Difference between revisions of "DragonBloodedMartialArts/BogMod"
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<b>Rising Tsunami Punch</b> | <b>Rising Tsunami Punch</b> | ||
− | <b>Cost:</b> | + | <b>Cost:</b> 4 motes |
− | |||
<b>Duration:</b> Instant | <b>Duration:</b> Instant | ||
− | <b>Prerequisite Charms:</b> | + | <b>Type:</b> Simple |
+ | <b>Minimum Brawl:</b> 4 | ||
+ | <b>Minimum Essence:</b> 2 | ||
+ | <b>Prerequisite Charms:</b> Become the Hammer | ||
− | The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying. In time with his attack a gout of water appears from nowhere to add force to his blow. | + | The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying. In time with his attack a gout of water appears from nowhere to add force to his blow. |
+ | |||
+ | Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed, and is thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes. Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go. This damage is rolled seperately, and normally is bashing unless the target hits something sufficiently pointy. It also benifits from ping damage rules as if the attack were done by the Dragon-Blood. | ||
== Comments == | == Comments == |
Revision as of 17:56, 23 October 2007
Rising Tsunami Punch
Cost: 4 motes Duration: Instant Type: Simple Minimum Brawl: 4 Minimum Essence: 2 Prerequisite Charms: Become the Hammer
The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying. In time with his attack a gout of water appears from nowhere to add force to his blow.
Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed, and is thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes. Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go. This damage is rolled seperately, and normally is bashing unless the target hits something sufficiently pointy. It also benifits from ping damage rules as if the attack were done by the Dragon-Blood.