Difference between revisions of "PowerCombat/WarAurochsOfAhlat"

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== War Aurochs of Ahlat (Lesser Spirits of Humanity, GoD p.34) ==  
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== War Aurochs of Ahlat (Lesser Spirits of Humanity, [[GoD]] p.34) ==  
  
<b><i>Spear (special)</b></i>\\
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<b><i>Spear (special)</b></i><br>
 
<tt>Speed 12 Accuracy 2 Damage +6L Defense 2 Rate 3</tt>.
 
<tt>Speed 12 Accuracy 2 Damage +6L Defense 2 Rate 3</tt>.
 
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  <b>Dodge pool:</b> 9
 
  <b>Dodge pool:</b> 9
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<b>Attacks:</b> (Official from [[HotBG]])
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  Spear: Speed 20 Accuracy 11 Damage 14L Defense 11 Rate 2
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  Gore:  Speed 8 Accuracy 9 Damage 15L Defense 9 Rate 1
  
 
=== Comments ===
 
=== Comments ===

Revision as of 08:07, 5 April 2010

War Aurochs of Ahlat (Lesser Spirits of Humanity, GoD p.34)

Spear (special)</b>
Speed 12 Accuracy 2 Damage +6L Defense 2 Rate 3.


<b>Attacks:
 Spear: Speed 13 Accuracy 11 Damage 14L Defense 11 Rate 3
 Gore:  Speed 4 Accuracy 9 Damage 16L Defense 9 Rate 1*
 Composite Bow: (No changes)
* Note: Gore attack does extra damage on a charge.
Dodge pool: 9

Attacks: (Official from HotBG)

 Spear: Speed 20 Accuracy 11 Damage 14L Defense 11 Rate 2
 Gore:  Speed 8 Accuracy 9 Damage 15L Defense 9 Rate 1

Comments

The gore attack should be changed, but I'm not sure how. For a start, I dropped the Speed down to -3 and set the Rate to 1, but I'm not sure where to proceed. - Raindoll

  • I don't think the gore stats need changing, maybe just a note about doing extra damage after a charge? (I presume, not having any books with me, that charges do more damage?) Anyways, Spd -3 sounds right (maybe even -4, since it'd be harder to move your head into a goring position than swing a kick... surely?), and i can only see it happening once per turn (unless stunted to have the head sweep upwards and swing side to side...). Given that they have 2 horns, perhaps damage is actually 8L/8L (0.5 x 15L, round up) and soaked seperately... that'd be nasty under PC due to the Ess Ping rules... but I think it'd be fitting. Have Fun... nikink
Heh, counting a charge as two attacks would be really evil. A little too evil, maybe. I guess I'll just increase the Damage by another +1L and add the note you suggested, then. - Raindoll