Difference between revisions of "AdventureDesign"
From Exalted - Unofficial Wiki
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== Content == | == Content == | ||
− | #[[/Players]] | + | #[[AdventureDesign/Players]] |
− | #[[/Plot]] | + | #[[AdventureDesign/Plot]] |
− | #[[/Setting]] [todo] | + | #[[AdventureDesign/Setting]] [todo] |
− | #[[/Cast]] [todo] | + | #[[AdventureDesign/Cast]] [todo] |
− | #[[/Connections]] [todo] | + | #[[AdventureDesign/Connections]] [todo] |
− | #[[/Decor]] [todo] | + | #[[AdventureDesign/Decor]] [todo] |
− | #[[/CheatSheets]] | + | #[[AdventureDesign/CheatSheets]] |
− | #[[/Checklist]] | + | #[[AdventureDesign/Checklist]] |
== Comments == | == Comments == | ||
Please add section specific comments on the subpages. -- [[BrokenQuill]] | Please add section specific comments on the subpages. -- [[BrokenQuill]] |
Revision as of 08:05, 5 April 2010
What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill
Content
- AdventureDesign/Players
- AdventureDesign/Plot
- AdventureDesign/Setting [todo]
- AdventureDesign/Cast [todo]
- AdventureDesign/Connections [todo]
- AdventureDesign/Decor [todo]
- AdventureDesign/CheatSheets
- AdventureDesign/Checklist
Comments
Please add section specific comments on the subpages. -- BrokenQuill