Difference between revisions of "AdventureDesign"

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== Content ==
 
== Content ==
  
#[[/Players]]
+
#[[AdventureDesign/Players]]
#[[/Plot]]
+
#[[AdventureDesign/Plot]]
#[[/Setting]] [todo]
+
#[[AdventureDesign/Setting]] [todo]
#[[/Cast]] [todo]
+
#[[AdventureDesign/Cast]] [todo]
#[[/Connections]] [todo]
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#[[AdventureDesign/Connections]] [todo]
#[[/Decor]] [todo]
+
#[[AdventureDesign/Decor]] [todo]
#[[/CheatSheets]]
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#[[AdventureDesign/CheatSheets]]
#[[/Checklist]]
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#[[AdventureDesign/Checklist]]
  
 
== Comments ==
 
== Comments ==
  
 
Please add section specific comments on the subpages. -- [[BrokenQuill]]
 
Please add section specific comments on the subpages. -- [[BrokenQuill]]

Revision as of 08:05, 5 April 2010

What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill

Content

  1. AdventureDesign/Players
  2. AdventureDesign/Plot
  3. AdventureDesign/Setting [todo]
  4. AdventureDesign/Cast [todo]
  5. AdventureDesign/Connections [todo]
  6. AdventureDesign/Decor [todo]
  7. AdventureDesign/CheatSheets
  8. AdventureDesign/Checklist

Comments

Please add section specific comments on the subpages. -- BrokenQuill