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The Jhijhar are like chariots on first sight, though of pulsing flesh as if burn-scarred; the two horses that draw them are of their flesh, their flanks springing from the cart to end in a single pair of legs each. The wheels are of spiked black iron that crack the ground as they pass. The Jhijhar are creatures of instinct, their instincts being to trample and to flee. They know no fear, and no pity, and do not understand complex thought. Around them, nature becomes as wild as they are; their passage cracks the air as surely as the earth, and a sourceless wind whips around them constantly.
 
The Jhijhar are like chariots on first sight, though of pulsing flesh as if burn-scarred; the two horses that draw them are of their flesh, their flanks springing from the cart to end in a single pair of legs each. The wheels are of spiked black iron that crack the ground as they pass. The Jhijhar are creatures of instinct, their instincts being to trample and to flee. They know no fear, and no pity, and do not understand complex thought. Around them, nature becomes as wild as they are; their passage cracks the air as surely as the earth, and a sourceless wind whips around them constantly.

Latest revision as of 01:18, 6 April 2010

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The Jhijhar are like chariots on first sight, though of pulsing flesh as if burn-scarred; the two horses that draw them are of their flesh, their flanks springing from the cart to end in a single pair of legs each. The wheels are of spiked black iron that crack the ground as they pass. The Jhijhar are creatures of instinct, their instincts being to trample and to flee. They know no fear, and no pity, and do not understand complex thought. Around them, nature becomes as wild as they are; their passage cracks the air as surely as the earth, and a sourceless wind whips around them constantly.

They are sometimes tamed and used as mounts for other denizens of Malfeas, being frequently deployed by Zurahta's souls in conjunction with the Hylecae and the Djien as a devastating stike team; however, they are normally wild and feral. They have a control rating of 5, and can bear two riders.


Attributes: Strength 3, Dexterity 6, Stamina 4, Charisma 0, Manipulation 0, Appearance 0, Perception 4, Intelligence 1, Wits 4

Virtues: Compassion 1, Conviction 4, Temperance 2, Valor 5

Abilities: Athletics 5, Awareness 3, Martial Arts 4, Resistance 3 , Stealth 3 , Survival 4

Attacks:
Trample: Speed 4, Accuracy 10, Damage 12L, Defense NA, Rate 1

Charms: Principle of Motion, Swiftness of Spirit, Landscape Travel
The Jhijhar possess the first excellencies for Athletics, Martial Arts, Awareness, and Stealth

Other notes: The Jhijhar may use its Principle of Motion actions for either an attack or a move action, allowing them to take many move actions per turn. The Jhijhar's landscape travel allows them to treat any terrain as a road for one scene at a cost of 6 motes. The Jhijhar have a base movement rate of 9, but as wheeled creatures must travel at somewhere less than half of that if in any terrain rougher than a field or road. The Jhijhar's trample is unparryable without stunts or charms.