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== Amara Onya == | == Amara Onya == | ||
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Then, she is granted a vision (with instructions to build a temple) by the Unconquered Sun of a man (Dragon-blooded or God-blooded) near Greyfalls. He is a Leonardo da Vinci type who has pissed off the local nobility and found himself in prison awaiting execution. Amara (and friends?) break him out and bring him to White Pines. | Then, she is granted a vision (with instructions to build a temple) by the Unconquered Sun of a man (Dragon-blooded or God-blooded) near Greyfalls. He is a Leonardo da Vinci type who has pissed off the local nobility and found himself in prison awaiting execution. Amara (and friends?) break him out and bring him to White Pines. | ||
− | Mesop is completely dedicated (?) to Amaray Onya. Amara decides to build the temple on a hilltop just southeast of town. She and | + | Mesop is completely dedicated (?) to Amaray Onya. Amara decides to build the temple on a hilltop just southeast of town. She and [[JesseLowe/RagaraMesop|Mesop]], the architect, lay out the plans for the basics of the temple. A basic plaza will be built first, complete with curved spires at the four cardinal directions. The manse will be built around it. Amara and Mesop enlist a corps of earth elementals and start the practice of a "day of service" once per week of the townsfolk, where they have to come help work on the temple, for which they are given blessings and a holy touch from Amara Onya herself. Once the plaza is complete, Mesop will go on his journey to find the orichalcum needed to complete the manse. |
== Comments == | == Comments == |
Latest revision as of 21:24, 8 June 2010
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Contents
Amara Onya
Description: Gold skin and enchanting saphire eyes make for a fascinating--if not beautiful--appearance.
Roleplaying Notes:
Caste: Zenith
Nature: Visionary
Attributes: Strength 4, Dexterity 5, Stamina 4, Charisma 3, Manipulation 2, Appearance 3, Perception 3, Intelligence 2, Wits 4
Abilities: Melee 3, Athletics 3, *Dodge 3, *Endurance 3, *Performance 4, *Presence 4, *Resistance 1, *Survival 1, Linguistics 1 (Forest-Tongue, Flame-Tongue), *Lore 2, *Medicine 2, *Occult 3, Specialty: ???
Note: * = Caste or Favored skill.
Virtues: Compassion 2, Conviction 2, Temperance 2, Valor 3
Backgrounds: Artifact 2, Familiar 3, Manse 2, Resources 3 (White Pines)
Willpower: 5, Essence: 3, Essence Pool:
Virtue Flaw:
Limit: O O O O O O O O O O
Merits: Prescient Dreamer (+3), Taint's Warning (+2), Priest (Big Version, +6), Enchanting Eyes (+2)
Flaws: Glossalalia (-3), Unbidden Oracle (-1), Amnesia--Everything before Exaltation (-2), Nightmares (-3), Unusual Appearance (-2), Narcolepsy (-2).
Anima: Bright cobalt blue sun burst
Charms:
- Dodge
- Reed in the Wind
- Shadow Over Water
- Endurance
- Ox-Body Technique
- Essence-Gathering Temper
- Armored Scout's Invigoration
- Lore
- Lesser Solar Bolt
- Melee
- Excellent Strike
- One Weapon, Two Blows [???]
- Occult
- Terrestrial Circle Sorcery
Spells:
- Emerald Circle
- Summon Elemental
- Spell #2 ???
- Spell #3 ???
Equipment: Straight Sword Lamellar Armor Hearthstone Bracers (Artifact 2, Dodge +2, Damage +2)
Base Initiative: 9
Attacks
Straight Sword: Speed 13, Acc +11, Damage +9L, Defense 8, Rate 3
Solar Bolt: Speed 9, Acc 10, Damage 8L, Rate 3, Cost: 3 motes
Clinch: Speed -6, Acc +0, Damage +0B piercing, Defense +0, Rate 1
Fists: Speed +0, Acc +1, Damage +0B, Defense +2, Rate 5
Kick: Speed -3, Acc +1, Damage +3B, Defense -3, Rate 3
Dodge: 13, Soak: 12B/8L/6A, Health Levels: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
Experience Points: 20
Unspent XP: 0
Character Description and Background
Expanded Backgrounds
Amara's Plans For The Manse
As a priest dedicated to the Unconquered Sun, and a zealot, Amara Onya converts as many people within White Pines as possible during their first month, while they are awaiting the arrival of the Fair Folk. Due in part to Si Lu's charisma, but also a great deal of her own, Amara is able to create quite a following, with about half the town as converts and the rest ranging somewhere in between true believers and those who only pay lip service.
After the momentous battle, Amara sets to work formalizing the worship of the Unconquered Sun as the official religion of White Pines, with herself as high priestess. Among those moste faithful, Amara chooses the ten most charismatic and loyal and begins training them to be priests of the Unconquered Sun.
Then, she is granted a vision (with instructions to build a temple) by the Unconquered Sun of a man (Dragon-blooded or God-blooded) near Greyfalls. He is a Leonardo da Vinci type who has pissed off the local nobility and found himself in prison awaiting execution. Amara (and friends?) break him out and bring him to White Pines.
Mesop is completely dedicated (?) to Amaray Onya. Amara decides to build the temple on a hilltop just southeast of town. She and Mesop, the architect, lay out the plans for the basics of the temple. A basic plaza will be built first, complete with curved spires at the four cardinal directions. The manse will be built around it. Amara and Mesop enlist a corps of earth elementals and start the practice of a "day of service" once per week of the townsfolk, where they have to come help work on the temple, for which they are given blessings and a holy touch from Amara Onya herself. Once the plaza is complete, Mesop will go on his journey to find the orichalcum needed to complete the manse.
Comments
It's a good plan. We'll try to find time to roleplay rescuing Mesop from Greyfalls; this would be a good one for Amara Onya and Hotspur to go on together, since they could cover the distance very quickly by riding Phaeton. Plus, it could explain what they were doing while the other three PCs were hanging out in Akita City dealing with the taxman. -- JesseLowe
Updated Spent points and partial character tweak. Trading some charms for spells-to-be-named-later.--JMGK