Difference between revisions of "DragonBloodedLore/BogMod"

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<b>Prerequisite Charms:</b> None
 
<b>Prerequisite Charms:</b> None
  
The breath of the Dragon's is all around in Creation.  The 5 elemental energies flow everywhere and through all things including the Dragonblooded.  It is natural that they can harness this breath and manipulate in minor ways the power of Creation and the Draconic parent.  This charm lets a Terrestial manipulate, create and diminish elemental expressions around them.  Their manipulations are never quick or dangerous but can be impressive feats of legerdemein and expressions of their power.  Knowing this charm lets one make sculptures of fire or to stir water in a cup or make some small plants grow or twine around you.  This charm does not have combat applications as the things it makes move far too slowly to be an effective form of attack.  This charm is always considered favoured and while it is 5 charms generally one is only ever able to learn your element. Those who master a Celestial Elemental style are believed able to learn additional forms of this charm.  As a small minor bonus any action that does use the element in question gets a 1 die bonus to it due to this characters familiarity with their element.  Though this generally costs nothing sufficiently large uses of the charm may require motes to maintain.  A fountain sized fire sculpture for example that goes out when you stop putting motes into it.
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The breath of the Dragon's is all around in Creation.  The 5 elemental energies flow everywhere and through all things including the Dragonblooded.  It is natural that they can harness this breath and manipulate in minor ways the power of Creation and the Draconic parent.  This charm lets a Terrestial manipulate, create and diminish elemental expressions around them.  Their manipulations are never quick or dangerous but can be impressive feats of legerdemein and expressions of their power.  Knowing this charm lets one make sculptures of fire or to stir water in a cup or make some small plants grow or twine around you.  This charm does not have combat applications as the things it makes move far too slowly to be an effective form of attack.  This charm is always considered favoured and while it is 5 charms generally one is only ever able to learn your element. Those master a Celestial Elemental style are believed able to learn additional forms of this charm.  As a small minor bonus any action that does use the element in question gets a 1 die bonus to it due to this characters familiarity with their element.  Though this generally costs nothing sufficiently large uses of the charm may require motes to maintain.  A fountain sized fire sculpture for example that goes out when you stop putting motes into it.
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<b>Elemental Expression Technique</b><br>
 
<b>Cost:</b> -; <b>Mins:</b> Lore 4, Essence 3; <b>Type:</b> Permanent<br>
 
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Prerequisite Charms:</b> Elemental Bolt Technique
 
  
It is the nature of the elements to express themselves in the world.  They are manifest and physical and so when the Dragonblooded have wrapped themselves in a cloak of their elements they can direct this excess of energy.  This charm lets a Dragonblooded perform a free Elemental Bolt Attack as if they had spent their Stamina in motes.  This free use of the charm can not be combined with other such attacks however.  At essence 4 if the Terrestial knows Elemental Burst Technique they can perform a free blast of that instead.  Note that this charm only works when the anima banner of the Terrestial is at the 11m or higher level.
 
 
== Comments ==
 
== Comments ==

Revision as of 04:49, 19 March 2008

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(Element) Dragon's Breath Awareness
Cost: Generally none; Mins: Lore 2, Essence 1; Type: Permanent
Keywords: Elemental
Duration: Permanent
Prerequisite Charms: None

The breath of the Dragon's is all around in Creation. The 5 elemental energies flow everywhere and through all things including the Dragonblooded. It is natural that they can harness this breath and manipulate in minor ways the power of Creation and the Draconic parent. This charm lets a Terrestial manipulate, create and diminish elemental expressions around them. Their manipulations are never quick or dangerous but can be impressive feats of legerdemein and expressions of their power. Knowing this charm lets one make sculptures of fire or to stir water in a cup or make some small plants grow or twine around you. This charm does not have combat applications as the things it makes move far too slowly to be an effective form of attack. This charm is always considered favoured and while it is 5 charms generally one is only ever able to learn your element. Those master a Celestial Elemental style are believed able to learn additional forms of this charm. As a small minor bonus any action that does use the element in question gets a 1 die bonus to it due to this characters familiarity with their element. Though this generally costs nothing sufficiently large uses of the charm may require motes to maintain. A fountain sized fire sculpture for example that goes out when you stop putting motes into it.

Comments