Difference between revisions of "FrivYeti/WyldspanImpShips"

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  Speed: 10      Boost: 1        Maneuver: +5
 
  Speed: 10      Boost: 1        Maneuver: +5
 
  Crew: 1        Cargo:  
 
  Crew: 1        Cargo:  
  Shields: 10B/L  Hardness: 6    Health: 4  
+
  Shields: 10B[[/L]] Hardness: 6    Health: 4  
  Armor: 8B/L    Hardness: 4   
+
  Armor: 8B[[/L]]     Hardness: 4   
 
  Health: U x3, M x2, C x1, I x2, Destroyed
 
  Health: U x3, M x2, C x1, I x2, Destroyed
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  
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  Speed: 15      Boost: 2        Maneuver: +2  
 
  Speed: 15      Boost: 2        Maneuver: +2  
 
  Crew: 1        Cargo: None
 
  Crew: 1        Cargo: None
  Shields: 15 B/L Hardness: 6    Health: 8
+
  Shields: 15 B[[/L]] Hardness: 6    Health: 8
  Armor: 8B/L    Hardness: 4   
+
  Armor: 8B[[/L]]     Hardness: 4   
 
  Health: U x3, M x2, C x1, I x2, Destroyed   
 
  Health: U x3, M x2, C x1, I x2, Destroyed   
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  
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  Crew: 1        Cargo: 0
 
  Crew: 1        Cargo: 0
 
  Shields: NONE     
 
  Shields: NONE     
  Armor: 8B/L    Hardness: 4   
+
  Armor: 8B[[/L]]     Hardness: 4   
 
  Health: U x3, M x2, C x1, I x2, Destroyed  
 
  Health: U x3, M x2, C x1, I x2, Destroyed  
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  
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  Speed: 12      Boost: 2        Maneuver: +1  
 
  Speed: 12      Boost: 2        Maneuver: +1  
 
  Crew: 48        Cargo: 4 Fighters
 
  Crew: 48        Cargo: 4 Fighters
  Shields: 20 B/L Hardness: 8    Health: 10
+
  Shields: 20 B[[/L]] Hardness: 8    Health: 10
  Armor: 20 B/L  Hardness: 10   
+
  Armor: 20 B[[/L]]   Hardness: 10   
 
  Health: U x8, M x7, C x6, I x8.  
 
  Health: U x8, M x7, C x6, I x8.  
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  
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  Speed: 14      Boost: 2        Maneuver: +1  
 
  Speed: 14      Boost: 2        Maneuver: +1  
 
  Crew: 10        Cargo: Attached shuttle and cargo space
 
  Crew: 10        Cargo: Attached shuttle and cargo space
  Shields: 10 B/L Hardness: 4    Health: 4
+
  Shields: 10 B[[/L]] Hardness: 4    Health: 4
  Armor: 16 B/L  Hardness: 8   
+
  Armor: 16 B[[/L]]   Hardness: 8   
 
  Health: U x6, M x5, C x4, I x6  
 
  Health: U x6, M x5, C x4, I x6  
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  
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  Crew: 10        Cargo: Space for 15 passengers
 
  Crew: 10        Cargo: Space for 15 passengers
 
  Shields: None
 
  Shields: None
  Armor: 16 B/L  Hardness: 8   
+
  Armor: 16 B[[/L]]   Hardness: 8   
 
  Health: U x6, M x5, C x4, I x6  
 
  Health: U x6, M x5, C x4, I x6  
 
  <b>Weapons:</b> None
 
  <b>Weapons:</b> None
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  Speed: 15      Boost: 2        Maneuver: +1  
 
  Speed: 15      Boost: 2        Maneuver: +1  
 
  Crew: 120      Cargo: 12 Fighters, cargo areas, supports up to 40 passengers
 
  Crew: 120      Cargo: 12 Fighters, cargo areas, supports up to 40 passengers
  Shields: 25B/L  Hardness: 10    Health: 16
+
  Shields: 25B[[/L]] Hardness: 10    Health: 16
  Armor: 24 B/L  Hardness: 12   
+
  Armor: 24 B[[/L]]   Hardness: 12   
 
  Health: U x10, M x8, C x8, I x10  
 
  Health: U x10, M x8, C x8, I x10  
 
  <b>Weapons:</b>  
 
  <b>Weapons:</b>  

Revision as of 09:03, 3 April 2010

Back to the Wyldspan
Back to the ship overview


Fighters of the Scarlet Imperium

Bulwark-Class Light Fighters</b>

<b>Total Background Cost: 4 [Wyldfarer 1, Manuevering Thrusters 1, Weapon System 1, Battery 1]
Power Source: Single Essence Battery (50 motes)
Power Requirements: 10 motes / day, +7 motes / scene.

