Difference between revisions of "AbyssalThrown/Haren"

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by [[haren]]
 
by [[haren]]
 
*Back to [[AbyssalThrown]]
 
*Back to [[AbyssalThrown]]
*Back to [[Charms/Haren|/Haren]]
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*Back to [[Charms/Haren[[AbyssalThrown/Haren/Haren]]]]
 
----<b><i>Pinning the Insect for Display</b></i>
 
----<b><i>Pinning the Insect for Display</b></i>
 
  <b>Cost:</b> 5 motes, 1 willpower
 
  <b>Cost:</b> 5 motes, 1 willpower

Revision as of 00:34, 6 April 2010

Abyssal Thrown Charms

by haren


Pinning the Insect for Display</b>
<b>Cost: 5 motes, 1 willpower
Duration: Instant
Type: Supplementary
Min. Thrown: 5
Min. Essence: 3
Prereqs: Relentless Dog Strike

Every day, mankind walks with, and on figures that aspire for a taste of what it is to be human. Never do they suspect this, and those figures grow wrathful and full of hate. As an Abyssal's blade glows with a dark violet light, they may strike the shadow of another, empowering it to act on it's feelings. The shadow reaches out, drawing the life from it's "creator". Whereever the being touches it's shadow, those limbs become frozen, bound to the shadow. Until the weapon is removed from the shadow, it shall be so strengthened to steal the life from it's "real" counterpart. This makes most acts of dodging or athletics, difficult if not downright impossible without stunting or a charm. This charm does damage the victim, who suffers the wound as the shadow steals their life essence.


Bloodthirst Frustrated Blade</b>
<b>Cost: 3 motes
Duration: Special
Type: Supplementary
Min. Thrown: 5
Min. Essence: 3
Prereqs: Pitiless Scything Razor

A weapon is meant to cause harm. Abyssals understand this and enhance it with this Charm. A weapon that misses it's target will seek out another until it finds one or is forcefully stopped. If a thrown weapon that was enhanced with this Charm misses it's target, it may make an additional number of attacks equal to the Abyssal's Permanent Essence. It makes a single attack per turn, with the Abyssal's normal dice pool at the Abyssal's initiative. The target is selected by the ST (since the weapon wants to strike, the ST is encouraged to choose the "weakest" foe). If it strikes, on the initial attack or any of the later ones, it stops attacking. On a botch, the weapon instead strikes an ally, indescriminate in it's bloodthirst. It may be attacked at a difficulty of 4, which will knock it out of the air.


Relentless Dog Strike</b>
<b>Cost: 3 motes
Duration: Instant
Type: Simple
Min. Thrown: 3
Min. Essence: 2
Prereqs: Incomparable Assassin Method

An Abyssal can imbue their weapon with a sense of wanting to fulfil it's design beyond the Abyssal. If an attack imbued with this Charm does at least one lethal damage, it has stuck in the wound, resisting anything beyond concentrated force applied to release it. While in the wound, the victim can not heal any damage from the strike of that particular attack or stop the bleeding (including Exalts). It can be released with a simple Strength + Athletics roll (difficulty of Abyssal's Permanent Essence), though this causes one unsoakable lethal as the weapon comes forth in a bloody spray. While instant, to keep the weapon in place 2 motes must stay commited, released only when the Abyssal decides to or the weapon is pulled out.


Steel Rainshower Volley</b>
<b>Cost: 6 motes, 1 willpower
Duration: Instant
Type: Simple
Min. Thrown: 5
Min. Essence: 3
Prereqs: Thousand Needle Torrent

A weapon is rarely alone. In it's heart, it dreams of brothers and sisters lost, of those never born, of how they miss the joys of tasting fresh living blood. This Charm lets an Abyssal grant a weapon the power to summon the ghosts and memories of these siblings with the temptation of blood. In effect, everyone within the Abyssal's Thrown in yards of the target of the attack enchanted with this Charm suffer similar attacks from ghostly weapons which disappear satiated. These attacks are not magical beyond their source, and no Charms used on the original attack affect them.

Comments

Steel Rainshower - How about charms used on the original attack roll? If the abyssal has added some dice to it through some method, would you still use that original roll, or would you have to roll the attack in two parts?
-- Darloth

No, since really those attacks aren't really targeted ones. At least as I see it. But, really, as far as I'm concerned it's up to the ST to decide that. Sorry for the late reply. Don't know if you'll read this. - haren

I read most things eventually, and you replied "No" to an "A or B (implicit or specify C)" question. I'm going to assume you meant no, the dice aren't rolled for the other attacks, which means B, the sensible way I can see to resolve this would be: specify bonus dice. roll the initial attack, apply to all secondary targets. Roll bonus dice, add successes to primary. Resolve vs primary target. Is that right?
-- Darloth

Yep, that's pretty much what I was thinking. - haren