Difference between revisions of "FrivYeti/SaGFire"

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||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
 
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
||Lt. Pistol||4||+1||5L||2||15||16||P|| **||
+
*Lt. Pistol: Speed 4, Accuracy +1, Damage 5L(P), Rate 2, Range 15, Ammo 16, Cost **
||Hvy. Pistol||5||+1||7L||2||12||8||P|| **||
+
*Hvy. Pistol: Speed 5, Accuracy +1, Damage 7L(P), Rate 2, Range 12, Ammo 8, Cost **
||Rifle ||6||+1||7L||2||60||6||P, 2||**||
+
*Rifle: Speed 6, Accuracy +1, Damage 7L(P), Rate 2, Range 60, Ammo 6, Tags "2", Cost **
||Shotgun ||6||+1||9L/3||1||10||4||P, 2, S, O||**||
+
*Shotgun: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 1, Range 10, Ammo 4, Tags "2, S, O", Cost **
||Assault Rifle ||6||+1||9L/3||2||30||8||P, 2, O, A, B|| *** ||
+
*Assault Rifle: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 2, Range 30, Ammo 8, Tags "2, O, A, B", Cost ***
||Sniper Rifle ||6||+2||8L/2||1||150||6||P, 2, O||***||
+
*Sniper Rifle: Speed 6, Accuracy +2, Damage 8L(P)/2, Rate 1, Range 150, Ammo 6, Tags "2, O", Cost ***
||Assault Shotgun ||6||+1||10L/3||1||12||12||P, 2, O, S, B|| *** ||
+
*Assault Shotgun: Speed 6, Accuracy +1, Damage 10L(P)/3, Rate 1, Range 12, Ammo 12, Tags "2, O, S, B", Cost ***
  
Miniature Artillery
+
Miniature Artillery<br>
 
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
 
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
||Machine Gun || 6|| +2 ||12L/4||1||60||10||P, S, 2, O, B|| ****||
+
*Machine Gun: Speed 6, Accuracy +2, Damage 12L(P)/4, Rate 1, Range 60, Ammo 10, Tags "S, 2, O, B", Cost ****
 
+
**''Special: Machine Guns must use Burst or Spread fire. Ammo references sets of bullets, rather than individual bullets. Most machine guns are built so that a second character may reload them without requiring a pause.''
Special: Machine Guns must use Burst or Spread fire. Ammo references sets of bullets, rather than individual bullets. Most machine guns are built so that a second character may reload them without requiring a pause.
 
  
 
Tags:
 
Tags:

Latest revision as of 15:44, 26 June 2010

Back to Steel And Glass


Mundane Firearms:

||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||

  • Lt. Pistol: Speed 4, Accuracy +1, Damage 5L(P), Rate 2, Range 15, Ammo 16, Cost **
  • Hvy. Pistol: Speed 5, Accuracy +1, Damage 7L(P), Rate 2, Range 12, Ammo 8, Cost **
  • Rifle: Speed 6, Accuracy +1, Damage 7L(P), Rate 2, Range 60, Ammo 6, Tags "2", Cost **
  • Shotgun: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 1, Range 10, Ammo 4, Tags "2, S, O", Cost **
  • Assault Rifle: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 2, Range 30, Ammo 8, Tags "2, O, A, B", Cost ***
  • Sniper Rifle: Speed 6, Accuracy +2, Damage 8L(P)/2, Rate 1, Range 150, Ammo 6, Tags "2, O", Cost ***
  • Assault Shotgun: Speed 6, Accuracy +1, Damage 10L(P)/3, Rate 1, Range 12, Ammo 12, Tags "2, O, S, B", Cost ***

Miniature Artillery
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||

  • Machine Gun: Speed 6, Accuracy +2, Damage 12L(P)/4, Rate 1, Range 60, Ammo 10, Tags "S, 2, O, B", Cost ****
    • Special: Machine Guns must use Burst or Spread fire. Ammo references sets of bullets, rather than individual bullets. Most machine guns are built so that a second character may reload them without requiring a pause.

Tags:

A: Capable of auto-fire (see Setting-specific Rules)
B: Capable of burst fire (see Setting-specific Rules)
P: Piercing, as per corebook
S: Capable of spread fire (see Setting-specific Rules)
2: Two-Handed
O: Overwhelm damage, as per corebook

EXCEPTIONAL AND PERFECT FIREARMS:

Exceptional Firearms get two improvement points. Accuracy and Damage cost 1 pt to raise by 1. Speed and Rate cost 2 pts to raise by 1. Range costs 1 pt to raise by 20%. Ammo costs 1 pt to raise by 25%. No single stat may be raised more than once.

Perfect Firearms gets four improvement points, spent as above. Again, no single stat may be raised more than once.