The standard patrol ship of the Scarlet Imperium, Bulwark-Class fighters are simple, yet effective. They lack the power to pass beyond the borders of their home bases, but typically travel in patrols of between two and ten, depending on the combat alert status of their region. Bulwark pilots consider themselves to be the front line of Imperial defense; other ships may travel farther, but the Bulwarks are always ready to defend their nations against incursions by hostile forces. Many neutral nations also use Bulwarks, although theirs are typically more lightly armoured. Bulwark fighters use Essence batteries to power their systems, and are intended for short-term deployments. Bulwarks are squat, almost saucer-shaped ships with a single pulse cannon jutting out from just below the cockpit. Thrusters allow them to spin in any direction, allowing incredibly sharp turns.

Statistics

Size: Single-cockpit fighter
Grid: Short-Range Patrol Grid
Speed: 10       Boost: 1        Maneuver: +5
Crew: 1         Cargo: 
Shields: 10B/L  Hardness: 6     Health: 4 
Armor: 8B/L     Hardness: 4  
Health: U x3, M x2, C x1, I x2, Destroyed
Weapons: 
Single Pulse Cannon: Speed 4, Accuracy +2, Damage 15L/3, Rate 3, Range 125, Tags: O

Patriot-Class Heavy Fighters</b>

<b>Total Background Cost: 4 [Wyldfarer 2, Weapon System 1, Battery 1]
Power Source: Single Essence Battery (50 motes)
Power Requirements: 14 motes/day, +9 motes/scene 

The mainstay of the Imperial Fleet, Patriots make up about half of the fighters deployed to Imperium capitol ships. Relatively inexpensive and durable, they are more than sufficient to cow most systems into submission. Patriots use heavy weaponry to punch through the shields of smaller ships, although their slow firing rate has left a few Imperium soldiers wishing for quicker action. A Patriot is a long, narrow space fighter, with its Essence mortal running the length of the ship and small wings for speed.

Statistics

Size: Single-cockpit fighter  
Grid: Frayed Route Grid (Short-range)
Speed: 15       Boost: 2        Maneuver: +2 
Crew: 1         Cargo: None
Shields: 15 B/L Hardness: 6     Health: 8
Armor: 8B/L     Hardness: 4  
Health: U x3, M x2, C x1, I x2, Destroyed  
Weapons: 
Single Essence Mortar: Speed 5, Accuracy +1, Damage 20L/4, Rate 1, Range 150, Tags: O

Discovery-Class Scout Fights</b>

<b>Total Background Cost: 4 [Wyldfarer 2, Navigation System 1, Weapon System 1]
Power Source: Single Essence Battery (50 motes)
Power Requirements: 16 motes/day, +5 motes/scene

Although they are not common, Discoveries are among the more popular of the Imperium's ships, and a pair of them are on every crusier that can fit them. Even smaller ships often have one. A Discovery's purpose is to act as a long-range patrol scout, discovering any danger near the ship to which it is assigned. To this end, Discoveries are quick and small, lightly armed and armoured and designed for flight rather than combat. Discovery pilots in serious wartime situations tend to have short lifespans, but many people nonetheless want to be one of them.

Some Discoveries are equipped with Stealth Baffling systems, in order to allow them to scout more easily without getting exploded.

Statistics

Size: Single-cockpit fighter  
Grid: Frayed Route Grid
Speed: 20       Boost: 2        Maneuver: +3 
Crew: 1         Cargo: 0
Shields: NONE    
Armor: 8B/L     Hardness: 4  
Health: U x3, M x2, C x1, I x2, Destroyed 
Weapons: 
Single Pulse Cannon: Speed 4, Accuracy +2, Damage 15L/3, Rate 3, Range 125, Tags: O

Capitol Ships of the Scarlet Imperium

Dominion-Class Cruisers</b>

<b>Total Background Cost: 9 [Wyldfarer 3, Weapon System 2, Navigation System 1, Hearthstone 2, Battery 1]
Power Source: Level 2 Hearthstone + Essence Battery (50 motes) for multiple engagements in a single day
Power Requirements: 28 motes/day + 20 motes/scene  

The most common capitol ships in the Imperium's fleets, Dominions travel the trade routes, protecting civilians from pirates and the depradations of the fae, or engaging in skirmishes with the ships of the New Realm. Although they are not large, they are capable of maintaining a small wing of fighters, usually Patriots, and deploy them as needed to deal with their enemies. In addition to three 12-man crew shifts, they typically have four fighter pilots on staff, as well as small security and medical squads.

Dominions are expensive to produce, but are still the mainline defenders of the Imperium, and the ships most often associated with the Imperium in peoples' minds. They tend to be long and straight, with two wings curving from the back to points near the front of the ship.

