Difference between revisions of "DrExalted"
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− | A rewrite of Exalted, inspired by [[willows | + | A rewrite of Exalted, inspired by [[willows]], [[Kraken]], and others in [[WoDIRC | #wod]]. |
= Welcome to Dr Exalted = | = Welcome to Dr Exalted = | ||
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== Abilities == | == Abilities == | ||
− | <b>Combat Abilities</b> <i>Attacks and defenses are always based on at least one of the Combat Abilities. Stunts and magic, however, can break this rule | + | <b>Combat Abilities</b> <i>Attacks and defenses are always based on at least one of the Combat Abilities. Stunts and magic, however, can break this rule.</i><br><br> |
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<b>Ferocity</b> refers to a style of combat emphasizing brutality and strength.<br> | <b>Ferocity</b> refers to a style of combat emphasizing brutality and strength.<br> | ||
<b>Discipline</b> refers to a style of combat emphasizing regimented, practiced manuevers.<br> | <b>Discipline</b> refers to a style of combat emphasizing regimented, practiced manuevers.<br> | ||
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<b>Insight</b> refers to a style of combat rooted in philosophy or deep understanding of the world.<br> | <b>Insight</b> refers to a style of combat rooted in philosophy or deep understanding of the world.<br> | ||
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− | + | <i>(Further Abilities will come, including <b>Leadership</b>, <b>Fellowship</b>, <b>Puissance</b>, and more!)</i> | |
− | <b>Leadership</b> | ||
− | <b>Fellowship</b> | ||
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− | <b>Puissance</b> | ||
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=== Comments === | === Comments === | ||
− | Already sounds a fascinating concept, and I look forward to seeing what develops out of it. Post moar! ... | + | Already sounds a fascinating concept, and I look forward to seeing what develops out of it. Post moar! ...DeathBySurfeit |
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Revision as of 00:41, 1 June 2006
A rewrite of Exalted, inspired by willows, Kraken, and others in #wod.
Welcome to Dr Exalted
Dr Exalted is an effort at creating a more style-oriented system to pin the canon setting of Exalted over. At the same time, though, it represents a shift - perhaps even a significant shift - in certain aspects of the setting that tend to impose on mechanics.
Of note, Attributes are removed. There are all-new Abilities, and actions are accomplished by pairing two relevant Abilities, rather than relevant Attribute and Ability. This is intended to provide players a more specific panoply of capabilities that firmly uphold the character's personal style, without requiring undue investment in irrelevance. Yes, this means that a character can invest in fewer Abilities and be capable of many more things - this is a feature, not a bug, and is coupled with fewer starting Ability points, and increased experience point costs for improving Abilities.
In particular, the five combat Abilities are forever banished. In their place lie five new combat Abilities, each representing more a style and outlook on a method of combat than the weapons that define it. Charms stemming from these Abilities are equivalent to the current Martial Arts Styles, following the same pattern. Potentially, these Styles could be based on more than one of the new style-oriented combat Abilities.
I'm drawing a lot of inspiration from http://wiki.stryck.com/Exalted/AlternateAbilities
Abilities
Combat Abilities Attacks and defenses are always based on at least one of the Combat Abilities. Stunts and magic, however, can break this rule.
Ferocity refers to a style of combat emphasizing brutality and strength.
Discipline refers to a style of combat emphasizing regimented, practiced manuevers.
Precision refers to a style of combat focused on a more delicate application of skill.
Cunning refers to a style of combat favoring "dirty tricks" and generally sneaky methods.
Insight refers to a style of combat rooted in philosophy or deep understanding of the world.
(Further Abilities will come, including Leadership, Fellowship, Puissance, and more!)
Comments
Already sounds a fascinating concept, and I look forward to seeing what develops out of it. Post moar! ...DeathBySurfeit