendrils of Essence, similar in colour to the character's anima, coil around his weapons and up his arms. The effect is subtle enough to be dismissed as a trick of the light. |
− | Effect: A character who activates this Charm reduces penalties imposed by multiple actions by | + | Effect: A character who activates this Charm reduces penalties imposed by multiple actions by two for each mote spent. For instance, a character who takes two actions in a turn normally suffers a -2 penalty on the first action and a -3 penalty on the second. By spending 1 mote on this Charm, she would eliminate the first penalty and reduce the second to -1. This Charm cannot reduce any other type of penalty, or reduce multiple action penalties below 0, and a character may only spend a number of motes on it in a turn equal to her Melee score. As an additional effect, the character suffers no penalty this turn for using a weapon in her off-hand. |
This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons. Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons. | This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons. Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons. | ||
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:That's pretty amusing; this charm is the least modified from the published version in the Night Caste book. Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation. Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - [[Arafelis]] | :That's pretty amusing; this charm is the least modified from the published version in the Night Caste book. Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation. Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - [[Arafelis]] | ||
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Revision as of 18:49, 13 April 2005
- back to Arafelis/SteelDevilStyleRevision
Dual Slaying Stance Cost: 1 mote Duration: One Turn Type: Reflexive Minimum Melee: 2 Minimum Essence: 1
Description: Tendrils of Essence, similar in colour to the character's anima, coil around his weapons and up his arms. The effect is subtle enough to be dismissed as a trick of the light.
Effect: A character who activates this Charm reduces penalties imposed by multiple actions by two for each mote spent. For instance, a character who takes two actions in a turn normally suffers a -2 penalty on the first action and a -3 penalty on the second. By spending 1 mote on this Charm, she would eliminate the first penalty and reduce the second to -1. This Charm cannot reduce any other type of penalty, or reduce multiple action penalties below 0, and a character may only spend a number of motes on it in a turn equal to her Melee score. As an additional effect, the character suffers no penalty this turn for using a weapon in her off-hand.
This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons. Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons.
Comments
A nice effect, but this seems very strong. When you consider that Excellent Strike allows you to buy attack dice at 1 mote apiece, and this nets you at least 4 dice per mote, which could be used to power a parry as well as an attack, it seems overpowered, especially for a starting charm. Someone with Melee 5 could spend 5 motes to make 5 attacks at no penalty. I'd suggest cutting the power in half - "A character who activates this Charm reduces penalties imposed by multiple actions by 1 for each mote spent." -- Xarak
- That's pretty amusing; this charm is the least modified from the published version in the Night Caste book. Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation. Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - Arafelis