Difference between revisions of "Dorchadas/DomaruMikoshiCharacter"
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Strength 3 Charisma 4 Perception 3 | Strength 3 Charisma 4 Perception 3 | ||
Dexterity 3 Manipulation 3 Intelligence 3 | Dexterity 3 Manipulation 3 Intelligence 3 | ||
| − | Stamina 3 Appearance 5 Wits | + | Stamina 3 Appearance 5 Wits 3 |
--------------------------------ABILITIES---------------------------------------------- | --------------------------------ABILITIES---------------------------------------------- | ||
--AIR -- --EARTH-- --FIRE-- | --AIR -- --EARTH-- --FIRE-- | ||
| − | □Linguistics * * * □Awareness * * | + | □Linguistics * * * □Awareness * * □Athletics * * |
□Lore * * * □Craft □Dodge * * * | □Lore * * * □Craft □Dodge * * * | ||
| − | □Occult * * * □Endurance * * | + | □Occult * * * □Endurance * * ■Melee * * * |
□Stealth * * □Martial Arts □Presence * * * | □Stealth * * □Martial Arts □Presence * * * | ||
| − | □Thrown □Resistance * * | + | □Thrown □Resistance * * ■Socialize * * * |
--WATER-- --WOOD-- --SPECIALTIES-- | --WATER-- --WOOD-- --SPECIALTIES-- | ||
□Brawl * ■Archery * * * * Bureaucracy (Lookshy +2) | □Brawl * ■Archery * * * * Bureaucracy (Lookshy +2) | ||
| − | □Bureaucracy * * * | + | □Bureaucracy * * * ■Medicine * * |
□Investigation * * ■Performance * * * * | □Investigation * * ■Performance * * * * | ||
| − | ■Larceny * * * | + | ■Larceny * * * ■Ride * * |
□Sail ■Survival * * * | □Sail ■Survival * * * | ||
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--------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- | ||
| − | MERITS | + | MERITS/FLAWS |
--------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------- | ||
NAME COST DESCRIPTION | NAME COST DESCRIPTION | ||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| − | Initiative: | + | Initiative: 6 Soak (L/B): (1/3) Mobility: -1 |
| − | ARMOR: Ashigaru Battle Armor w | + | ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1 |
HEALTH LEVELS | HEALTH LEVELS | ||
| − | -0 -1 | + | -0 -1 -2 -4 Incapacitated Negative |
| − | + | O O O O O O O O O O O O O O | |
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
COMBAT ACTIONS | COMBAT ACTIONS | ||
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WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
| − | Fist | + | Fist 6(+0) 5(+1) 3(+0L) 6(+2) 5 |
| − | Exalted Shock Pike | + | Exalted Shock Pike 12(+6) 8(+2) 10L(+7L) 7(+1) 3 |
RANGED RATE ACCURACY DAMAGE RANGE AMMO | RANGED RATE ACCURACY DAMAGE RANGE AMMO | ||
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CHARM COST DURATION TYPE EFFECT | CHARM COST DURATION TYPE EFFECT | ||
Ox-Body Technique None Permanent Special Grants bonus -1 and -2 | Ox-Body Technique None Permanent Special Grants bonus -1 and -2 | ||
| − | (Earth) * | + | (Earth) *2 health levels |
Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at | Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at | ||
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Wind-Carried Words 1 per Instant Simple Send message 100 feet away | Wind-Carried Words 1 per Instant Simple Send message 100 feet away | ||
Technique (Air) sentence Double cost, x10 distance | Technique (Air) sentence Double cost, x10 distance | ||
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Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge | Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge | ||
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Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns | Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns | ||
(Fire) | (Fire) | ||
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Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize | Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize | ||
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Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions | Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions | ||
Serenade (Water) to a halt in vocal range | Serenade (Water) to a halt in vocal range | ||
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| − | |||
| − | |||
Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success | Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success | ||
Method (Water) after 1 locates an observer | Method (Water) after 1 locates an observer | ||
| − | |||
| − | |||
| − | |||
Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery | Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery | ||
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Swallow Defends the 1 mote Instant Extra Action Fire extra arrows | Swallow Defends the 1 mote Instant Extra Action Fire extra arrows | ||
Nest (Wood) per EA | Nest (Wood) per EA | ||
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Infection-Banishing 1 mote Instant Simple Removes all chance of infect- | Infection-Banishing 1 mote Instant Simple Removes all chance of infect- | ||
Prana (Wood) ion from one wound | Prana (Wood) ion from one wound | ||
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Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance | Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance | ||
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Charm (Wood) 2 dice | Charm (Wood) 2 dice | ||
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SPELLS COST CIRCLE EFFECT | SPELLS COST CIRCLE EFFECT | ||
Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 | Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 | ||
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Ritual of Elemental 30 Motes Terrestrial Enchant objects with various effects | Ritual of Elemental 30 Motes Terrestrial Enchant objects with various effects | ||
| − | Empowerment See | + | Empowerment See Bo3C page 43. |
Flight of the Brilliant 10 Motes Terrestrial Wits + Occult to hit, Perception + Occult | Flight of the Brilliant 10 Motes Terrestrial Wits + Occult to hit, Perception + Occult | ||
