Difference between revisions of "Enchantress/GodBlooded"

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Latest revision as of 18:13, 8 June 2010

God Blooded Character Creation

Step One:

Determine motivation


Step Two:

Determine Favoured Attributes 6/4/3

Step Three:

Note Favoured Abilities (1) Chose Abilties (25) At least 1 dot must go in each favoured ability

Step Four:

Chose Backgrounds (6) Charms (3) and Virtues (5- none may be higher than 3 without spending bonus points)

== Step Five: == Record Essence (1)and health levels (7 plus any obtained from charms)

Bonus Points (15) can be spent at any time during character creation.

Bonus Points-
Attribute 4
Ability 2 (1 if favoured)
Background 1
Favoured Charm 5
Non-Favoured Charm 7
Specialty 1 (two for one in favoured)
Virtue 3
Willpower 2
Essence 2 5


Backgrounds

Allies 
Artefact
Backing
Contacts
Familiar
Followers
Influence
Inheritance 
Manse
Mentor 
Purviews 
Resources 

God Blooded rules

  • Enlightenment

God Blooded essence pools are normally the same size as a mortal- their essence x 10 but with only their essence x 3 readily available to them without spending a point of willpower, after which time they may access their entire essence pool for the duration of the scene.

  • Natural Essence Users

God Blooded do not suffer the -1 penalty to stunt bonuses imposed upon mortals, despite not being Exalted, they are pretty awesome.


  • No Mandate of Heaven

While God Blooded may summon both Elementals and First Circle Demons they lack the authority to bind them to a task, they must negotiate and deal as they would with any other spirit.

  • Essence

God Blooded may not normally exceed essence 3, at the storyteller’s approval they may be “promoted” and become gods, demons or other stranger things.

  • Unusual Traits

God Blooded may perchance poxes and deficiencies at character creation (as per the rules on page 144 of CoCD: The Wyld) these are inherent to their bloodline rather than actual mutations.

  • Purviews

Each God Blooded has access to one or more purviews that effect the scope and the nature of the charms they can learn. The Child of a Fire Elemental, for example would possess the Fire Purview and their charms (excluding excellencies and martial arts) would all be at least themed towards fire.

Backgrounds

Purview- Each God Blooded has access to one or more purviews that effect the scope and the nature of the charms they can learn. The Child of a Fire Elemental, for example would possess the Fire Purview and their charms (excluding excellencies and martial arts) would all be at least themed towards fire. With more powerful spirits such as Second Circle Demons and Celestial Gods it's rarely that simple and their children often find themselves wielding a much wider array of charms.
x- Your divine nature is extremely limited allowing you access to a single purview.
o- Thin blood, one additional Purview.
oo- Good blood, two additional Purviews.
ooo- Noticable ancestry, three additional Purviews.
oooo- Impeccable Scion, four additional Purviews.
ooooo- Divine, five additional Purviews.

Enchantress/Excellencies Enchantress/PurviewCharms


Experience

Non-Favoured Charm (15 experience points)
Favoured Charm (12 experience points)
Permanent Essence (current rating x 12 experience points)

Notes