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=== Strike Force Norio === | === Strike Force Norio === | ||
− | A Scale of 25 Tigershark Warriors lead by | + | A Scale of 25 Tigershark Warriors lead by [[JesseLowe/Norio|Norio]] |
Join War 4 | Join War 4 |
Latest revision as of 22:07, 8 June 2010
Contents
Solar Wind Fleet Tigershark Warriors
Description: The elite mortals of the Solar Wind Fleet, personally trained by Admiral Kaizoku himself, forged into a fighting force the equal of any Realm Legion or Lookshy Field Force.
Type: Elite Fighting Sailor
Attributes: Strength 4, Dexterity 4, Stamina 4, Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 2, Wits 3
Abilities: Archery 2, Athletics 3, Awareness 3, Bureaucracy 1, Craft (Fire) 3, Dodge 2, Integrity 3, Larceny 2, Linguistics 3 (Low Realm, Riverspeak, Seatongue, one other), Lore 1, Martial Arts 3, Medicine 2, Melee 4, Occult 2, Presence 2, Resistance 3 (disease +1), Sail 3, Socialize 2, Stealth 3, Survival 3, War 3
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 4
Willpower: 7
Essence: 1
Equipment: Chopping Sword, Short Sword, Belaying Pin (club), Self Bow with quiver of 20 arrows, Buff Jacket 3L 4B -1 mobility. Fatigue 2 , duffle bag, rum ration, weapon cleaning tools, lucky charm.
Join Battle : 6
Parry DV : 4-5
Dodge DV : 2-3
Attacks
Chopping Sword: Speed 4, Acc 9, Damage 9L/2, DV 4, Rate 2
Short Sword: Speed 4, Acc 10, Damage 7L, DV 5, Rate 2
Belaying Pin: Speed 4, Acc 9, Damage 9B, DV 4, Rate 2
Self Bow with Broadhead arrows: Speed 6, Acc 7, Damage 6L, Range 150 Rate 2
Clinch: Speed 6, Acc 7, Damage 4B piercing, Defense -, Rate 1
Fists: Speed 5, Acc 9, Damage 4B, DV 5, Rate 3
Kick: Speed 5, Acc 8, Damage 7B, DV 3, Rate 2
Soak: 8B/3L/4A
Health Levels: -0/-1/-1/-2/-2/-4/ Incapacitated
Experience Points:
Unspent XP:
Mass Combat stats
Overall Quality: Exceptional
Magnitude: Varies, generally in ship crews of 2 to 5, but total strength is 9
Drill:5
Close Combat Attack: 4 Close Combat Damage: 3
Ranged Attack: 3 Ranged Damage: 2
Endurance: 9 Might: 0
Armor: 1 (Mobility -1) Morale: 4
Formation: The Tigersharks are highly trained and well-used to living and fighting in close quarters. They generally advance in a close formation, chopping in overhand strokes.
Armor Color: Cobalt blue buff jackets
Motto: "For the Sun!"
Character Description and Background
Professional sailors and pirates, barbarians, drifters, refugees, people from every pole in Creation have found their way to the flag of the Solar Wind Fleet. Admiral Kaizoku has turned them all into a force as skilled and disciplined as any in creation. The Tigershark Warriors crew the First Age vessels, garrison important facilities like the Isle of Shadows and stiffen the rest of the Navy. To make up for the light armor (buff jackets are pulled on only when combat is near... they do not require the upkeep that metal armor at sea does), the Admiral has developed a two-sword fighting style, "Moving Tides" that mixes overhand attacks with a chopping sword with underhanded parries with a shortsword.
Expanded Backgrounds
Strike Force Norio
A Scale of 25 Tigershark Warriors lead by Norio
Join War 4
Magnitude 2
Drill 5
Endurance 9
Might 0
Dire Lance Close Combat Attack 10+3 successes Damage 15L/19L
Longbow Ranged Attack Rating 6+3 successes Damage 7L
Armor 9L & 13B -1 Mobility Penalty
Morale 3
Parry DV 7
Dodge DV 4
Attributes
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 4
Mental: Perception 3, Intelligence 2, Wits 3
Abilities
Air: Linguistics 2
Earth: *Resistance 2, War 3
Fire: Athletics 3, Dodge 4, Melee 4, Presence 4, Socialize 3
Water: *Martial Arts 2, Bureaucracy 2
Wood: Archery 1, *Survival 3
* Favored Ability
Backgrounds: Artifact 2, Contacts 2, Followers 1, Resources 2
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Charms
- Dodge
- First Dodge Excellency (1 mote/2 dice, Instant, Reflexive: add up to (Dodge) dice to a dodge)
- Safety Among Enemies (3 motes 1 WP, Instant, Reflexive: if Dodge DV is half the attacker's dice pool, use for an automatic miss and redirect to another target within 3 yards
- Threshold-Warding Stance (1 mote, Instant, Reflexive: Able to dodge even if no space to do so, ignores all environmental penalties to DV)
- Resistance
- Ox-Body Technique
- Melee
- Dragon-Graced Weapon (1 mote, Instant, Supplemental: +4L damage to target
- First Melee Excellency (1 mote/2 dice, Instant, Reflexive: add up to (Melee) dice to an attack)
- Terrestrial Melee Reinforcement (1 mote/2 dice + 1/subject, one scene, Simple: add dice to allies' attacks)
- War
- Enfolded in the Dragon's Wings
- Phantom Warrior Horde
- Socialize
- Loquacious Courtier Method
Equipment:
• Jade dire Lance • Long bow • Lamellar armor 6L 8B
Willpower: 6 Essence: 3 Essence Pool: 9/23 (5 peripheral committed) Health: -0, -1, -1, -1, -2, -2, -2, -4, Incapacitated
Comments
Corrected Endurance. Endurance = Stamina + Drill = 4 + 5 = 9. - TonyC