Revision as of 22:07, 4 December 2004
Domaru Mikoshi
NAME HOMELAND
Domaru Mikoshi Lookshy
ASPECT ANIMA POWER
Wood Add [Essence] to Dodge and Athletics
NATURE EXPERIENCE
Hedonist
--------------------------------ATTRIBUTES---------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 3 Charisma 4 Perception 3
Dexterity 3 Manipulation 3 Intelligence 3
Stamina 3 Appearance 5 Wits 3
--------------------------------ABILITIES----------------------------------------------
--AIR -- --EARTH-- --FIRE--
□Linguistics * * * □Awareness * * □Athletics * *
□Lore * * * □Craft □Dodge * * *
□Occult * * * □Endurance * * ■Melee * * *
□Stealth * * □Martial Arts □Presence * * *
□Thrown □Resistance * * ■Socialize * * *
--WATER-- --WOOD-- --SPECIALTIES--
□Brawl * ■Archery * * * * Bureaucracy (Lookshy +2)
□Bureaucracy * * * ■Medicine * *
□Investigation * * ■Performance * * * *
■Larceny * * * ■Ride * *
□Sail ■Survival * * *
Languages: Native: Rivertongue, High Realm, Old Realm, Skytongue
---------------------------------------------------------------------------------------
TEMPERS ESSENCE *** VIRTUES
---------------------------------------------------------------------------------------
Willpower: 7 Personal: 11:11 Compassion ***
O O O O O O O Committed: 0 Conviction **
Peripheral: 15:27 Temperance *
Committed: 12 Valor ***
---------------------------------------------------------------------------------------
Backgrounds
---------------------------------------------------------------------------------------
NAME RATING DESCRIPTION
Arsenal ** Exalted Shock Pike
Artifact *** Ashigaru Armor and Jade Short Powerbow
Breeding ** From his father and his mother's blood
Backing (Lookshy) ***** Daimyo of Lookshy
Retainers **** Daimyo's Personal Staff
Sorcery **** Lookshy Officer Training
---------------------------------------------------------------------------------------
MERITS/FLAWS
---------------------------------------------------------------------------------------
NAME COST DESCRIPTION
Enchanting Feature +2 Beautiful hair. +1 to Social dice pools when appropriate
Eidetic Recall +1 Smell
Tactical Instincts +3 Wits + Lore to build pool for strategy or command rolls
----------------------------------------------------------------------------------------
COMBAT STATISTICS
----------------------------------------------------------------------------------------
Initiative: 6 Soak (L/B): (1/3) Mobility: -1
ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
O O O O O O O O O O O O O O
----------------------------------------------------------------------------------------
COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Fist 6(+0) 5(+1) 3(+0L) 6(+2) 5
Exalted Shock Pike 12(+6) 8(+2) 10L(+7L) 7(+1) 3
RANGED RATE ACCURACY DAMAGE RANGE AMMO
Exalted Shock Pike 2 9(+3) 12L(+9L) 70 20 shots
Jade Powerbow 3 9(+2) 9L(+3L) 300 20 Broadhead arrows (+2L)
Dodge: 6/8 (-1 Mobility Penalty)(+3 Permanent Essence)
-----------------------------------------------------------------------------------------
CHARM DESCRIPTIONS
-----------------------------------------------------------------------------------------
CHARM COST DURATION TYPE EFFECT
Ox-Body Technique None Permanent Special Grants bonus -1 and -2
(Earth) *2 health levels
Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at
(Air) /2L enemy. Spend up to STA motes
Terrestrial Circle 1 Will Instant Simple Allows the casting of one
Sorcery (Air) Terrestrial Circle spell
Wind-Carried Words 1 per Instant Simple Send message 100 feet away
Technique (Air) sentence Double cost, x10 distance
Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge
Meditation (Fire) dice
Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns
(Fire)
Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize
Technique (Fire) dice
Sweeten the Tap 2 motes One Scene Simple Makes drunken revels have
Method (Fire) better quality alcohol
Warm-Faced Seduction 1 mote Instant Supplemental Double one Socialize roll
Style (Fire) to seduce a target
Benevolent Master's 1/1 per One Scene Simple Grant assistants bonus dice
Blessing (Water) 2 dice or divide own Bureaucracy
rating among untrained
Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions
Serenade (Water) to a halt in vocal range
Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success
Method (Water) after 1 locates an observer
Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery
(Wood)
Swallow Defends the 1 mote Instant Extra Action Fire extra arrows
Nest (Wood) per EA
Infection-Banishing 1 mote Instant Simple Removes all chance of infect-
Prana (Wood) ion from one wound
Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance
Technique (Wood) dice
Talented Improvisation 2 motes Instant Reflexive Reroll a Performance roll
(Wood)
Wild-Wandering Forester 1 per 2 Instant Supplemental Die adder for Survival
Charm (Wood) 2 dice
SPELLS COST CIRCLE EFFECT
Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10
Motes Ranged dispell costs 20
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
Ritual of Elemental 30 Motes Terrestrial Enchant objects with various effects
Empowerment See Bo3C page 43.
Flight of the Brilliant 10 Motes Terrestrial Wits + Occult to hit, Perception + Occult
Raptor damage + [Essence] automatic sux. Roll
STA + Resistance or penalty = to caster's
Essence. 10' radius, 1600 yard range
-----------------------------------------------------------------------------------------
ARTIFACTS
-----------------------------------------------------------------------------------------
NAME RATING COMMITMENT EFFECT
Exalted Shock Pike 3 4 Two motes to attack at range, +2 difficulty to
parry. Counts as a Melee attack
Ashigaru Battle Armor 2 4 No penalties except in utter blackness, +2 to
Awareness, +2 to resist poisons, resist air
toxins for an hour, +2 to Stealth when moving,
+3 when stationary.
Jade Short Powerbow 2 4 Just a powerbow.
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