Difference between revisions of "MeleeCombatWeapons"

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<b><i>Mace</b></i><br>
 
<b><i>Mace</b></i><br>
<i>Speed</i> +3 <i>Accuracy</i> +2 <i>Damage +5L</i> <i>Defense +1</i> <i>Rate 2</i><br>
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<i>Speed</i> +3>Accuracy</i> +2 <i>Damage +5L</i> <i>Defense +1</i> <i>Rate 2</i><br>
 
Requires: Strength 2  <br>Notes: Piercing
 
Requires: Strength 2  <br>Notes: Piercing
 
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[[GC3] Shouldn't the Sledge Rate be 1 and not 5? That would seem to be an incredibly unwieldy weapon. [GC3].
 
[[GC3] Shouldn't the Sledge Rate be 1 and not 5? That would seem to be an incredibly unwieldy weapon. [GC3].
  
I'm gonna go ahead and guess, "Yeah, yeah it should," and change it to Rate 1.  - [[DigitalSentience]]
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I'm gonna go ahead and guess, "Yeah, yeah it should," and change it to Rate 1.  - DigitalSentience

Revision as of 06:44, 9 February 2005


Straight Sword</b>
Speed +4 Accuracy +2 Damage +4L Defense +2 Rate 3
Requires: Strength 2


<b>Slashing Sword</b>
Speed +3 Accuracy +2 Damage +3L Defense +1 Rate 4
Requires: Strength 1


<b>Chopping Sword</b>
Speed +3 Accuracy +2 Damage +6L Defense +1 Rate 2
Requires: Strength 2


<b>Short Sword</b>
Speed +2 Accuracy +1 Damage +3L Defense +2 Rate 4
Requires: Strength 1


<b>Hook Sword</b>
Speed +3 Accuracy +0 Damage +3L Defense +3 Rate 3
Requires: Strength 1 Dex 3 MA 3


<b>Great Sword</b>
Speed +7 Accuracy +1 Damage +9L Defense +0 Rate 1
Requires: Strength 3


<b>Knife</b>
Speed +1 Accuracy +1 Damage +2L Defense +1 Rate 5
Requires: Strength 1


<b>Sai</b>
Speed +1 Accuracy +0 Damage +1L Defense +3 Rate 5
Requires: Strength 1 Dex 3 MA 3
Notes: Bonus to Disarm


<b>Wind Fire Wheel</b>
Speed +1 Accuracy +1 Damage +1L Defense +3 Rate 5
Requires: Strength 1 Dex 3 MA 3


<b>Hand Axe</b>
Speed +2 Accuracy +2 Damage +4L Defense +0 Rate 3
Requires: Strength 1


<b>Battle Axe</b>
Speed +3 Accuracy +2 Damage +7L Defense +0 Rate 2
Requires: Strength 2


<b>Great Axe</b>
Speed +5 Accuracy +1 Damage +10L Defense -1 Rate 1
Requires: Strength 3


<b>Club</b>
Speed +3 Accuracy +1 Damage +4B Defense +1 Rate 2
Requires: Strength 1
Notes: Piercing


<b>Mace</b>
Speed +3>Accuracy</i> +2 Damage +5L Defense +1 Rate 2
Requires: Strength 2
Notes: Piercing


<b>Sledge</b>
Speed +5 Accuracy +1 Damage +12L Defense -1 Rate 1
Requires: Strength 4


<b>Short Spear</b>
Speed +5 Accuracy +2 Damage +4L Defense +1 Rate 3
Requires: Strength 1


<b>Spear</b>
Speed +10 Accuracy +1 Damage +4L Defense +2 Rate 2
Requires: Strength 2


<b>Poleaxe</b>
Speed +6 Accuracy +1 Damage +8L Defense +1 Rate 2
Requires: Strength 2


<b>Staff</b>
Speed +8 Accuracy +2 Damage +5B Defense +2 Rate 3
Requires: Strength 1
Notes: Piercing


<b>Seven Section Staff</b>
Speed +5 Accuracy +0 Damage +4B Defense +3 Rate 4
Requires: Strength 1 Dex 4 MA 4
Notes: Piercing


Comments

What are these from -- are these custom rules? These stats don't seem to conform to those in the core book or the alternate Power Combat stats in the player's guide. - Raindoll

I noticed the greatsword has no defense dice. Does that fit with your Defense = defendable surfaces rule? -Dim (Founder of the Greatsword Defense League)

These are my fixes to the on-crack stats in the PG. They are meant to be used with Power Combat. No the Greatsword does not fit in with the defendable surface, but it does fit with the difficulty of getting the defendable surface there.


[[GC3] Shouldn't the Sledge Rate be 1 and not 5? That would seem to be an incredibly unwieldy weapon. [GC3].

I'm gonna go ahead and guess, "Yeah, yeah it should," and change it to Rate 1. - DigitalSentience