Difference between revisions of "CrownedSun/Noris"
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− | Back to[[CrownedSun | + | Back to[[CrownedSun/RohanCharacters]] |
= Noris, the Token DB = | = Noris, the Token DB = | ||
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AIR EARTH FIRE | AIR EARTH FIRE | ||
Linguistics *** Awareness *** Athletics | Linguistics *** Awareness *** Athletics | ||
− | [[CrownedSun | + | [[CrownedSun/Lore]]/ **** Craft ** Dodge ** |
− | Occult Endurance ** [[CrownedSun | + | Occult Endurance ** [[CrownedSun/Melee]]/ *** |
− | Stealth Martial Arts [[CrownedSun | + | Stealth Martial Arts [[CrownedSun/Presence]]/ **** |
Thrown Resistance ** Socialize | Thrown Resistance ** Socialize | ||
− | WATER [[CrownedSun | + | WATER [[CrownedSun/WOOD]]/ SPECIALITIES |
Brawl Archery Presence: Leading | Brawl Archery Presence: Leading | ||
Bureaucracy Medicine **** Melee: Two Weapons | Bureaucracy Medicine **** Melee: Two Weapons |
Latest revision as of 16:52, 8 June 2010
Back toCrownedSun/RohanCharacters
Noris, the Token DB
NAME HOUSE ASPECT Noris Outcaste Wood CONCEPT NATURE ANIMA People-Grower Leader Ancient Oak --------------------------------ATTRIBUTES--------------------------------------- PHYSICAL SOCIAL MENTAL Strength 4 Charisma 3 Perception 3 Dexterity 3 Manipulation 2 Intelligence 3 Stamina 3 Appearance 2 Wits 3 --------------------------------ABILITIES---------------------------------------- AIR EARTH FIRE Linguistics *** Awareness *** Athletics [[CrownedSun/Lore]]/ **** Craft ** Dodge ** Occult Endurance ** [[CrownedSun/Melee]]/ *** Stealth Martial Arts [[CrownedSun/Presence]]/ **** Thrown Resistance ** Socialize WATER [[CrownedSun/WOOD]]/ SPECIALITIES Brawl Archery Presence: Leading Bureaucracy Medicine **** Melee: Two Weapons Investigation ** Performance Larceny Ride ** Sail Survival *** Languages: Firetongue (Native), High Realm, Rohan, Old Realm --------------------------------------------------------------------------------- TEMPERS ESSENCE *** VIRTUES --------------------------------------------------------------------------------- Willpower 9 Personal: 16 Compassion **** x x x x x | x x x x - Conviction ** Peripheral: 27 EXPERIENCE: 1 Spent--> 0 Committed: Temperance * History--> 1 0/16 Pers; 10/37 Peri Valor ***** Limit Break: Valor When taken by the Curse, you seek out extreme and dangerous experiances no matter the jeopardy to your life. --------------------------------------------------------------------------------- COMBAT STATISTICS --------------------------------------------------------------------------------- Inituative: 6 Soak (L/B): (1/3) Mobility: -0 ARMOR: Starmetal Breastplate w/ Armor (7/7) Fatigue: 0 HEALTH LEVELS 0 1 2 5 Incapacitated / /// /// / / --------------------------------------------------------------------------------- PERSONAL WEAPONS --------------------------------------------------------------------------------- WEAPON DAMAGE ACC DEFENSE SPEED Short Daiklave 9L(+4L) +2 (11) +3 (12) +4 (10) --------------------------------------------------------------------------------- CHARM DESCRIPTIONS --------------------------------------------------------------------------------- Charms page # type cost Wild-Wandering Forester Charm DB.232 Supplemental 1 mote per 2 dice Hostile Enviroment Preperation DB.233 Simple 3 +1 per companion Infection-Banishing Prana BB.226 Simple 1 mote NON-ASPECT CHARMS These Charms require a 1 mote surcharge per turn! Charms page # type cost Precision Oberservation Method DB.190 Reflexive 1 mote per 2 dice Strength of Stone Technique DB.200 Simple 2 motes per person Stoking Bonfire Style DB.208 Supplemental 1 mote per 2 dice Ox-Body Technique DB.195 Special N/A (permanent) Phantom Fire-Warrior Horde DB.209 Supplemental 1 mote per 2 dice BACKGROUNDS value notes Artifact **** A sturdy Starmetal Breastplate (level 1) and a pair of Green Jade Daiklaves (level 3). Breeding **** The bastard son of one of Chiaroscuro's Dynastic saviors, and an Outcaste mother you are highly in-tune with your Aspect, which grants you 4 extra Personal and 7 extra Peripheral Essence as well as reducing the cost of your Anima power by 1 and raising your Banner by 1 level. Familiar **** Temper, a small female Sandswimmer, is your friend and companion. Shortly after you Exalted, Temper found her way to you and has stayed with you since. She is quite intelligent, and you are able to borrow one of her senses when she is close by and when in contact with her, you can draw on 5 additional motes of Essence. Followers ** Acting as foreman of the expeditions and digs made by your Circle you have gained a number of loyal workers, happy to follow orders and do the tasks set to them. One of them, Kander, acts as your assistant, helping to organize the men and deal with any small problems that arise. Manse *** Attuned to a trio of manses, one a small Fire Manse built into the side of a now-extinct volcano's main lava tube, a slightly more powerful Air Manse, located on one of the mountains overlooking the Sacred Forest and the last, a squat Earth Manse uncovered in what remained of Dala'Varia. Between them, the manses have provided you four Hearthstones. ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS Breastplate - Level 1 Starmetal Artifact A sturdy breastplate of Starmetal etched with Dragons. This treasure was your first major discovery. Located in the tomb of an ancient Earth Aspected Dragon-Blood, a gift from his Sidereal lover according to the tomb's inscriptions, it took weeks of digging to remove, but you think the investment was well worth it. The armor commits for 4 motes. Valeren Swords - Level 3 Green Jade Artifacts A pair of Green Jade short Daiklaves, forged by the best Orile craftsmen, the Valeren Swords were a gift to you from the Dragonlord Illhousen at the founding of the Silas Familiy and the leading Circle. While attuned to the pair of swords, you heal damage faster. Lethal damage heals as if it were bashing, and bashing damage is healed completely every scene. The pair of swords commit for 6 motes. It is impossible to commit one without commiting the other. (Hearthstones and Manses) The Deadheart Room (Level 1, Fire Manse) is a barracks and drilling area cut into the Eastern Mountain Chain not far from the pass leading into the Eastern Reaches of the Rohan Empire. Not much of a fortification, the Manse build into the main lava tube of a long extinct Volcano none the less offers a good look at traffic up and down the routes and a spectucular view of the Tower of Light. The Stone of Passion is a dark purple stone causes the bearer's voice to take on an appealing tinge of passion when he speaks on a matter of emotional import to him. This zeal gives him two extra dice on Charisma- or Manipulation-based rolls that have to do with such topics. In an Amulet. The Central Manse of what was once the First Age Mecca of Dala`Varia, the Pyramid of the Stars (Level 3, Earth Manse) was nearly leveled during the Invasion of the city by the Deliberative in the dim past and then rebuilt via Sorcery -- that, at least, being what the Silas were able to uncover. Over the ages, the Manse had fallen into something of a state of disrepair, but still enough remained to be attuned to, though finding the Hearthstone was a bit more work. The fact that, after nearly a week of searching, Noris is the one who unearthed it was the main reason he was allowed to keep it. Nobody told Schuyler. Gemstone of the White Jade Tree is a blue-violet stone glows with an inner light. Any damage suffered by the possessor is halved, rounded up. At the same time, the possessor's Dexterity pool and movement rates are halved, rounding down. In an Amulet. Flying Tower (Level 2, Air Manse) was erected by the Orile before their spree of construction in NRY 26 due to the particularly Wyld-tint of the Demense. Some of the people living near it developed mutations, and Balthasar worried that they might become dependent on the Site if the Demense was not constructed. Thus, the Orile went to work -- constructing this tall and austere tower that juts into the sky, raising high above the rest of the skyline. Broadest at the base, that is where most of the living space is located and where you stay when you are in Nei`Roh. The actual Hearthstone forms at the apex, however. Jewel of the Flying Heart (level-1 stone) is a blood-red stone has a number of sharp facets. It grants the owner a bonus to Dodge rolls equal to one-half his Conviction, rounded up. In addition, if set into a bladed weapon, it adds a one-die bonus to attacks with that weapon. Set in your right Valeren Sword. Stone of Quick Thought (level-1 stone) is banded with red and dark silver. When the owner concentrates, time seems to slow down for him, but in reality, his thoughts speed up. It gives him time to think in tense situations and increases his reflexes. This gives the stone's bearer one extra die for Wits and Dexterity rolls. Set in your left Valeren Sword. EQUIPMENT and OTHER GEAR A magnifying glass, attached to an armband that lets him use both hands while looking through it, a pack of archaeology tools, desert survival gear, a few changes of clothes, a pouch-covered belt and drafting tools.