FrivYeti/SaGFire
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Mundane Firearms:
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
- Lt. Pistol: Speed 4, Accuracy +1, Damage 5L(P), Rate 2, Range 15, Ammo 16, Cost **
- Hvy. Pistol: Speed 5, Accuracy +1, Damage 7L(P), Rate 2, Range 12, Ammo 8, Cost **
- Rifle: Speed 6, Accuracy +1, Damage 7L(P), Rate 2, Range 60, Ammo 6, Tags "2", Cost **
- Shotgun: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 1, Range 10, Ammo 4, Tags "2, S, O", Cost **
- Assault Rifle: Speed 6, Accuracy +1, Damage 9L(P)/3, Rate 2, Range 30, Ammo 8, Tags "2, O, A, B", Cost ***
- Sniper Rifle: Speed 6, Accuracy +2, Damage 8L(P)/2, Rate 1, Range 150, Ammo 6, Tags "2, O", Cost ***
- Assault Shotgun: Speed 6, Accuracy +1, Damage 10L(P)/3, Rate 1, Range 12, Ammo 12, Tags "2, O, S, B", Cost ***
Miniature Artillery
||Name||Speed||Accuracy||Damage||Rate||Range||Ammo||Tags||Cost||
- Machine Gun: Speed 6, Accuracy +2, Damage 12L(P)/4, Rate 1, Range 60, Ammo 10, Tags "S, 2, O, B", Cost ****
- Special: Machine Guns must use Burst or Spread fire. Ammo references sets of bullets, rather than individual bullets. Most machine guns are built so that a second character may reload them without requiring a pause.
Tags:
A: Capable of auto-fire (see Setting-specific Rules)
B: Capable of burst fire (see Setting-specific Rules)
P: Piercing, as per corebook
S: Capable of spread fire (see Setting-specific Rules)
2: Two-Handed
O: Overwhelm damage, as per corebook
EXCEPTIONAL AND PERFECT FIREARMS:
Exceptional Firearms get two improvement points. Accuracy and Damage cost 1 pt to raise by 1. Speed and Rate cost 2 pts to raise by 1. Range costs 1 pt to raise by 20%. Ammo costs 1 pt to raise by 25%. No single stat may be raised more than once.
Perfect Firearms gets four improvement points, spent as above. Again, no single stat may be raised more than once.