Difference between revisions of "Abilities/MartialArts"
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* 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings | * 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings | ||
* 2E caste/aspect ability for: Dawn, Dusk, Water, Endings | * 2E caste/aspect ability for: Dawn, Dusk, Water, Endings | ||
− | * MartialArts | + | * [[MartialArts]] |
== Stunt Examples == | == Stunt Examples == | ||
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== Charms == | == Charms == | ||
− | * AbyssalMartialArts | + | * [[AbyssalMartialArts]] |
− | * DragonBloodedMartialArts | + | * [[DragonBloodedMartialArts]] |
− | * SiderealMartialArts | + | * [[SiderealMartialArts]] |
− | * SolarMartialArts | + | * [[SolarMartialArts]] |
== Other Pages == | == Other Pages == | ||
* [[MoMartialArts|Morpheus's Martial Arts Rules]] -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting. | * [[MoMartialArts|Morpheus's Martial Arts Rules]] -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting. | ||
− | * MundaneMartialArts - styles for mortals feeling uncool and wimpy. | + | * [[MundaneMartialArts]] - styles for mortals feeling uncool and wimpy. |
* [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness. | * [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness. | ||
− | * EwindaleMoss/BrawlvMartialArts - A set of movelists for use with the revised mechanics and setting in EwindaleMoss' A Hole In Creation | + | * [[EwindaleMoss/BrawlvMartialArts]] - A set of movelists for use with the revised mechanics and setting in [[EwindaleMoss]]' A Hole In Creation |
Revision as of 09:01, 3 April 2010
- back to Abilities.
Martial Arts is the ability that governs disciplined hand-to-hand fighting. It is used for:
- 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
- 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
- MartialArts
Stunt Examples
Charms
Other Pages
- Morpheus's Martial Arts Rules -- introduces a "focus" system; tries to make the differences between mortal, Terrestrial, Celestial and Sidereal martial arts more understandable and interesting.
- MundaneMartialArts - styles for mortals feeling uncool and wimpy.
- MartialArts/KataSystem -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
- EwindaleMoss/BrawlvMartialArts - A set of movelists for use with the revised mechanics and setting in EwindaleMoss' A Hole In Creation