Difference between revisions of "MartialArts/CraneStyle5"
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=== Comments === | === Comments === | ||
− | Hey, Fodder, how'd you make the cool Charm tree thingy? (please don't tell me you just scanned pictures and pieced the thing together...) Comments on Charms later. - FourWillowsWeeping | + | Hey, Fodder, how'd you make the cool Charm tree thingy? (please don't tell me you just scanned pictures and pieced the thing together...) Comments on Charms later. - [[FourWillowsWeeping]] |
− | If his approach is anything like my own, he used the Charm section excerpt from the core book from White Wolf's site, and cut out the objects he was looking for, and used the Pterra font to write in the Charm names. Mine aren't particularly efficient, but I can't streamline it too much, save for holding onto the base graphics; as a footnote, I had originally intended to put all the non-canon MartialArts in a big PDF with nice looking trees, but that obviously didn't pan out, both because the Wiki is much more accessable, and making graphical trees suck. I've got a [http://webpages.charter.net/Wocky/exalted/solarfirewand.gif couple] [http://webpages.charter.net/Wocky/exalted/dbfirewand.gif examples], anyways. ~[[Jabberwocky]] | + | If his approach is anything like my own, he used the Charm section excerpt from the core book from White Wolf's site, and cut out the objects he was looking for, and used the Pterra font to write in the Charm names. Mine aren't particularly efficient, but I can't streamline it too much, save for holding onto the base graphics; as a footnote, I had originally intended to put all the non-canon [[MartialArts]] in a big PDF with nice looking trees, but that obviously didn't pan out, both because the Wiki is much more accessable, and making graphical trees suck. I've got a [http://webpages.charter.net/Wocky/exalted/solarfirewand.gif couple] [http://webpages.charter.net/Wocky/exalted/dbfirewand.gif examples], anyways. ~[[Jabberwocky]] |
Wow, I hadn't seen this! I'm sorry! I wasn't checking the wiki for ages, so yeah. Jabber got it right. I used the Charm Excerpt and used Pterra. I did it all in photoshop with lots of fiddling and such. I'll need to do a new one now, but I could just scan Snake Style and edit that, now the tree is the same shape. <i>[[FodderBoy]]</i> | Wow, I hadn't seen this! I'm sorry! I wasn't checking the wiki for ages, so yeah. Jabber got it right. I used the Charm Excerpt and used Pterra. I did it all in photoshop with lots of fiddling and such. I'll need to do a new one now, but I could just scan Snake Style and edit that, now the tree is the same shape. <i>[[FodderBoy]]</i> | ||
Most of this stuff looks fairly balanced, although very similar to Mantis style, without the hold stuff. Only problem I see, is it doesnt make sense to have "Attitude Stance" together in a name, pick one. [[Diamond]] | Most of this stuff looks fairly balanced, although very similar to Mantis style, without the hold stuff. Only problem I see, is it doesnt make sense to have "Attitude Stance" together in a name, pick one. [[Diamond]] |
Revision as of 09:04, 3 April 2010
Contents
Crane Style
People fear the practitioners of White Crane Style because they master the direction of Essence, defeating you with your own energy, making them invincible!
The Form Weapons of the Crane Style martial art are swords and fans, including warfans. Charms of this style do not function in armour.
Charms
Fluttering Wing Distraction</b>
<b>Cost: 1 mote per increase Duration: Instant Type: Reflexive Min. Martial Arts: 2 Min. Essence: 1 Prereqs: None
With fancy foot work and misleading motions with her arms, the character distracts and misdirects her opponents. For each mote spent, the character raises the difficulty of an attack against her by one, up to her permanent Essence.
Flowing Wing Defense</b>
<b>Cost:1 mote per 2 dice Duration: Instant Type: Reflexive Min. Martial Arts: 3 Min. Essence: 1 Prereqs: Fluttering Wing Distraction
The martial artist's hands whirl about to intercept attacks against her, not to divert the attack itself, but to move her light and agile body around it. For each mote of essence spent, the characer may add two dice to an unarmed defense against an incoming hand to hand attack she is aware of, up to a maximum of her dexterity + martial arts.
Crane Form</b>
<b>Cost:6 Motes Duration: One Scene Type: Simple Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Flowing Wing Defense
The martial artists footwork becomes an intricate and ifuriating dance as she assumes the Crane Form, darting to and fro and using the energy of her opponents attacks against her, to wear her down. For the rest of the scene, the character may choose between dealing lethal damage and bashing damage with her unarmed attacks, and may block lethal unarmed, and she adds her permanent Essence in automatic successes to Martial Arts parries she makes. Additionally, any attack she succesfully defends against gives the character who made it a -1 penalty her initiative and to all attack dice pools for the rest of the scene. This penalty is cumulative, but may not exceed the martial artist's Dexterity + Martial arts. It fades completely if the character makes no attacks for the Exalt's permanent Essence in turns.
Dual Wing Defense Stance</b>
<b>Cost:3 Motes Duration: One Scene Type: Reflexive Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Crane Form
The character's weapons or arms flow about her person with controlled mastery, allowing her to get the most out of her weapons. The character may use the rates of her weapons independently. Thusly, a character with a straight sword in one hand and the other unarmed, could make two sword attacks, one fist attack, one sword defense and 4 fist defenses. This does not allow her to exceed the rate of an individual weapon. This allows for more actions in a turn, but one must still split to make use of them.