Statistics

Size: Massive  
Grid: Frayed Route
Speed: 12       Boost: 2        Maneuver: +1 
Crew: 48        Cargo: 4 Fighters
Shields: 20 B/L Hardness: 8     Health: 10
Armor: 20 B/L   Hardness: 10   
Health: U x8, M x7, C x6, I x8. 
Weapons: 
Forward Essence Lance: Speed 6, Accuracy +0, Damage 27L/5, Rate 1, Range 200, Tag: O
Lower Flare Cannon: Speed 5, Accuracy +1, Damage 10L/2, Rate 2, Range 100, Tag: O

Harmony-Class Exploration Cruisers</b>

<b>Total Background Cost: 8 [Wyldfarer 3, Navigation System 2, Weapon System 1, Hearthstone 2]
Power Source: Level 2 Hearthstone 
Power Requirements: 26 motes/day + 7 motes/scene 

The Scarlet Imperium is always expanding, and Harmonies are the forefront of this exploration. Designed for total self-sufficiency, they range deep in the chaos of the Wyld, finding new worlds and threats facing the Imperium. Harmony cruisers often have crews carefully chosen for long-tem deployment, with a number of savants and thaumaturges supporting their military staff.

To the untrained eye, a Harmony looks like nothing so much as a five-petaled flower, its stem containing crew quarters and engines while the forward petals hold sensory equipment. A single shuttle attaches to the top of the ship, capable of peeling away as needed. Harmony Cruisers are always equipped with long-range navigation systems. A few more offensive models also have equipped Stealth Baffling.

Statistics

Size: Large 
Grid: Deep Exploration Grid
Speed: 14       Boost: 2        Maneuver: +1 
Crew: 10        Cargo: Attached shuttle and cargo space
Shields: 10 B/L Hardness: 4     Health: 4
Armor: 16 B/L   Hardness: 8   
Health: U x6, M x5, C x4, I x6 
Weapons: 
Single Pulse Cannon: Speed 4, Accuracy +2, Damage 15L/3, Rate 3, Range 125, Tags: O

Compassion-Class Recovery Cruisers</b>

<b>Total Background Cost: 6 [Wyldfarer 3, Navigation System 1, Hearthstone 2]
Power Source:  
Power Requirements: 26 motes/day + linked grids

When a Wyld Storm sweeps the trade lanes, it often leaves merchant ships cowering behind their shields, praying not to be transformed. In the heart of these storms, Compassions range the Span, gathering those who cannot make for shelter on their own and guiding them to friendly ports. Compassions are always well-loved, and their appeareance is considered to be a sign of good fortune even without storms.

Compassions are small for capitol ships, unarmed and lightly armoured. However, they never approach enemy lines, and thus are not usually considered to be in danger. In appearance, they look like nothing more than turtles, with small stubby legs to land in ports and tiny bumps to increase the power of their grids.

Statistics [5 points]

Size: Large
Grid: Deep Exploration Grid, Expanded, Linked
Speed: 9        Boost: 1        Maneuver: +1 
Crew: 10        Cargo: Space for 15 passengers
Shields: None
Armor: 16 B/L   Hardness: 8  
Health: U x6, M x5, C x4, I x6 
Weapons: None

Devastation-Class Battlecruisers</b>

<b>Total Background Cost: 17 [Wyldfarer 4*, Weapon System 3, Weapon System 2, Weapon System 2, Hearthstone 3, Clockwork Navigator 2]
Power Source: Single Level-3 Hearthstone 
Power Requirements: 28 motes/day + 34 motes/scene 

The pride of the Imperium fleet, Devastations are few and far between; not many Dragon-Blooded have the skill needed to design such monstrosities. Fully self-sufficient, they are fortresses of the Wyld, ready to destroy anything foolish enough to come across their path. With scores of crew and a bristling array of weaponry, there is little that can hope to stand against them alone.

A typical Devastation is shaped to resemble an Elemental Dragon, long and sinuous, with weaponry located in its head and claws, and launch bays studding its back. The Imperium names each Devastation for the glory of a long-dead hero of the Imperium. All Devastations also have onboard automatons helping with guidance and governance, as well as supporting two flights of fighters - one light set and one of heavier ships such as Patriots.

Statistics

Size: Incredible 
Grid: Deep Exploration Grid
Speed: 15       Boost: 2        Maneuver: +1 
Crew: 120       Cargo: 12 Fighters, cargo areas, supports up to 40 passengers
Shields: 25B/L  Hardness: 10    Health: 16
Armor: 24 B/L   Hardness: 12   
Health: U x10, M x8, C x8, I x10 
Weapons: 
Essence Inversion Cannon: Speed 6, Accuracy +2, Damage 35L/6, Rate 1, Range 250, Tags O
Paired Plasma Repeaters: Speed 4, Accuracy +1, Damage 24L/4, Rate 1, Range 150, Tags O, Paired
Four Essence Spikes: Speed 5, Accuracy +0, Damage 13L/3, Rate 1 each, Range 150, Tags O