Breathing Amongst the Reeds Excercise</b>
<b>Cost:4 motes Duration: One Scene Type: Simple Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Crane Form
The Crane Style martial artist learns much in the ways of redirection of energy, and suffusing her being with essence as she draws on these teachings, allows her to harvest some of the energy around her. For the rest of the scene, for each extra success gained on any defensive roll she gains one mote of essence, up to a maximum of her Martial Arts in motes in a single turn.
Surprising Crane Claw</b>
<b>Cost:1 Mote Duration: Instant Type: Supplemental Min. Martial Arts: 4 Min. Essence: 2 Prereqs: Crane Form
The martial artist takes advantage of her confusing and intricate foot work to launch an unexpected attack from a hard to defend angle. Any unarmed attack supplemented by this charm and adds the character's permanent Essence to the difficulty of any defenses against it.
Crane Steals the Fish </b>
<b>Cost:3 motes Duration: Instant Type: Supplemental Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Dual Wing Defense Stance
Like a crane plucks a fish from the river, the Exalted lashes out in a lightning fast motion, stealing her opponents weapon from their grasp. When making a disarm attempt, the difficulty of the Wits+Ability roll of the target to maintain a hold of their weapon is increased by the Martial Artist's permanent Essence. Disarms supplemented by this attack are unblockable and are incompatible with the use of weapons.
Dancing Crane Rush</b>
<b>Cost:3 motes per attack Duration: Instant Type: Extra Action Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Breathing Amongst the Reeds Excercise
With a sudden and surprising burst of motion and speed, the character launches a flurry of attacks. For every 3 motes spent, the character may make an extra unarmed Martial Arts attack at her full dice pool. All attacks must be made at the same target. No more actions than the character's Martial Arts score may be purchased, and the character cannot split her dicepool in the same turn she uses this charm.
Pressure Point Wrist Lock Technique</b>
<b>Cost:5 motes, 1 Willpower, 1 mote per extra turn Duration: Varies Type: Simple Min. Martial Arts: 5 Min. Essence: 3 Prereqs: Surprising Crane Claw
Snatching out, the character grabs her opponent by the wrist (or other, more available limb), sharply twists, and applies pressure. Make a standard Clinch attempt, adding dice equal to the character's Martial Arts to the roll. If successful, whenever the character deals damage to her target in this clinch, each health level inflicted is instead a -1 dice penalty to all rolls that remains for the character's Martial Arts in turns after the clinch ends. If this penalty exceeds the target's Stamina+Endurance, she may choose to knock her unconcsious and end the clinch.
If a character knocked out by this charm suffers damager or an attack, she immediately regains conciousness. She may only act with reflexive actions and Charms that turn, but may act as normal the following turn onwards. Maintaining this clinch costs 1 mote of essence for each turn after the first, paid for before control rolls are made. If this cost cannot be paid, the character must immediately end the clinch.
Resplendent White Crane Attitude Stance</b>
<b>Cost:7 Motes, 1 Willpower Duration: One scene Type: Simple Min. Martial Arts: 5 Min. Essence: 4 Prereqs: Crane Steals the Fish, Dancing Crane Rush, Pressure Point Wrist Lock Technique
The character draws herself up, arms spread and one foot raised, and the flows of essence manifest in eddies and currents around her and her opponents, like a river, upon the surface of which float white crane feathers. For the rest of the scene, the character may parry all hand to hand attacks, even those she is not aware of, with her Dexterity + Martial Arts dice pool, and if successful, may immediately counter-attack with dice equal to the number of extra successes on the parry roll, plus her Permanent Essence. She may make no more counter attacks in a turn than her permanent Essence. These counter attacks may be enhanced with Supplemental Charms as if they were normal actions, subject to the normal restrictions.
Counter-attacks may not be launched in response to other counter-attack effects. This charm is incompatible with the use of weapons.
Comments
Hey, Fodder, how'd you make the cool Charm tree thingy? (please don't tell me you just scanned pictures and pieced the thing together...) Comments on Charms later. - FourWillowsWeeping
If his approach is anything like my own, he used the Charm section excerpt from the core book from White Wolf's site, and cut out the objects he was looking for, and used the Pterra font to write in the Charm names. Mine aren't particularly efficient, but I can't streamline it too much, save for holding onto the base graphics; as a footnote, I had originally intended to put all the non-canon MartialArts in a big PDF with nice looking trees, but that obviously didn't pan out, both because the Wiki is much more accessable, and making graphical trees suck. I've got a couple examples, anyways. ~Jabberwocky
Wow, I hadn't seen this! I'm sorry! I wasn't checking the wiki for ages, so yeah. Jabber got it right. I used the Charm Excerpt and used Pterra. I did it all in photoshop with lots of fiddling and such. I'll need to do a new one now, but I could just scan Snake Style and edit that, now the tree is the same shape. FodderBoy
Most of this stuff looks fairly balanced, although very similar to Mantis style, without the hold stuff. Only problem I see, is it doesnt make sense to have "Attitude Stance" together in a name, pick one. Diamond